Forum - Space Odyssey MMORPG - a massive free online space game
October 04, 2025, 05:39:05 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
   Home   Help Search Members Login Register  
Pages: [1]
  Send this topic  |  Print  
Author Topic: New Ability and encounters  (Read 6287 times)
SirEmi
Administrator
First Sergeant
*

Reputation: +192/-122
Offline Offline

Posts: 1655



View Profile WWW
« on: August 23, 2006, 09:49:24 AM »


- There is a new ability called Warp Alignment Sensibility, it will enable faster Galaxy travel using less turns. It's been tested and is completely functional, it's on the last page on the ability list, in the commander screen. This ability is for faster encounter scouting, as well as the Galaxy contracts.

- This comes with a reaction, that encounters will only show on your system screen if their power is smaller then 200% of your total power listed in the rankings.
   e.g.: You have 1.000.000 total power, you can see encounters up to 2.000.000 power, the ones you are inclined to complete, not those huge ones, using alts.

- Also fixed Galaxy contracts showing describtion for higher encryption level, even tough you could not do them, it now says u need more encryption level.


God Speed!
Report to moderator   Logged

FTP
First Sergeant
*

Reputation: +122/-53
Offline Offline

Posts: 1872



View Profile
« Reply #1 on: August 23, 2006, 10:06:10 AM »

Love this update emi its realy great thumbs up 1
Report to moderator   Logged


Gunfighter Frank
Master Sergeant
*

Reputation: +36/-6
Offline Offline

Posts: 806


View Profile WWW
« Reply #2 on: August 23, 2006, 06:01:30 PM »

Thank you E now what about the new stuff for these galaxy missions  1
Report to moderator   Logged

Gunfighter Frank

Semper-FI

DO or DIE
Lammalord
First Sergeant
*

Reputation: +64/-182
Offline Offline

Posts: 1958


Lamma.


View Profile WWW
« Reply #3 on: August 23, 2006, 06:39:44 PM »

good updates, but with this can you incease the amount of larger encounters there are? beacuse ppl like me used an alt to surch mainly beacuse it wasnt worth it to look around due to there being so few large encounters.. and know that we cant alt surch at all that just means that its the galaxys is just another thing thats rigged for weaker members to gain an advantage... just like the galaxy encounters and the market is...
Report to moderator   Logged



ars68
Master Sergeant
*

Reputation: +11/-4
Offline Offline

Posts: 849

Viva la C&C


View Profile WWW
« Reply #4 on: August 24, 2006, 03:37:51 AM »

I believe that will still be coming, lamma...

and besides, they still give yous ame reward... just not as much compared to you, as compared to a small account.  that's the only real difference.
Report to moderator   Logged

control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

that and cookies. lots and lots of cookies 1
Lammalord
First Sergeant
*

Reputation: +64/-182
Offline Offline

Posts: 1958


Lamma.


View Profile WWW
« Reply #5 on: August 25, 2006, 07:00:17 PM »

they used to be based off everyone, so there was mostly bigger ones.. and i didnt use an alt last round, there was a decent amount of encounters and i was happy, know emi cut the amount of encounters in like half, and made the majority of them based of ranks 20-200 with the few based on higer ranks.. its like 2 big 5 mid 2 small, we get the low end on that with the extrealmy small ones.. this makes the galaxy even less effiencent when finding a big encounter was hard aleady.. before the update
Report to moderator   Logged



UberPWNZ0R
Corporal
*

Reputation: +0/-0
Offline Offline

Posts: 136


In game login: ☺


View Profile
« Reply #6 on: August 26, 2006, 05:33:28 AM »

For me it looks like galaxy mission contracts replaced some events, witch are not worth spending even that one turn 14
I spend 3k turns on events, and after all i realized that except some xp and cc, my most income was from biofarms. I spent most time on searching for encounters. Half of them was really small, or way too big. What will i do if i get higher? Missions? 3
Sorry to say, but it seems that spaceo is directing to missions only 16
Quote
... faster encounter scouting ...
encounter scouting?
Atm i only mine minerals and trade on market, im really bored with missions, and encounters are not worth spending turns.
Report to moderator   Logged

Alright... rip
Lammalord
First Sergeant
*

Reputation: +64/-182
Offline Offline

Posts: 1958


Lamma.


View Profile WWW
« Reply #7 on: August 26, 2006, 04:13:12 PM »

yes all the good stuff ppl liked was replaced with that crap galaxy stuff noone is ever going to do
Report to moderator   Logged



bigbroni
Sergeant
*

Reputation: +1/-0
Offline Offline

Posts: 156


View Profile
« Reply #8 on: August 26, 2006, 06:17:00 PM »

well I like the galaxy, just the new skill is very to expensive ...
Report to moderator   Logged
ars68
Master Sergeant
*

Reputation: +11/-4
Offline Offline

Posts: 849

Viva la C&C


View Profile WWW
« Reply #9 on: August 26, 2006, 10:48:09 PM »

I say this again, E, some of those abilities you have will work a LOT better if you change how it increases what.

before, I did at least think to myself, man, a % of a % is raised, for sheilds? that is so low, it's barely worth it...
but I see I was wrong here, where the % goes high enough, and is based exponentially, where event hat small % can be a huge difference.

but like this, if you are taking that % of the turns used, off, even at 10% off, the only time you will ever even notice a difference is if you are already using 6+ turns to travel, and that's IF you round up.  not round up, 10+ turns.  and then it's 1 turn.  just 1. at 20 turns, you are saving 2 turns, but that is already spending more then 14 turns, plus 1 for a galaxy mission, meaning it is more turn efffecient to just go with a 15 turn mission, that for the most part, will for the foreseeable future (well, for a while, at least) will have more rewards then the galaxy missions, and sometimes event he encounters.

also, and I'm not stopping until I point this out again:
Sir E, all of this will fit in better if you change how many missions you need to do to lvl up.  PLEASE, make it same minimum number of missions you ever have to do.  like, at the minimum, you will only have to do 20 missions to lvl up, by doing highest mission you can.  the lower a mission you do, the less points you get out of how many you could get.
or
set the rewards to a % of your power, e lvl 1 is 1% of your power, and so on.


I think that's what a lot of people REALLY miss here, is the fact that everything you did would always grow in dificulty and reward right along with you, so that you are never that 'lvl 1000 ultimate fighter forced to kill off lvl 5 goblins because nothing else is still alive'
Report to moderator   Logged

control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

that and cookies. lots and lots of cookies 1
Midnight44
Staff Sergeant
*

Reputation: +6/-505
Offline Offline

Posts: 332

Midnight44


View Profile
« Reply #10 on: September 02, 2006, 05:59:09 AM »

Ya, I think that the exp gained on missions should increase by at least .5% each time you level up. Also emi, I spent nearly 2k turns searching for encounters and I only found a few that were worth doing. Can you increase the encounters a bit more?

P.S.- I agree with Broni that the new ability is too expensive. Maybe lower it a bit also.
Report to moderator   Logged



Pages: [1]
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!