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Question: Vote for 1 of the top 3 and vote for 1 of the bottom 2 options.  (Voting closed: October 31, 2006, 10:57:00 AM)
Emi should limit the # of fleets fleets you engage during a mission - 11 (25%)
Emi should limit the att:hp ratio of the fleets you engage - 5 (11.4%)
Emi should do nothing about this problem - 7 (15.9%)
You will quit if emi doesnt do something about this - 2 (4.5%)
You will not quit if emi doesnt do something about this - 19 (43.2%)
Total Voters: 20

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Author Topic: Killer Fleets!!!  (Read 13082 times)
Midnight44
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« on: August 02, 2006, 11:57:00 AM »

Vote for one of the top 3 and vote for one of the bottom two options.
« Last Edit: August 09, 2006, 04:01:06 AM by Midnight44 » Report to moderator   Logged



Soppe
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« Reply #1 on: August 02, 2006, 12:23:38 PM »

haha midnight i know what ur saying. i just made a 30 bill ship. 7 missions later i get this on a totaly normal missions %:


Invader Soppe (#2773)

Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
Booze 1    1    9552006753    0    15240888906
Breakfast 1    1    5056098238    0    8063218386
Rednosed Rudolf 1    1    2312895041    0    3797323735
Jormungandr    1    1488500838    0    2361838435


Defender Unidentified Fleet (#)


Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
Swarmer 9    4975339    279410    0    10382


Assault Note


Soppe(#2773)'s Booze 1 fleet engaged Unidentified Fleet(#)'s Swarmer 9 fleet on the battlefield.
The fleet Booze 1 did 7995029653 damage to fleet Swarmer 9.
Soppe(#2773)'s Booze 1 fleet destroyed 770085 of Unidentified Fleet(#)'s Swarmer 9 fleet.
The fleet Swarmer 9 did 15240888906 damage to fleet Booze 1.
Unidentified Fleet(#)'s Swarmer 9 fleet destroyed 1 of Soppe(#2773)'s Booze 1 fleet.

Soppe(#2773)'s Breakfast 1 fleet engaged Unidentified Fleet(#)'s Swarmer 9 fleet on the battlefield.
The fleet Breakfast 1 did 4186449340 damage to fleet Swarmer 9.
Soppe(#2773)'s Breakfast 1 fleet destroyed 403241 of Unidentified Fleet(#)'s Swarmer 9 fleet.
The fleet Swarmer 9 did 7562467517 damage to fleet Breakfast 1.
Unidentified Fleet(#)'s Swarmer 9 attack failed.

Soppe(#2773)'s Rednosed Rudolf 1 fleet engaged Unidentified Fleet(#)'s Swarmer 9 fleet on the battlefield.
The fleet Rednosed Rudolf 1 did 1977525260 damage to fleet Swarmer 9.
Soppe(#2773)'s Rednosed Rudolf 1 fleet destroyed 190477 of Unidentified Fleet(#)'s Swarmer 9 fleet.
The fleet Swarmer 9 did 1077373589 damage to fleet Rednosed Rudolf 1.
Unidentified Fleet(#)'s Swarmer 9 attack failed.

Soppe(#2773)'s Jormungandr fleet engaged Unidentified Fleet(#)'s Swarmer 9 fleet on the battlefield.
The fleet Jormungandr did 1098513618 damage to fleet Swarmer 9.
Soppe(#2773)'s Jormungandr fleet destroyed 105809 of Unidentified Fleet(#)'s Swarmer 9 fleet.
The fleet Swarmer 9 did 2361838435 damage to fleet Jormungandr.
Unidentified Fleet(#)'s Swarmer 9 fleet destroyed 1 of Soppe(#2773)'s Jormungandr fleet.


Assault result


Soppe(#2773)'s 1 Booze 1 are destroyed during battle.
Soppe(#2773)'s 1 Jormungandr are destroyed during battle.
Unidentified Fleet(#0)'s 1469612 Swarmer 9 are destroyed during battle.
You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 1469612 ships and lost 2/4 ships.
Your attack failed and achieved nothing.
You inflicted insufficient damage on Unidentified Fleet(#0).
(+3570 Exp)

Sir emi, if u havent realized this yet, ill tell u. ppl are quitting or taking breaks from the game cause of these missions. they are totaly wacked. theres barely any point in even having em there. u keep telling us formulas and such why missions are like they are, but that doesnt make em less insane. its like if i tell ppl why some guys like to rape lil girls b4 killing em. ppl then knows why, but it doesnt make it any better does it? fix em so theyr not completely insane or ull lose more players.
« Last Edit: August 02, 2006, 12:28:35 PM by Soppe » Report to moderator   Logged

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« Reply #2 on: August 02, 2006, 01:03:38 PM »

hmm, so basically you want emi to make it so you win every mission so then its just a race to the misison whoever can do the most wins? how fun is that? if he changes it than  we will win every mission and whats the point in that. Id say you either went too high on your misison or didnt have enough hp for your power ratio. Midnight your a good player I know you can bounce back formthis man!
Peaciness
---Wes
PS if you quit I call dibs on your acccount 16
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Midnight44
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« Reply #3 on: August 02, 2006, 02:20:37 PM »

You are exactly right soppe. Something has to be done. I think that the consequences for not taking any action against killer fleets will be sever if it is not taken soon. Also, thanks for the support wes. I reeally appreciate it. :-)
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FTP
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« Reply #4 on: August 02, 2006, 06:55:21 PM »

I have messaged with Sir Emi about this. The new galaxy missions will solve everything. If he now would have to re-balance the mission's that woudl make it totaly unfair. And he it slow Sir Emi up.
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SirDuction
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« Reply #5 on: August 02, 2006, 08:07:06 PM »

dont change it!!!!!!
some of us have spent lots of time working out those formulas of emi's and i do ok in missions now 15
there is an element of risk i know but it wouldnt be any fun if it was to easy...
change your designs or do lower missions if you dont want to take risks, you cant have it both ways.  1
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ars68
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« Reply #6 on: August 02, 2006, 11:17:51 PM »

fleets are only going to get more powerful, but in return, you will get more reward.  that is the basic idea behind all of missions.  he has also stated before, that if missions 'were made any easier, it would be like giving the credits away'  and I somewhat agree, now.

however, there is one thing that really bugs me, E you have not 1, but 2 MAJOR problems with missions making it next to impossible to win/profit off of a mission:

1: superfleet (which would be ok...  IF you would actually let the reward still be in proportion to difficulty)

2: fake fleet power that cannot be destroyed (to the point where you can kill 100% of enemy fleet, yet have insufficient damage, just ask FTP)

Sir E, PLEASE, fix up one or the other, at least after you bring in galaxy missions.  however, I just hope this won't end up like how you said galaxy in the first place was going to take care of mission difficulty, because it looks like it hasn't.

if anyone is wondering what I mean by number 2, go to section: missions and encounters, thread: mission loss???  (sorry if I don't have exact URL)
basically: a fleet will have same fleet power attached to it, even if not all ships are present TO be destroyed, due to hitting the cost limit.
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Hellsword
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« Reply #7 on: August 03, 2006, 12:04:48 AM »

i lost a ton to kill fleets too >_<
i really just dont like thatfact that if thre are 10 fleets agaisnt me it is almost impossible to wi nthoguh since with 4 fleets i cna wipe the top 4 but with cost limitations and not arranged by power i fail 90% of tiem vs 10 fleets... and if i was to use more ships id just lose ships to real fleets >_<
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ars68
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« Reply #8 on: August 03, 2006, 02:41:25 PM »

Quote
really just dont like thatfact that if thre are 10 fleets agaisnt me it is almost impossible to wi nthoguh since with 4 fleets i cna wipe the top 4 but with cost limitations and not arranged by power i fail 90% of tiem vs 10 fleets

that's just it, they ARE arranged correctly, each fleet will have the exact same fleet power, EVEN IF THE SHIPS IN THAT FLEET ARE NOT WORTH THAT MUCH.  to the point where FTP said one time last round he completely destroyed the enemy armada (even received the message saying so) and yet managed to fail the mission, due to insufficient damage.

why in the world he didn't put it up in bugs/problems, no one but him may ever know, as it is pretty obvious he should have won.
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Tinkerbell
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« Reply #9 on: August 24, 2006, 04:42:58 AM »

I was Running 3 mission ships no problem, 1 10 bil, 1 20 bil, and 1 40 bil. They could easily handle 11%+ (i was using pships with them) And i did a 8% and a killer swarm fleet wiped them all out. The fleet was also a suicide fleet 9000+ attack, 700 hp so i destroyed them all and they killed all mine. I dont think fleets should be limited but i do think that the attack:hp ratio should have a limit.
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Lammalord
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« Reply #10 on: August 25, 2006, 06:51:39 PM »

im sorry i dont see a problem with them, sure they happen and you just have to know how to deal with them, im sorry if ppl cant grasp how to carry on without threats and keep makeing the same mistakes, if you make the mistake dont blame it on the game and tell emi to make the missions to easy just so you can win and feal good.. its a game your going to lose
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Tinkerbell
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« Reply #11 on: August 26, 2006, 02:16:05 AM »

im sorry i dont see a problem with them, sure they happen and you just have to know how to deal with them, im sorry if ppl cant grasp how to carry on without threats and keep makeing the same mistakes, if you make the mistake dont blame it on the game and tell emi to make the missions to easy just so you can win and feal good.. its a game your going to lose
i see youre point lamma but having missions that are gonna zero you kinda sucks. i dont want it all to be easy and such... just not cheap shots like ratios of 10-1 attack-hp.
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« Reply #12 on: August 27, 2006, 12:31:28 AM »

missions arnt ment to be a walk in the park a mission is supposed to be well a mission some are easy some are hard ti just a matter of luck and a risk you take for the money it gives and if u dont like the downside of a mission then dont do them just sit there twidling your finger hoping for an encounter to pop up you can do
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« Reply #13 on: August 31, 2006, 10:50:00 PM »

I agree with Ars on this makes sense, although the whole point of this is to redesign your ships and adapt them to the problem, once we do that there shouldnt be much of a problem.
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« Reply #14 on: September 13, 2006, 10:13:08 PM »

yea but Soppe was usin a ratio of 10:1...
any higher and even if our ships survive the battles we would rarely get an award...
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