Forum - Space Odyssey MMORPG - a massive free online space game
April 26, 2024, 06:19:01 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
   Home   Help Search Members Login Register  
Pages: 1 [2]
  Send this topic  |  Print  
Author Topic: SO Main: New fleet power  (Read 12370 times)
Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #15 on: June 26, 2013, 09:44:11 AM »

You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 39792 ships and lost 2/5 ships.
You lost 26.727.732/124.625.442 fleet power (21%), while the enemy lost 20.747.920/51.417.079 fleet power (40%) and again... great update emi.. i'm done
Report to moderator   Logged

21
SuperXD
Lance Corporal
*

Reputation: +2/-1
Offline Offline

Posts: 92


View Profile
« Reply #16 on: June 26, 2013, 06:57:32 PM »

Does the low hit point penalty still count?
Report to moderator   Logged
Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #17 on: June 28, 2013, 02:33:54 AM »

Palu(#158073): emi you had better fix the game before you loose all of the players now. you eally screwed it up this time.
highlandknight(#103445): i for 1 am done my email is rsccarte@yahoo.com someone mail me when sir di ckhead fixes this bs. its not even worth the time playing this game like it is now
Cameron0788(#39979): i've lost about 6 mains so far.. all good ships. all to things that i would never consider to even be somewhat risky
Necrophasgm(#158909): thats broken
Necrophasgm(#158909): same fp and lost a lead





I think this explains it all
Report to moderator   Logged

21
Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #18 on: June 29, 2013, 12:10:09 AM »

Are we just going to ignore everyones reaction to this update
Report to moderator   Logged

21
Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #19 on: June 30, 2013, 11:45:28 PM »

and highland just went in neb from a scout. he lost no power nor ships.. way to not even be active on the forum for 3 days after a crucial crap update
Report to moderator   Logged

21
Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #20 on: July 13, 2013, 02:18:47 PM »

just an update.. emi hasn't logged on for over 2 weeks now
Report to moderator   Logged

21
SkitZz
Private First Class
*

Reputation: +5/-9
Offline Offline

Posts: 49


View Profile
« Reply #21 on: August 03, 2013, 05:17:12 AM »

I ran some tests today to see the results of emi's fleet power changes, i was mainly looking at the effectiveness on kami's post patch.

attack to power ratio on kami = 5533 (Hated Llama Whackz )
hit to power ratio on super at 80% abs =1405 (and i even added extra hitpoints to what i normally would use)

kami's can get even stronger as they have 2 attack bonus from pvp items,(+%acc and +%att.) and hitpoints only get one (+%hit).

#howtobalance  9



« Last Edit: August 03, 2013, 05:42:50 AM by SkitZz » Report to moderator   Logged
Saturn 7
Sergeant First Class
*

Reputation: +779/-666
Offline Offline

Posts: 523


View Profile
« Reply #22 on: August 03, 2013, 01:29:08 PM »

I feel as though I've been 'experimented on'!! 9
Report to moderator   Logged
Spayed
First Sergeant
*

Reputation: +87/-136
Offline Offline

Posts: 1977

hey hey hey :D


View Profile
« Reply #23 on: August 05, 2013, 06:44:49 AM »

did you get kammied??
Report to moderator   Logged

Kyle!! (#8446) - main
Spayed (#7) - main
Spayed (#75) - wars
Spayed (#94) - pve
Saturn 7
Sergeant First Class
*

Reputation: +779/-666
Offline Offline

Posts: 523


View Profile
« Reply #24 on: August 05, 2013, 02:52:34 PM »

Yup!
Report to moderator   Logged
Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #25 on: August 06, 2013, 02:31:23 AM »

the hidden alien fp still hasn't changed from before the update.. im finding 1.5 bil or higher fp aliens when my total fp is 1 bil.. and since you cant even attack things over your leads fp without losing ships to killer fleets because of the new fp calculation doing hidden aliens is almost impossible
Report to moderator   Logged

21
Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #26 on: August 06, 2013, 02:40:02 AM »

the hidden alien fp still hasn't changed from before the update.. im finding 1.5 bil or higher fp aliens when my total fp is 1 bil.. and since you cant even attack things over your leads fp without losing ships to killer fleets because of the new fp calculation doing hidden aliens is almost impossible
Assault result


Cameron0788(#39979)'s 1 / 1 (100%) USMF Stoned are destroyed during battle.
Cameron0788(#39979)'s 4.400.000.000 marines where killed in the battle.
Cameron0788(#39979)'s 23.100.000.000 marines escaped in pods to their secret base.

Unidentified Fleet(#0)'s 32538 Yellow Faerie MK 10 are destroyed during battle.
Unidentified Fleet(#0)'s 39175 Gothaturc MK 3 are destroyed during battle.
Unidentified Fleet(#0)'s 124845 Davy Jones' Plague MK 7 are destroyed during battle.
Unidentified Fleet(#0)'s 44823 Davy Jones' Servant MK 1 are destroyed during battle.
Unidentified Fleet(#0)'s 2464366 Dragon's Bloody Death MK 18 are destroyed during battle.
Unidentified Fleet(#0)'s 670991 The Horrible Pearl of the Caribbean MK 2 are destroyed during battle.

You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 3376738 ships and lost 1/5 ships.
You lost 81.467.490/916.105.175 fleet power (9%), while the enemy lost 310.517.714/439.578.162 fleet power (71%)
Primary Objective: Destroy 50% of the enemy while losing less percent of the armada than the enemy.

Incoming transmision!
Thank you for your help commander, you have been awarded 1.011.029.773 Credits
Unidentified Fleet(#0) lost more power than you during battle.
(+14542 Exp)
 just like this crap. barely over my leads fp when I have max abs and 30% hp bonus.
Report to moderator   Logged

21
Spayed
First Sergeant
*

Reputation: +87/-136
Offline Offline

Posts: 1977

hey hey hey :D


View Profile
« Reply #27 on: August 09, 2013, 09:20:31 PM »

it does not get any better at higher fleet power. i keep losing ships if i go over my leads fp aswell.
Report to moderator   Logged

Kyle!! (#8446) - main
Spayed (#7) - main
Spayed (#75) - wars
Spayed (#94) - pve
Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #28 on: August 11, 2013, 11:09:47 PM »

Yes I also like how emi said that this won't slow growth rate down much either.. hah what a joke
Report to moderator   Logged

21
Borg!
Master Sergeant
*

Reputation: +1337/-666
Offline Offline

Posts: 1318


Learn from the past; to prepare for the future.


View Profile
« Reply #29 on: August 17, 2013, 02:17:07 PM »

the attack penalty is a good idea in concept. But when swamers typically have around 15-30% accuracy and make up for it with their massive attack through swarm bonus. I see the penalty being a problem. a small ship with low accuracy is the intended way to use it. not as a powership but as a piranha type attack ship. I see the problem with your current formula being that lesser grade ships are killing people off due to them being registered as gaining the power reduction when they shouldn't have gotten them to begin with.


I think what you (Emi) are trying to do is reduce killer fleets, and remove the shield powerships. If that's the case just utilize the old formula.

fleet_power = (fleetCost/2 + attack*accuracy + defence*3 + hitpoints)/100 + absorb*500

and just reduce the end part and make it something along the lines of

fleet_power = (fleetCost/2 + attack*accuracy + defence*3 + hitpoints)/100 + absorb*100

This wouldn't effect legitimate ships in any way, and would make missions continue to have the occasional player error killer fleets. I personally can attest the only time I would run into a killer fleet is when I was attacking things well outside the range I should be in. (high risk high reward). by utilizing the lower formula. you're taking away about every p ship with the cost/acu thing as well as the reduction in absorb power gains. you would also be removing tiny ships from the game, because you're still taking into consideration the cost into the power formula. When you introduced this power formula the first time tinys were completely barred from the game as were p ships. But people adjusted after reading the formula (I'll take credit for this) and made p ships from reading the end part of [absorb*500]. So all you need to remove shield swarmers from the game is adjust that and make people find or attempt to find a new system.
« Last Edit: August 17, 2013, 02:30:26 PM by Borg! » Report to moderator   Logged

the borg(#183) wounded1 Borg!(#170) I'M ON TO YOU!
"If I agreed with you we'd both be wrong."
Pages: 1 [2]
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!