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Author Topic: Swarmer advice needed  (Read 16003 times)
Vetaro
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« on: December 30, 2012, 10:18:11 AM »

I tried to design my own "small" swarmer and want to know what others think about it since i'm not sure if i did a good job.

Size of the Ship: 33
Power Core Size: 9
Power Core En: 858
Power Core Cost: 3
Armor Size: 8
Armor HP: 399
Armor Cost: 85
Weapon Size: 8
Weapon En: 718
Weapon Acc: 15%
Weapon Atk: 20798
Weapon Cost: 8

Used the Armour twice in the Ship for 798 HP and the total cost is 5626.
What do you think about it?
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forumemy
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« Reply #1 on: December 31, 2012, 06:16:04 PM »

you have good designs for the armour, weapon, and powercore, but i would put two weapons and only one armour. you dont get a big hp boost on hp:cred spent if you use two armours where you get a much bigger att:cred spent if you had two weapons.

emy 12
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« Reply #2 on: December 31, 2012, 07:47:11 PM »

You lose accuracy for multiple sets of weapons and at 5k a pop that renders these useless
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Vetaro
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« Reply #3 on: December 31, 2012, 09:21:30 PM »

Anyone know how many ships i might need to get a good swarm bonus? Tried to search the forum for a formula but could not find it.
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« Reply #4 on: January 01, 2013, 04:21:18 PM »

i would say 30000 of that ship would be max. and you dont lose accuracy for multiple weapons of the same accuracy. that just wouldnt make sense if you did :p

emy 12
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« Reply #5 on: January 01, 2013, 04:46:57 PM »

Swarm Mod Info
Ok I am going to try and start updating this again with anything I can think of to help new spaceo Players now I am going to Document how the Swarm Mod works.

The way the Swarm mod works is if you have lots of ship in one fleet you get a bonus to HP/ATT/Defense dependent on the ships size(Smaller gets a bigger bonus) and the Number of ships in a fleet.

The bonus caps out after a Specific number of ships dependent on the ships size. A smaller ship size needs more ships to max the Bonus .

Larger ships just cap out at lower ships numbers

For now here is the Data on the Bonus for ships size 62 and up since its the same mod after that.

Maxes Bonus at 8,000 Ships
Max Attack Bonus: 2.42857x Normal
Max Defense Bonus: 2.42857x Normal
Max HP Bonus: 11x Normal

Size 12 Ships
Maxes Bonus at 24,000 Ships
Max Attack Bonus: 5.285714285714285568x Normal
Max Defense Bonus: 5.285714285714285568x Normal
Max HP Bonus: 31x Normal


Complete swarm bonus info. Worthwhile to look around the forum.

And for what it's worth, you do lose accuracy as well as effective attack for having more weapons on a ship.
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Vetaro
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« Reply #6 on: January 01, 2013, 06:19:58 PM »

Swarm Mod Info
Ok I am going to try and start updating this again with anything I can think of to help new spaceo Players now I am going to Document how the Swarm Mod works.

The way the Swarm mod works is if you have lots of ship in one fleet you get a bonus to HP/ATT/Defense dependent on the ships size(Smaller gets a bigger bonus) and the Number of ships in a fleet.

The bonus caps out after a Specific number of ships dependent on the ships size. A smaller ship size needs more ships to max the Bonus .

Larger ships just cap out at lower ships numbers

For now here is the Data on the Bonus for ships size 62 and up since its the same mod after that.

Maxes Bonus at 8,000 Ships
Max Attack Bonus: 2.42857x Normal
Max Defense Bonus: 2.42857x Normal
Max HP Bonus: 11x Normal

Size 12 Ships
Maxes Bonus at 24,000 Ships
Max Attack Bonus: 5.285714285714285568x Normal
Max Defense Bonus: 5.285714285714285568x Normal
Max HP Bonus: 31x Normal


Complete swarm bonus info. Worthwhile to look around the forum.

And for what it's worth, you do lose accuracy as well as effective attack for having more weapons on a ship.

Well i found that at least but with the number it's hard to tell how much my 33er ship needs if i just compare those numbers there.
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« Reply #7 on: January 01, 2013, 06:20:57 PM »

A rough gestimate is you're looking at 15k for max swarm bonus. Give or take.
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Vetaro
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« Reply #8 on: January 01, 2013, 06:53:45 PM »

A rough gestimate is you're looking at 15k for max swarm bonus. Give or take.

Thank you i will try that amount out would have tried less myself.

Edit: Atk 70,594 and HP 14,364 so that makes Atk 3.394268679680739x and HP 36x which seems pretty good to me. Now i should make my first bigger ship.

« Last Edit: January 03, 2013, 08:37:55 AM by Vetaro » Report to moderator   Logged
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« Reply #9 on: January 08, 2013, 02:23:59 PM »

To be honest I wouldn't waste your time designing swarmers. They're a fun concept, but in the long run they just aren't efficient.
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« Reply #10 on: January 08, 2013, 06:52:18 PM »

They are basically only good for 3 things in my opinion. Granting that I havnt forgotten any uses.
1) beginning game when you can purchase enough cheaply to kill mains.
2) using against p-ships
3) using as tails to help kill encounters which may be out of your range
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« Reply #11 on: January 08, 2013, 11:40:47 PM »

They are really good for killing reavers early game
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Vetaro
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« Reply #12 on: January 10, 2013, 06:39:01 AM »

Question would be how many fleets i would need to kill reavers. Had 5 of my swarmer fleets and in the first fighst they where able to damage the reaver fleet but sudenly half of my fleet got crushed. Think i might need to try a ship that costs at least a billion but i fear i would lose that too.
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« Reply #13 on: January 10, 2013, 12:07:51 PM »

swarmers that cost a bill? whoa. thats basically a "tiny" lol
grond, you use swarmers to kill reavs? nub. 16
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Vetaro
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« Reply #14 on: January 10, 2013, 02:23:00 PM »

swarmers that cost a bill? whoa. thats basically a "tiny" lol
grond, you use swarmers to kill reavs? nub. 16

No not swarmers but a single ship that costs a bill since it seems with swarmers i'm unlucky.
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