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Author Topic: 99million power design  (Read 7067 times)
Squanks designs
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« on: July 19, 2006, 09:13:28 PM »

         Hull

         600,000

      Powercore
        Weight-599,900
       energy-200,000,000

      Computer
        weight-4
         energy-360,000
          ACU-10%

           Sheild 1
             weight-5
               ABS 21%
                 Energy-57,260

         Sheild 2
           weight-3
          ABS-20%
           energy-65,972

             Sheild 3
             Weight-3
               ABS-22%
              energy- 116,800

             Special
                weight-80
                energy- 97,700,074
                  H.P- 29,000,000
 
                     Weapon
                       Weight-5
                     energy- 97,700,074
                      Attack- 27,000,000
                         ACU-50%
 
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Lammalord
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« Reply #1 on: July 19, 2006, 10:06:23 PM »

riase the hits lower the attack, to much of it overall...

that much attack and it will die
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Gunfighter Frank
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« Reply #2 on: July 27, 2006, 03:47:06 PM »

it looks balanced according to E that is what is needed
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« Reply #3 on: July 27, 2006, 11:27:39 PM »

*ahem*

ya, more hp may be better for new commanders, that way they don't lose them as easily, but it is not good to start a line of ships off of, unless you are planning on buying lots of them.  in fact, there are several times where I will lose a mission due to not doing enough damage to the #1 fleet, even when they are 1.3 bil ships doing a 40 mil mission, and every ship is slightly slanted to more offense then hp.

as my own general rule fo thumb, to a certain extent, missions are doable anywhere where hop and attack is moderately balanced, but it is like this:

more hp, less attack: more survivability, less damage and thus lower chance of winning the mission

more attack, less hp: more chance of doing the amount of damage required, but less survivability.

however, if you go with more attack, you can take care of survivability, simply by watching how hard a mission you are doing.  if you almost lose a ship to a 60 mil mission, don't go higher, (or lower, as is the case now) or try to do a little bit easier missions.
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John.doe
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« Reply #4 on: October 04, 2006, 12:59:45 PM »

Quote
however, if you go with more attack, you can take care of survivability, simply by watching how hard a mission you are doing.  if you almost lose a ship to a 60 mil mission, don't go higher, (or lower, as is the case now) or try to do a little bit easier missions.


these bold words, what do you mean by that? is there something changed about the missions?
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« Reply #5 on: October 05, 2006, 01:42:55 PM »

depending on where you are, lower missions can be harder then the higher ones, I think is what he is saying.

And I thought guests couldn't post topics?
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« Reply #6 on: October 05, 2006, 01:46:57 PM »

so are you saying that 2% missions can be easier than 1% missions?
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Seither
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« Reply #7 on: October 06, 2006, 09:43:03 AM »

yes, with some types of ships, depending on your power, they can be easier. Unless I'm misunderstanding ars68 (which is entriely possible, i'll ask next time I talk to him) that is what he is pointing out.
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ars68
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« Reply #8 on: October 06, 2006, 09:38:38 PM »

I know it sounds really wierd, but yes, that is exactly what I mean.  it seems to me that at some point, it can actually be easier to do 2x then a 1x, but before even that, the point must be made:
going by 1x and 2x can be very misleading.  instead, go by actual fleet power expected.

of course... it is so random, it may just seem like it, so really hard to tell.
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control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

that and cookies. lots and lots of cookies 1
Seither
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« Reply #9 on: October 10, 2006, 07:22:36 AM »

Yea, things like this do tend to get confusing and wierd easily.
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« Reply #10 on: October 12, 2006, 01:53:23 PM »

interesting information  21

i think i'll try out that theory you have when i have the proper mission ships.
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Seither
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« Reply #11 on: October 14, 2006, 11:57:17 AM »

You do that. Ars68 usually knows what he is talking about.....usually.
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« Reply #12 on: October 27, 2006, 09:26:26 PM »

How much does this design cost?
 21
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Python.
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« Reply #13 on: October 29, 2006, 11:21:36 AM »

um...99mil
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a helpful website for noobs ~ http://cotaspaceo.17.forumer.com/
John.doe
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« Reply #14 on: October 30, 2006, 01:16:21 PM »

err, read the title  3
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