Some time ago, while making improvements for Space Odyssey, I had an idea for a new game starting from the Space Odyssey concept, but making it a realistic space exploration game. I couldn't modify Space Odyssey to the new idea, though you can see that the Galaxy / planets add-on to Space Odyssey was one of the early updates that would lead to the new Astro Galaxy game.
Basic concept:
Astro Galaxy: A realistic space exploration game, in the near future humanity discovers a new means to travel, called the Wormhole Engine (WH). The new technology is vastly superior but required a tremendous amount of resources to develop. Thus, Earth is facing a shortage of resources. SOL Corporation is created, a coalition of all major powers dedicated to the exploration of space. The SOL Corporation manages the new technology and issues licenses for new space ships and space stations. Volunteer captains are recruited from the best and each captain is given a ship to start exploring / colonizing space. Vast opportunities arise for the new captains, as they expand and develop their fleets and colonies. In the deep of space, law is non-existent, conflicts for expensive resources are inevitable...
This is where your role begins, as a new volunteer captain, you are given a small ship and command of a handful of personnel. Your first task will be to carry a few settlers back in forth from Earth to the nearby planets in the Solar system. You are issued a small FTL engine, a smaller version of the WH (Wormhole Engine). The FTL engine is useful for interplanetary travel, but doesn't have the power to jump to the nearby starts. "Solars" is the currency issued by the SOL Corporation with the beginning of the Space Revolution. Your first objective will be to acquire enough solars to purchase your first Wormhole engine. This will enable you to transport passengers / settlers from Earth to the nearby stars. From then on, all possibilities are open as you colonize moons and planets and establish mining and harvesting posts to acquire the needed resources that you can bring to Earth and make solars in order to acquire new ships, stations and expand your empire.
Science is a very important part, as you hire scientists and setup science labs to develop new technology.
Ships specification: Ships use an innovative modular design, every ship is unique in the fact that each ship class has a specified number of module slots. In those slots, you choose what modules to install, making the ship as you want it to be, cargo transport, battleship, science vessel, etc. Ship class can up upgraded / downgraded at the Earth orbit Ship Maintenance Facility.
While each ship class has a specified modules number, modules Mark (MK) can be upgraded. As you purchase your first "Wormhole Engine MK I" from the Earth orbital Ship Maintenance Facility, you are free to research and develop a wide array of new technology, enabling the upgrading of the modules to Mk II, III, etc. each mark giving the module a boost in efficiency. Thus, a ship can be upgraded indefinitely just by upgrading the modules installed on it.
And so the story begins...
As of September 10'th, Astro Galaxy has been completed and is fully launched.Trying to setup some advertising campaigns with space related websites to get players in it.
If you know / have any connections to space related websites or groups that might be interested in playing Astro Galaxy, please let them know. If you know of any site that might be good for advertising Space Odyssey / Astro Galaxy on, please PM me with the link.
Server:
www.astro-galaxy.net /
www.astro-galaxy.comYou can use the register form to create an account.
The Space Exploration Academy course provides an interactive game guide as well as rewards for learning the game.
Banners so far:
Have fun