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News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
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Author Topic: Astro Galaxy, preview of upcoming game from ET Virtual Worlds  (Read 20911 times)
SirEmi
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« on: August 29, 2011, 11:39:34 AM »

Some time ago, while making improvements for Space Odyssey, I had an idea for a new game starting from the Space Odyssey concept, but making it a realistic space exploration game. I couldn't modify Space Odyssey to the new idea, though you can see that the Galaxy / planets add-on to Space Odyssey was one of the early updates that would lead to the new Astro Galaxy game.

Basic concept:

Astro Galaxy: A realistic space exploration game, in the near future humanity discovers a new means to travel, called the Wormhole Engine (WH). The new technology is vastly superior but required a tremendous amount of resources to develop. Thus, Earth is facing a shortage of resources. SOL Corporation is created, a coalition of all major powers dedicated to the exploration of space. The SOL Corporation manages the new technology and issues licenses for new space ships and space stations. Volunteer captains are recruited from the best and each captain is given a ship to start exploring / colonizing space. Vast opportunities arise for the new captains, as they expand and develop their fleets and colonies. In the deep of space, law is non-existent, conflicts for expensive resources are inevitable...

This is where your role begins, as a new volunteer captain, you are given a small ship and command of a handful of personnel. Your first task will be to carry a few settlers back in forth from Earth to the nearby planets in the Solar system. You are issued a small FTL engine, a smaller version of the WH (Wormhole Engine). The FTL engine is useful for interplanetary travel, but doesn't have the power to jump to the nearby starts.  "Solars" is the currency issued by the SOL Corporation with the beginning of the Space Revolution. Your first objective will be to acquire enough solars to purchase your first Wormhole engine. This will enable you to transport passengers / settlers from Earth to the nearby stars. From then on, all possibilities are open as you colonize moons and planets and establish mining and harvesting posts to acquire the needed resources that you can bring to Earth and make solars in order to acquire new ships, stations and expand your empire.

Science is a very important part, as you hire scientists and setup science labs to develop new technology.

Ships specification: Ships use an innovative modular design, every ship is unique in the fact that each ship class has a specified number of module slots. In those slots, you choose what modules to install, making the ship as you want it to be, cargo transport, battleship, science vessel, etc. Ship class can up upgraded / downgraded at the Earth orbit Ship Maintenance Facility.

While each ship class has a specified modules number, modules Mark (MK) can be upgraded. As you purchase your first "Wormhole Engine MK I" from the Earth orbital Ship Maintenance Facility, you are free to research and develop a wide array of new technology, enabling the upgrading of the modules to Mk II, III, etc. each mark giving the module a boost in efficiency. Thus, a ship can be upgraded indefinitely just by upgrading the modules installed on it.

And so the story begins...


As of September 10'th, Astro Galaxy has been completed and is fully launched.

Trying to setup some advertising campaigns with space related websites to get players in it.

If you know / have any connections to space related websites or groups that might be interested in playing Astro Galaxy, please let them know. If you know of any site that might be good for advertising Space Odyssey / Astro Galaxy on, please PM me with the link.


Server: www.astro-galaxy.net / www.astro-galaxy.com

You can use the register form to create an account.

The Space Exploration Academy course provides an interactive game guide as well as rewards for learning the game.

Banners so far:







Have fun 1
« Last Edit: September 14, 2012, 01:22:13 PM by SirEmi » Report to moderator   Logged

SirEmi
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« Reply #1 on: August 29, 2011, 11:41:10 AM »

Starting out in Earth orbit and seeing the stars nearby.


* Earth_orbit.jpg (99.53 KB, 1280x1024 - viewed 334 times.)

* Sol_sys_view.jpg (155.1 KB, 1280x1024 - viewed 323 times.)

* stars_near_Sol.jpg (78.05 KB, 1280x1024 - viewed 314 times.)

* ag_728x90_an.gif (25.77 KB, 728x90 - viewed 294 times.)
« Last Edit: September 14, 2012, 01:09:27 PM by SirEmi » Report to moderator   Logged

SirEmi
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« Reply #2 on: August 29, 2011, 12:23:12 PM »

Having acquired the Wormhole Engine, off to explore the nearby Alpha Centauri star...  17



* WH_navigation.jpg (129.85 KB, 1280x1024 - viewed 309 times.)

* arrive_Alpha_Cent.jpg (157.86 KB, 1280x1024 - viewed 314 times.)

* orbit_AC_gas_giant.jpg (88.51 KB, 1280x1024 - viewed 316 times.)
« Last Edit: August 29, 2011, 12:26:30 PM by SirEmi » Report to moderator   Logged

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« Reply #3 on: August 29, 2011, 12:23:21 PM »

Jumping to Sirius next, there is a terran planet there and establishing a mining colony on it...
On gas giants, you can harvest gases from the atmosphere. Some planets have minerals and gases, some like the Barren ones only minerals, while gas giants have only gas. Some modules can only be deployed on rocky planets, e.g. shield generators, weapons, science labs, etc.




* WH_nav_Sirius.jpg (129.16 KB, 1280x1024 - viewed 313 times.)

* arrive_Sirius.jpg (174.67 KB, 1280x1024 - viewed 367 times.)

* survey_Sirus_planet.jpg (134.19 KB, 1280x1024 - viewed 329 times.)

* mining_base_Sirius.jpg (216.33 KB, 1280x1024 - viewed 322 times.)
« Last Edit: August 29, 2011, 12:31:54 PM by SirEmi » Report to moderator   Logged

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« Reply #4 on: August 29, 2011, 12:23:31 PM »

Checking out a few ships from the fleet... modules go into slots that make up the stats of the ship.

Cargo bay is composed of the cargo modules installed on the ship. Cargo then goes into the bay, including passengers, missions you get etc.

Weapons can be set on different fire modes... makes combat unpredictable. More risky settings could pay off or not...  laugh


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* ship_manufacture.jpg (271.71 KB, 1280x1024 - viewed 313 times.)

* ship_weapons.jpg (200.31 KB, 1280x1024 - viewed 323 times.)
« Last Edit: August 29, 2011, 12:38:44 PM by SirEmi » Report to moderator   Logged

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« Reply #5 on: August 29, 2011, 12:23:39 PM »

Picking up an SoS in deep space and responding... That one is to bring some Medicines from Earth and make some solars... there are also combat missions.

Checking out the nav computer and a issuing some commands to an owned station via a remote connection... By deploying a station in orbit around a mining colony, you are able to unload / control the colony remotely.  wow


* sos_signal.jpg (105.88 KB, 1280x1024 - viewed 267 times.)

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* station_command.jpg (159.24 KB, 1280x1024 - viewed 240 times.)

* station_rem_con.jpg (178.9 KB, 1280x1024 - viewed 245 times.)
« Last Edit: August 29, 2011, 12:42:05 PM by SirEmi » Report to moderator   Logged

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« Reply #6 on: August 29, 2011, 12:23:47 PM »

Science tree and a test combat result... Combat is one the most complex parts, still working on it...


* science_engines.jpg (139.33 KB, 1280x1024 - viewed 236 times.)

* science_weap.jpg (142.72 KB, 1280x1024 - viewed 212 times.)

* combat_analysys.jpg (119.48 KB, 1280x1024 - viewed 228 times.)

* combat_result_test.jpg (162.47 KB, 1280x1024 - viewed 221 times.)
« Last Edit: August 29, 2011, 12:44:05 PM by SirEmi » Report to moderator   Logged

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« Reply #7 on: August 29, 2011, 12:54:08 PM »

Will there be a beta testing stage for this? If there is i wouldn't mind trying it out 1
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« Reply #8 on: August 29, 2011, 02:11:09 PM »

Will there be a beta testing stage for this? If there is i wouldn't mind trying it out 1

Yes, it's almost ready for beta testing and SO players will have the option to register for Beta. All beta testers will be rewarded with a special resource called Quantum Points. These quantum points can be used to get VIP status (like Gold) and can be used for other things, like speeding up travel / manufacturing etc.

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« Reply #9 on: August 29, 2011, 02:36:48 PM »

holy hell count me in!! looks so much cooler than spaceo! Im in for beta!!
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« Reply #10 on: August 29, 2011, 02:40:02 PM »

count me in send my code for bata testing now lol been waiting a long time for this 1
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« Reply #11 on: August 29, 2011, 03:08:33 PM »

I got a question about how big is the Galaxy in AG so far...

Well, this is another innovative and unique feature, the Galaxy expands to infinite borders, as you start from Sol you can move further and further away to other quadrants. Sol quadrant is 0,0 and we have about 5-10 stars / quadrant. So far we have populated quadrants from -4,-4 to 4,4, totaling 723 stars and 11866 planets / moons, but it can be expanded indefinitely depending on how many players we have in the game.

Also, there will be a feature that some stars will wither out and die or explode and new stars will be born in some other part instead, thus renewing the Galaxy... of course, there will ample time to evacuate the star if that happens.
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« Reply #12 on: August 29, 2011, 06:22:22 PM »

This actually explains quite a bit 1 lookin' good Emi I can't wait to test it, and help out with the production of a new addition to ET.
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« Reply #13 on: August 29, 2011, 07:22:46 PM »

It looks good to me.  I would love to help beta test it if I can find the time
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« Reply #14 on: August 29, 2011, 10:13:37 PM »

I wanna test 13
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