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Author Topic: Encounter Probes  (Read 4681 times)
lavis
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« on: August 16, 2011, 11:14:35 AM »

Hey just thought of this idea and it seemed like an amazing add to the game! Add a new item called Encounter Probes, a rare and 3rd addition to the probes used in quadrant map. Basically when you use it, there is a chance it can detect if there are encounters in the quadrant your in however it does not tell you which planet has them. I mean encounters like Gold Transport, Endangered Planet etc. And if the probe succeeds it would say something like..

Our scanners have located encounters in this quadrant:
3x Endangered planets
2x Gold Transports
1x Black Hole
2x Super Nova
1x Special Mission

On a fail attempt it would say, Scanners failed to scan quadrant

Success but no encounters could say:
Our scanners successfully scanned quadrant but found no encounters.

These probes would be a rare find as well nothing like the other 2 probes. So emi? what you think?

EDIT for double post: also forgot to add.. the encounters would be for your range only. obviously though right? lol
« Last Edit: August 16, 2011, 05:21:29 PM by mannaman15 » Report to moderator   Logged
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« Reply #1 on: August 16, 2011, 11:25:33 AM »

Hmm.. an interesting idea. It could be good to see it implemented as it could save a lot of turns thus speeding up the growth of players. It could work but because of the rarity it would only really benefit the higher powered players as they find the rarer items.
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lavis
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« Reply #2 on: August 16, 2011, 11:30:17 AM »

yes but the thing is it could be set up so it has same chances to drop for anyone regardless of their fleet power and also would have a random amount drop if it does drop regardless of the fp of whatever you attacked.

example: 100mil fp drops 45x encounter probes
---------100bil alien drops 32x Encounter probes

item distribution doesn't have to be set up where higher aliens give more of an item all the time. in this case it would work better this way as it gives a fair chance to all players
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« Reply #3 on: August 16, 2011, 11:53:42 AM »

Ahhh yes I see. I think they should be a queen or commander item though. This makes them more rare and that way lower players still have a chance of getting them via hidden aliens. It would also provide a cap for the amount dropped rather than 99 which would make them far too common.
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lavis
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« Reply #4 on: August 16, 2011, 12:11:25 PM »

yes i like that. it would give commanders and queens more value 1
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« Reply #5 on: August 16, 2011, 12:59:39 PM »

Indeed. 1
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« Reply #6 on: August 16, 2011, 01:14:03 PM »

Interesting idea, needs a little work, but could be good and save time. Thanks for the suggestion, hopefully Emi'll see it!
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« Reply #7 on: August 16, 2011, 01:37:24 PM »

If not then we'll all pm him with the link to this forum post!  wow
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« Reply #8 on: August 16, 2011, 05:55:41 PM »

I like this idea, but I also don't think that there needs to be even drops for lower power players, as these wouldn't really benefit low power players much anyway.  The high power players are the ones who need to be looking for encounters, so it would benefit them much more...  I like the idea though
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« Reply #9 on: August 17, 2011, 03:00:07 AM »

emi should just get rid of hidden encounters.... not worth doing them
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Kyle!! (#8446) - main
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« Reply #10 on: August 17, 2011, 04:33:42 AM »

they are now spayed. emi beefed em up this round. I'm finding them worth doing myself. It about doubles my income.
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« Reply #11 on: August 17, 2011, 05:43:50 AM »

wow didnt hear about that update
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« Reply #12 on: August 17, 2011, 07:24:50 AM »

- new fleet power formula will be implemented for SO Main on the new round.

- each point of ship defence absorbs 10 points of damage instead of 5 previously.

- secret base production / interest is every 60 minutes. No change in production / day.

- increased the power of hidden interactive encounters.
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the borg(#183) wounded1 Borg!(#170) I'M ON TO YOU!
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« Reply #13 on: August 17, 2011, 04:39:59 PM »

Yeah... You can thank me for that 13
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VoilĂ ! In view, a humble vaudevillian veteran, cast vicariously as both victim and villian by the vicissitudes of Fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished...
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