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Author Topic: missions need to be fixed on elite  (Read 5873 times)
Saturn 7
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« Reply #15 on: July 08, 2011, 03:09:23 PM »

I've done some experimenting with mission firepowers, and it can vary considerably.  the higher your fleet power and the mission difficulty, the bigger the variance.
I logged the different fleet powers I came up against, here are some examples...

Commander lvl 8

4% missions

25 mill, 25, 28, 30, 27, 31, 28

15% missions

74mill, 64, 44, 73, 35, 60, 52

21% missions

54mill, 80, 104, 54, 51, 75

All these missions were done using exactly the same ships, unfortunately I forgot to log my own fleet power.  As you can see, the variances can suddenly increase especially as you do harder ones.  So it can be difficult to accurately judge what your up against.



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Grondavor
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« Reply #16 on: July 08, 2011, 03:46:59 PM »

Ya...  I feel like it will get better later in the game as you can buy new ships faster than you can level, but it's definately a problem in this stage of the game
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« Reply #17 on: July 08, 2011, 09:19:09 PM »

Yeah missions at higher level can reach 4x the given reward
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Spayed
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« Reply #18 on: July 09, 2011, 01:45:47 AM »

its harder but rewards are high so it dont really matter if it takes ages to succeed.

maybe emi should lower them in the new round
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« Reply #19 on: July 10, 2011, 02:00:39 AM »

i have changed my mind on these missions i just had to change a fe w things


emy 12
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