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Author Topic: I lost all my shippies on SO Elite :D  (Read 5263 times)
Zan
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« on: June 11, 2011, 01:26:50 PM »

Invader Gilgamesh` (#26) Hide

Engaged Units
Fleet Name   # of Units   Attack   Defence   Hitpoints
250b   1   71.217.749.162+   0+   115.133.110.616
Prophet's 175B   1   47.640.163.495+   0+   77.835.864.392
Prophet's 125B   1   38.844.218.296+   0+   56.377.019.198


Defender Unidentified Fleet (#)   Hide

Engaged Units
Fleet Name   # of Units   Attack   Defence   Hitpoints
Custom Ship 91   5.416.378   722.705+   0+   5.706
LVB Arklight Fighter Squadren   16.975.721   190.507+   0+   8.339
Lambda (FS)   29.000.190   65.571+   0+   10.560
Swarm HP   40.941.440   6.459+   0+   9.572

Our long range scanners report 5,568,036,348 enemy fleet power!


Engage   Hide


Assault Note


Gilgamesh`(#26)'s 250b fleet engaged Unidentified Fleet(#)'s Custom Ship 91 fleet on the battlefield.
The fleet 250b did 30.905.852.868 damage to fleet Custom Ship 91.
Gilgamesh`(#26)'s 250b fleet destroyed 5.416.378 of Unidentified Fleet(#)'s Custom Ship 91 fleet.
The fleet Custom Ship 91 did 103.341.307.410 damage to fleet 250b.
Unidentified Fleet(#)'s Custom Ship 91 attack failed.

Gilgamesh`(#26)'s Prophet's 175B fleet engaged Unidentified Fleet(#)'s LVB Arklight Fighter Squadren fleet on the battlefield.
The fleet Prophet's 175B did 40.303.578.317 damage to fleet LVB Arklight Fighter Squadren.
Gilgamesh`(#26)'s Prophet's 175B fleet destroyed 4.833.142 of Unidentified Fleet(#)'s LVB Arklight Fighter Squadren fleet.
The fleet LVB Arklight Fighter Squadren did 77.835.864.392 damage to fleet Prophet's 175B.
Unidentified Fleet(#)'s LVB Arklight Fighter Squadren fleet destroyed 1 of Gilgamesh`(#26)'s Prophet's 175B fleet.

Gilgamesh`(#26)'s Prophet's 125B fleet engaged Unidentified Fleet(#)'s Lambda (FS) fleet on the battlefield.
The fleet Prophet's 125B did 32.862.208.678 damage to fleet Lambda (FS).
Gilgamesh`(#26)'s Prophet's 125B fleet destroyed 3.111.951 of Unidentified Fleet(#)'s Lambda (FS) fleet.
The fleet Lambda (FS) did 56.377.019.198 damage to fleet Prophet's 125B.
Unidentified Fleet(#)'s Lambda (FS) fleet destroyed 1 of Gilgamesh`(#26)'s Prophet's 125B fleet.


Unidentified Fleet(#)'s Swarm HP fleet attacks Gilgamesh`(#26)'s 250b fleet.
The fleet Swarm HP did 11.791.803.206 damage to fleet 250b.
Unidentified Fleet(#)'s Swarm HP fleet destroyed 1 of Gilgamesh`(#26)'s 250b fleet.
The fleet 250b did 11.280.891.467 damage to fleet Swarm HP.
Gilgamesh`(#26)'s 250b fleet destroyed 1.178.530 of Unidentified Fleet(#)'s Swarm HP fleet.

Assault result


Gilgamesh`(#26)'s 1 / 1 (100%) 250b are destroyed during battle.
Gilgamesh`(#26)'s 1 / 1 (100%) Prophet's 175B are destroyed during battle.
Gilgamesh`(#26)'s 1 / 1 (100%) Prophet's 125B are destroyed during battle.

Unidentified Fleet(#0)'s 5416378 Custom Ship 91 are destroyed during battle.
Unidentified Fleet(#0)'s 4833142 LVB Arklight Fighter Squadren are destroyed during battle.
Unidentified Fleet(#0)'s 3111951 Lambda (FS) are destroyed during battle.
Unidentified Fleet(#0)'s 1178530 Swarm HP are destroyed during battle.

You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 14540001 ships and lost 3/3 ships.
You lost 6.271.529.137/6.271.529.137 fleet power (100%), while the enemy lost 1.977.770.458/5.568.036.348 fleet power (36%)
Primary Objective: Destroy 50% of the enemy while losing less percent of the armada than the enemy.
Your attack failed and achieved nothing.
You inflicted insufficient damage on Unidentified Fleet(#0).
(+3500 Exp)


That's from a 6% contract I was doing.




EDIT: If something can't be done about this I'll just make another account 13
« Last Edit: June 11, 2011, 01:31:33 PM by Zan » Report to moderator   Logged

Gilgamesh`(#90389) - Main
Gilgamesh(#7367) - Wars
Gilgamesh`(#26), Gilgamesh(#115) - Elite
Some things are beautiful for the very reason that they're unobtainable.
Spayed
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hey hey hey :D


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« Reply #1 on: June 12, 2011, 05:54:19 AM »

Start a new account 16 your own fault for attacking a big scary 6%.

your kinda pushing it at bit given you have little to no ship bonuses and you probably wont have 80%abs.
does look a lil rough but its only a 7 day round you wll be ok 13
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SirEmi
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« Reply #2 on: June 12, 2011, 02:38:15 PM »

I would say try and experiment, try a low reward first, see how many enemy fleet power it spawns, and go from there.

Normally, you should look at the reward and try match your fleets around a given reward and progressively work your way up to higher rewards...
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KenquinnTheInsaneOne
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« Reply #3 on: June 12, 2011, 09:25:53 PM »

Without know how the new formula works for MS mission on SO Elite I can't say for certain, but it seems there is a point where your commander level and FP combine to make low % mission dangerous. The same thing happens to a lesser extent on the other servers.

With the changes on SO Elite it seems the server will be a bit of the wild west for the near future, so get used to losing things until we get used to it.
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Zan
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« Reply #4 on: June 12, 2011, 11:48:38 PM »

This is pretty hard. Was this the SO back then??
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Gilgamesh`(#90389) - Main
Gilgamesh(#7367) - Wars
Gilgamesh`(#26), Gilgamesh(#115) - Elite
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« Reply #5 on: June 13, 2011, 12:02:57 AM »

This is pretty hard. Was this the SO back then??

Yeah back in the days was pretty hardcore pvp... but there was no salvage back then, so this is a bit easier  laugh
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V
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« Reply #6 on: June 13, 2011, 01:30:09 AM »

The old SO was like Darwin's theory... survival of the fittest bruh bruh! gotta know when to use each type of ship... how many to use... how to design them... etc! so much fun!
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Zan
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« Reply #7 on: June 13, 2011, 02:30:53 AM »

So.. pvp is the only way to go up?? Doing missions to get a higher position was the hard part I'm talking about..
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Gilgamesh`(#90389) - Main
Gilgamesh(#7367) - Wars
Gilgamesh`(#26), Gilgamesh(#115) - Elite
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« Reply #8 on: June 13, 2011, 05:53:42 AM »

Remove the incursions, salvage and insurance (atleast someone said it's still here).

And add the tiny man fleet... that would crush your fleet on very unexpected times on very low risk missions.

There you have SO classic 1
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« Reply #9 on: June 13, 2011, 09:53:11 AM »

however old spaceo didn't use the current ship formula which I've noticed makes more killer fleets.


zynx(#184)'s 1 / 1 (100%) Borg // 77B are destroyed during battle.

Unidentified Fleet(#0)'s 43345 Viper MK I 2 are destroyed during battle.
Unidentified Fleet(#0)'s 70967 Baracuda MK I are destroyed during battle.
Unidentified Fleet(#0)'s 21393 yuukios twin ship master are destroyed during battle.
Unidentified Fleet(#0)'s 2827597 SCOUT!!! 1 are destroyed during battle.

You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 2963302 ships and lost 1/4 ships.
You lost 917.420.090/6.476.156.998 fleet power (14%), while the enemy lost 1.210.200.754/1.837.455.447 fleet power (66%)

Primary Objective: Destroy 50% of the enemy while losing less percent of the armada than the enemy.



Look at the power difference. I've never lost a ship to anything equal to my power on main let alone something 3x weaker.





-=-=EDIT=-=-
You lost 917.420.090/6.476.156.998 fleet power (14%), while the enemy lost 1.490.355.718/2.126.660.394 fleet power (70%)

happened again on the same difference size fleet power. I honestly think you might want to reassess your ship power formula emi, or go back to the old style. It might be more liked all around.
« Last Edit: June 13, 2011, 10:05:46 AM by the-borg » Report to moderator   Logged

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« Reply #10 on: June 13, 2011, 01:58:13 PM »

Before the tinyman fix you could get crushed by a fleet 1/5th of your power aswell.....
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Saturn 7
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« Reply #11 on: June 13, 2011, 05:30:50 PM »

Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
S7S 33    1    43.269.382.257+    0+    76.760.731.809
S7S 32    1    29.267.463.020+    0+    51.921.251.719


Defender Unidentified Fleet (#)   Hide

Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
Viper MK I    247.660    28.880+    0+    50.050
Viper MK I    711.435    5.415+    0+    9.295
1 Swarm 4    4.644.310    188.419+    0+    7.900
Tiny    9.841.513    220.461+    0+    10.854
speeder    17.222.647    6.650+    0+    3.190
Phased Jackals Of The Metal Planet MK 3    13.333.662    91.206+    13+    281
Boader Sweet    12.916.985    143.412+    0+    6.807
Deathknight Trainee Fighter MKI    368.069    212.444+    0+    12.289

Our long range scanners report 3,306,747,468 enemy fleet power!

That was from a mission .... you will gain 1.313.354.244 credits, so under the assumption that it should be similar FP as to the reward.
Commmander lvl 7 and it was a 120% difficulty mission.   
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« Reply #12 on: June 13, 2011, 07:21:12 PM »

I couldn't find the formula for fleet spawns on MScontracts, although I'm sure I have it somewere. But the amount of fleet that is spawned is determined by your active fleet, the reward and the contract %. If I remember it correctly it can go up to 3x the reward. And maybe even higher for 250% missions.
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« Reply #13 on: June 13, 2011, 07:28:25 PM »

I think we have all been having problems with losing ships, etc... but I'm wondering if this is just because we were given 500b to start with and have no cmdr bonuses... I think we should play from start before we pass judgement on the formulas...
---Wes
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« Reply #14 on: June 14, 2011, 06:59:12 AM »

I think the problem is the power difference, with what we are used to, and ofcourse the swarmbonus.
Main server:
Fleet Name    Numbers    Fleet Power    
Xorpitrolls         1    392

Elite Server
Fleet Name     Numbers    Fleet Power    
4.8 billion fp    1    3.559.052.250    
Xorpitrolls      1    54

As you can see superships are at 3.56/4.8*100%=74.2% of their main server power
And swarmers are at 54/392*100%= 13.8% of their main server power

So swarmers are 5x stronger on elite compared to their power.
« Last Edit: June 14, 2011, 01:09:15 PM by FTP » Report to moderator   Logged


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