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Author Topic: SO Main - Council Protection for Galaxy planets  (Read 7806 times)
SirEmi
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« on: June 02, 2011, 08:34:52 PM »

In order to protect lower commanders development in the Galaxy and have fair disputes for planetary space, the Council has decreed that a commander can only attack another commanders planet if the attacker total assets do not exceed 50x times the defender total assets.

Assets are:
   - mothership credits
   - secret base credits
   - secret base workers
   - credits on planets, mining facilities
   - colonists on planets
   - fleets value and marines, reserves included

If the attacker has 50x times or more assets then the defender, he will not be able to attack the planet.

Stations / mining facilities / system fleets can still be attacked.
« Last Edit: June 02, 2011, 08:40:03 PM by SirEmi » Report to moderator   Logged

Comatose
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« Reply #1 on: June 02, 2011, 08:37:21 PM »

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Hey, this is a great idea, E, surprisingly, but are you sure 50x is low enough? I mean, it might be that we have to wait and see, but I'm not sure, really.
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SirEmi
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« Reply #2 on: June 02, 2011, 08:42:05 PM »

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Hey, this is a great idea, E, surprisingly, but are you sure 50x is low enough? I mean, it might be that we have to wait and see, but I'm not sure, really.

Yes, I think 50x times assets is ok, because planets can be barricaded to withstand more punishment but, from 50x and up it really doesn't matter as the defender has no chance... so that's why we're trying to promote fair fights.

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SuperXD
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« Reply #3 on: June 02, 2011, 09:37:27 PM »

Great idea but my planet was taking yesterday crybaby , also i think 50x is too high because if your planet has 100bil colonists then you can easily be taken by a 5trill planet
« Last Edit: June 02, 2011, 09:40:36 PM by SuperXD » Report to moderator   Logged
SirEmi
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« Reply #4 on: June 02, 2011, 09:44:07 PM »

Great idea but my planet was taking yesterday crybaby , also i think 50x is too high because if your planet has 100bil colonists then you can easily be taken by a 5trill planet

Well I did a lot of testing, and a planet that is setup properly with 1 billion colonists defending it can easily take out 30-40 billion marines...
We'll just have to wait and see how it goes.
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« Reply #5 on: June 02, 2011, 09:46:33 PM »

That would be one hell of a planet
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« Reply #6 on: June 02, 2011, 09:49:51 PM »

Don't forget, it doesn't just look at planets, it looks at EVERYTHING, so I think 50x is big enough.
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« Reply #7 on: June 03, 2011, 12:06:17 AM »

i Wizard Of War am fighting for a more level field personally ive lost many low level players in my alliance to unfair advantages in the game, I dont knock the attacker they are playing by the same rules we are but do we want to build this game or kill it? I still feel there is a problem with a guy having 1000x your power droping down and zeroing you but one step at a time... lets build a fun fair game.
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« Reply #8 on: June 03, 2011, 01:54:02 AM »

Is this going to apply to Commanders hitting other Commanders as well? What about Stations? May as well right?
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Darth Bobo
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« Reply #9 on: June 03, 2011, 01:57:46 AM »

hmm I wonder who this was targeted at  21 oh it was me  17 ..... laugh
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« Reply #10 on: June 03, 2011, 07:43:09 AM »

the Council has decreed that a commander can only attack another commanders planet if the attacker total assets do not exceed 50x times the defender total assets.

Stations / mining facilities / system fleets can still be attacked.

No offence Sp4nky, but do you even read ?
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« Reply #11 on: June 03, 2011, 11:57:35 AM »

I'm not totally against this update but it is a bad idea introducing a new rule mid-round. It would have been better to implement it at the start of a round.

Cpt. R kakashi
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« Reply #12 on: June 03, 2011, 12:20:20 PM »

I'm not totally against this update but it is a bad idea introducing a new rule mid-round. It would have been better to implement it at the start of a round.

Cpt. R kakashi

Thanks for the input, like I already stated this update does not affect the Top 10 in any way and is only in the benefit of the game.

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« Reply #13 on: June 03, 2011, 12:26:56 PM »

Alright, well, thanks for the update then Emi. Here's hoping it works!
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Darth Bobo
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« Reply #14 on: June 03, 2011, 01:39:22 PM »

I'm not totally against this update but it is a bad idea introducing a new rule mid-round. It would have been better to implement it at the start of a round.

Cpt. R kakashi

Thanks for the input, like I already stated this update does not affect the Top 10 in any way and is only in the benefit of the game.




well that's not entirely true.  The NLA was going for a feat that has not happened before we put forth a goal of having the top ten consist of entirely NLA and now that we can not attack and/or cut into peoples income ergo taking out planets it kinda makes it impossible 10
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