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Author Topic: 1.1 How to build a Supership  (Read 2601 times)
mikael roy
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« on: January 30, 2011, 03:43:38 PM »

How To Make A SuperShip

to make my life easier, can you just send me the name, ill clone it and check it then

simple steps:

1. Sheilds only need 8 space (usually have 4-8 of them)
2. Computor only need 8 space (only need 1-4 computers)
3. Special only needs 8 space (only need 1 special)
4. Weapon only needs 8 space (only need 1 weapon)
5. You NEVER need Armor (never! it sucks horridly!)
6. You NEVER need Marines (no point, you can get Marines from the hull space)

so first you make your sheild, with 8 space and whatever % you want them (make sure the cost is UNDER 10 credits)  (these are on the forums)

then make your computer, a 18-20 on acc is usually good (don’t need def, for superships don’t use defense) (once again make sure the cost is UNDER 10 credits

then you see how much space everything will take, lets say you have 4 sheilds, 1 computor, 1 weapon, 1 special, you add all of the weight together, (8+8+8+8[Absorb] +8 [targeting] +8 [special] +8 [ weapon] = 56 space)

then you make the Power Core, which is most of the weight, your take the hull of the ship, and minus the amount of the shield, computer, special, and weapon (in the case above that’s 56 space) and the rest will be all power core (if its a 10k space ship you subtract 56 to equal 9944, and that would be the size of your ships power core) and once again (make sure the cost is UNDER 10 credits)  [ weight x 400 – 5279 = amount of energy generated]

then you can "buy fleet" and buy the hull (make sure to buy 0 ships in the fleet), add the power core, and the computor onto the ship as well as the sheilds, then with what’s left of the energy you can start with the special

after that’s done you make the Special, (you don’t need defense on it, for superships don’t use any defense EVER!) your need 8 space for it, like I said above, and as for the energy, you make it 2/3 of the total energy of the supply you just made (that’s after you added the computer and shields to the hull already...) (if you managed 10mil energy left over it would be 6.66mil energy to the special) and then you raise the hits until (the cost is UNDER 10 credits)  [ energy of special x .3 – 1337 = number of hits your need --- this isnt perfect but close]


WEAPON METHOD A: then you do the weapon you use the 1 space, like I said earlier and then you get your desired acc (preferably for a smaller ships around 40-50% as the ships get bigger the acc can rise) and you use all of the left over energy (if your not sure you can always buy the hull, and equip everything that you have made so far to check what’s left over, which should be 8 space and 1/3 of the energy) then you put that 1/3 energy (if you managed 10mil you can get like 3.33mil energy on the weapon) and you raise the attack until (the cost is UNDER 10 credits)  [hardest shortcut – just keep in mind everything must add up to 8 if you place in 900000 attack and check the price - some random number starting with a 6 pops up then the first number is a 2 (backspace change the 9 to a 2 and make the next number a 9 and try again) afterwards you do 290000 some random number pops up starting with say 8 – then its actually a 0.  if turns out to be 9 you place in the number and the price stays as 1000 if you place 9 more than 2-3 times and it keeps coming out to 1000 it means odds are the first 9 you placed is a is really a 8 (8 is always the tricky one)]

credit: Lammalord

WEAPON METHOD B (if you use this weapon the size of the weapon is 8, NOT 1, be sure to make changes accordingly.)

the % on the ACCVALUE is the % of accuracy your ship has.  ie, if you had 1% on your ship that means the ACCVALUE would be 977,131

Formula:
([Energy on the weapon]-1005)*0.3+1019323-ACCVALUE = Attack

when
ACCVALUE =

1% 977,131
2% 978,631
3% 980,131
4% 981,631
5% 983,131
6% 984,631
7% 986,131
8% 987,631
9% 989,131
10% 990,631
11% 992,131
12% 993,631
13% 995,131
14% 996,631
15% 998,131
16% 999,631
17% 1,001,131
18% 1,002,631
19% 1,004,131
20% 1,005,631
21% 1,007,131
22% 1,008,631
23% 1,010,131
24% 1,011,631
25% 1,013,131
26% 1,014,631
27% 1,016,131
28% 1,017,631
29% 1,019,131
30% 1,020,632
31% 1,020,633
32% 1,020,635
33% 1,020,639
34% 1,020,647
35% 1,020,663
36% 1,020,695
37% 1,020,759
38% 1,020,887
39% 1,021,143
40% 1,021,655
41% 1,022,679
42% 1,024,727
43% 1,028,823
44% 1,037,015
45% 1,053,399
46% 1,086,167
47% 1,151,703
48% 1,282,775
49% 1,544,919
50% 2,069,207
51% 3,117,783
52% 5,214,935
53% 9,409,239
54% 17,797,847
55% 34,575,063
56% 68,129,495
57% 135,238,359
58% 269,456,087
59% 537,891,543
60% 1,074,762,455
61% 2,148,504,279
62% 4,295,987,927
63% 8,590,955,223
64% 17,180,889,815
65% 34,360,758,999

credit: whitelightercarl

Note:
***This formula applies only if energy input is more than 3102
***Applies only for 8 weight weapon, add 999003 instead of 1019323 if the weapon's weight is 1.
« Last Edit: January 31, 2011, 07:54:19 AM by mikael roy » Report to moderator   Logged

Have fun everyone and good luck!

Take a look at My Guide <--- LINK

Darth Bobo
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« Reply #1 on: March 27, 2011, 06:31:59 AM »

or you could just go here  http://dhost.info/nephadral/ShipBuilder.html 12
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« Reply #2 on: March 27, 2011, 04:17:11 PM »

You're a tard..your just pulling info over from sea-o..we have enough guides..
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