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Author Topic: Step 4 Starting a Round  (Read 1442 times)
mikael roy
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« on: January 30, 2011, 05:35:17 PM »

Beginners Guide to Space Odessey

Here is our own starters guide to Spaceo
It is simple and easy to understand
If you have any questions about this guide please message me in-game, my user name is waylain16, I check my mail at least once a day

First step is to build up your turns, then "burn" to build up segments and cash

The key to burning.

Lets say you have 3000 turns
Extend Commandship- 300 turns
Build facility- put all those segments towards workshops till you get to 300
E.C.-300 turns
B.F.- All towards Farms
E.C.- 300 turns
B.F.-Farms

Repeat those steps till you have have around 400-500 turns to spare

Always remember to vote also. There is a chance that you will win a prize, (10 command points, 250 Turns, 2500 turns). So always make sure that you vote

Check around to look for the best way to design a ship

For non gold account members, you have to design each system separately. Buy 0 ships, then upgrade that 0 ship fleet till you have a full ship then go to the Resupply Fleet tab. You only need one ship in each fleet, this is to save money so that you can upgrade to the next ship size

At this point you should have a few ships that you can afford to buy, Go to the Resupply Fleet tab and buy at least three different mains, then go to the Resupply Marines and fill all three ships with the Max amount of marines. When using mains always make sure that you have max marines on your ships, Marines protect from your ships being boarded and taken/destroyed.

Alright you are all set to go and do missions, please stay away from the Command Ship contracts as these are very unpredictable and will most of the time destroy your ship. Go to the Galaxy travel Tab and you will most likely see icons under the special events, beginning off you want to do the ones that say Level 1 under the avatar. Now add together the fleet power of your ships and make sure that it is at least the same or more power than the the mission contract. The more of these you do you will notice that more levels start to show up. That is good and shows that you are progressing. Just make sure that your ship power is still more than the mission level, now you should start to be getting some money to be able to get your new ship.  Just make sure that you have the amount to put max marines on your ships. Try to make sure that you have some extra money left out so that IF you are attacked you have the money to replace marines. Don't take attacks Personally, until you get enough power to get up out of the lower ranks. 

Now after you level up a couple of times, in the Your Commander tab you will see a list of skills and available command points. There are only a couple of these a new player should invest in and some more than others.
Here are some that you should invest in to make your growth faster and faster:
(Page 1)Advanced BioFarms
Increase biofarm trade income
(Page 2)Marine Leader
You get more marines for a lower cost
Kamikaze Master
Increase the global attack of all your fleets
Unknown Alloy Armour
Increase the global hit points of all your fleets
(Page 4)Line Assemble
Resupply more ships for less credits
(Page 5)Elite Mercenary
You gain more credits from mission contracts
(Page 6)Genius Mind
Increase amount of experience gained
Genius Leader
Increase amount of command points / new level

Well that explains most of the startup.

Credits: Lammalord
« Last Edit: January 31, 2011, 07:54:36 AM by mikael roy » Report to moderator   Logged

Have fun everyone and good luck!

Take a look at My Guide <--- LINK

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