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Author Topic: SO Main - solution for extreme powering up / down  (Read 28749 times)
Grondavor
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« Reply #60 on: February 28, 2010, 12:44:27 PM »

(Not sure if this is the right thread, but it seemed like it was)

Sir Emi, When/are you planning to fix the bug where reserved ships show up as ships ont he remote assault screen?  I have wasted so many turns trying to attack people and make money with the wonderful new PvP dates, only to find out they don't actually have any ships.  If youa re not going to fix this, when are you going to implement the advanced battle screen you were talking about earlier, that would tell exactly how many ships somebody has out, etc. etc.

Thanks
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« Reply #61 on: February 28, 2010, 07:44:49 PM »

he has fixed it. the ships may show up on the remote attack screen, but when u go to the war room to attack it refresh's and shows how many ships someone really has out
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Grondavor
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« Reply #62 on: February 28, 2010, 07:46:01 PM »

OK sorry, didnt see that it showed the number of ships thy had in the war room.  Thanks!
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« Reply #63 on: February 28, 2010, 07:58:42 PM »

Now if only he'd work on WARS' multiple power issues.
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« Reply #64 on: February 28, 2010, 08:19:43 PM »

i thought he has done that to :S
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Jan`go Vhett
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« Reply #65 on: February 28, 2010, 09:09:15 PM »

Lol not.....
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Need an s-ship? If you have Gold just search Jangos, then select the price you want. If you don't have Gold just pm me for a design.
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« Reply #66 on: March 01, 2010, 03:54:12 AM »

mmm if you can dump workers/segs into the galaxy then this update is needed...  I used to avoid seg/worker missions and jump down/up drastically in power - problem was before planets and space stations not having workers is a fairly big ding to growth, sure I could attack anyone in the top 150 and win, but you also got to realize that workers of people at my power would give them a days worth of missions in cash every 3 days...  So for every 3 days they landed a 1 day lead on me.

problem is that with large extremes that end up in top 10 someone could end up with so much money they'd not be able to attack 2nd or 3rd place..... 

A fix - what if you counted galaxy power (liquid, aka the cash/worker value, not ship value) to mothership power WHEN attacking?  this power wouldn't show up on the rankings but would show up on the attacks.  This leaves the players with the same disadvantage I'd have back before planets...  Sure they'd be able to attack the top 150-200 players even if they are rank 2 or 3... but is it worth not having space stations or planets?  as a matter of fact, without use of the galaxy, segs, or workers would they even be able to keep up?  player would have to choose - Rank, or Moveablity

Quote
You will still gain turns while in the nebula. What you won't be able to do is use the turns until you get out.
-yuck, but I like my nebula :p  how about make moving in the galaxy cost more in a nebula?  aka 3x as much travel cost in a nebula and 3x more attack cost on missions.. that way people can do the nebula thing all they want... but they won't ever get top cause they'd run out of turns faster :p
« Last Edit: March 01, 2010, 04:03:02 AM by Lammalord » Report to moderator   Logged



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« Reply #67 on: March 01, 2010, 04:08:58 AM »

the problem with that is that they cant keep up as it is.. and they still hide.. it had 2 be done that way it was because currently there is no pvp in space o
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Lammalord
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« Reply #68 on: March 01, 2010, 04:32:35 AM »

ah, that bad?  Well, never mind then :p
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« Reply #69 on: March 01, 2010, 11:17:15 AM »

Well there was a lot of pvp.... but all were buddy nebs ^^
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« Reply #70 on: March 01, 2010, 12:49:35 PM »

Well there was a lot of pvp.... but all were buddy nebs ^^
Which is not pvp

Unless you kill something other then Pships its just scratching your Motherships paint job
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« Reply #71 on: March 02, 2010, 10:03:28 PM »

depends, if u p ship as much as jack duke does then it will probably do alot of damage 13
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