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Author Topic: Encountes scheduled  (Read 19923 times)
Drackin
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« Reply #30 on: March 19, 2006, 04:41:02 AM »

then for the sake of the noobs and people who dont read much maybe you could raise the min power to 10 mill instead of 7 or somehting like that
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SirEmi
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« Reply #31 on: March 19, 2006, 05:04:52 AM »

good point, 15 million it is then
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Gunfighter Frank
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« Reply #32 on: March 19, 2006, 08:12:18 AM »

duke2004x(#4039) encountered the Endangered Planet, engaging 0 fleet power.
duke2004x(#4039) encountered the Gold Transport, engaging 0 fleet power.
duke2004x(#4039) encountered the Bio Experiment, engaging 0 fleet power.
duke2004x(#4039) encountered the Derelict MotherShip, engaging 0 fleet power.


what in the name of hades is this crap. I thougth yoiu were supose to face a fleet of at least 7million power.

I did one of these things and lost over 40 million is fleets.  for a pos 58 exp that is supose to be a reward for high risk.  the ships I used did 1000 turns of missions without a loose and made credits every time.  do one of these encounter things and loose half the fleet of these same ships for exp that I would get anyway and nothing else is bull crap
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« Reply #33 on: March 19, 2006, 08:24:52 AM »

Frank,

When you do an encounter using ONLY a fleet of 1-5 decoys, and the decoys are theonly ships you have active, when you send to an encounter, the encounter calculates a fleet of 80-200% of your total fleet power.  However, when you send the decoys, the encounter may calculate a fleet of 80-99%, and 80-99% of a decoy is 0 power, so no fleet shows up.
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Gunfighter Frank
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« Reply #34 on: March 19, 2006, 08:37:42 AM »

I think you are missiong my point
you should face at least 7million  since that is the minimum to be able to do those things.
and I believe that everyone that has done this and used it as an exploit should be reset just like Nich was reset.  He did nothing wrong, and informed E of the problem yet was reset.  everyone knows that that is an exploit and should not be.  yet people keep doing it.  I say let fair play rein and fix it so the min is 7 million like it says, and that everyone that has made use of this exploit be reset.
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« Reply #35 on: March 19, 2006, 09:04:20 AM »

all those problems should be solved by the latest tests and adjustments

Please post if you find any more problems.

Thank you for the great feed-back on this new add-on.
We can't expect to get it perfectly the first time, but we can learn from out mistakes 1
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Gunfighter Frank
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« Reply #36 on: March 19, 2006, 09:29:02 AM »

remember to reset all those that used 0 fleets to win those things since it is clearly an exploit.  and you have in the past reset people for less. for taking advantage of the way the game was set up, and for using a bugged ship even if they did not actually use it for profit.  all this using 0 fleets to win is clearly an exploit and should be treated as such in the same manner as a person that is #1 and climbing out of reach.  I know I will not win any populairty contest with this statement and suggestion but it is in the intrest of fair play. 
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« Reply #37 on: March 19, 2006, 05:50:45 PM »


Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
$ LHA Sipian 1 5 4240498 148800 2710965
Titan Battlecruiser MK III 4 4645253 13923 5829741
Titan Battlecruiser MK III 2 4 4645253 13923 5829741



Defender Unidentified Fleet (#)


Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
3X 190 1117729 2140 83135
Raider2 2 259 101211 8683 89116
ARS KAM 1 261 1051070 0 891
Duo's Revenge 1 5 172654 3136 30188
Compact Battleship 1 1548 21302 341 52830
CRAZY 18 57685 6056 12270
Thanks Alot! 3 7308 73010 0 5400
Custom Ship 55 1 11357 59397 0 8224
Yellow Jacket 10 16431 48590 0 10313



Assault Note


Gunfighter_Frank(#1693)'s $ LHA Sipian 1 fleet engaged Unidentified Fleet(#)'s 3X fleet on the battlefield.
The fleet $ LHA Sipian 1 did 7904776 damage to fleet 3X.
Gunfighter_Frank(#1693)'s $ LHA Sipian 1 fleet destroyed 95 of Unidentified Fleet(#)'s 3X fleet.
The fleet 3X did 8600215 damage to fleet $ LHA Sipian 1.
Unidentified Fleet(#)'s 3X fleet destroyed 3 of Gunfighter_Frank(#1693)'s $ LHA Sipian 1 fleet.

The fleets close into transporter range...
Gunfighter_Frank(#1693)'s fleet $ LHA Sipian 1 is sending a boarding party to Unidentified Fleet(#)'s fleet 3X
The boarding party killed 12.000.000 enemy marines and suffered 12.000.000 casualties.
Boarding party failed.
Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III fleet engaged Unidentified Fleet(#)'s Raider2 2 fleet on the battlefield.
The fleet Titan Battlecruiser MK III did 3161894 damage to fleet Raider2 2.
Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III fleet destroyed 35 of Unidentified Fleet(#)'s Raider2 2 fleet.
The fleet Raider2 2 did 8122966 damage to fleet Titan Battlecruiser MK III.
Unidentified Fleet(#)'s Raider2 2 fleet destroyed 1 of Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III fleet.

The fleets close into transporter range...
Gunfighter_Frank(#1693)'s fleet Titan Battlecruiser MK III is sending a boarding party to Unidentified Fleet(#)'s fleet Raider2 2
The boarding party killed 7.800.000 enemy marines and suffered 12.000.000 casualties.
Boarding party failed.
Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III 2 fleet engaged Unidentified Fleet(#)'s ARS KAM 1 fleet on the battlefield.
The fleet Titan Battlecruiser MK III 2 did 232551 damage to fleet ARS KAM 1.
Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III 2 fleet destroyed 261 of Unidentified Fleet(#)'s ARS KAM 1 fleet.
The fleet ARS KAM 1 did 1590284 damage to fleet Titan Battlecruiser MK III 2.
Unidentified Fleet(#)'s ARS KAM 1 attack failed.


Unidentified Fleet(#)'s Duo's Revenge 1 fleet attacks Gunfighter_Frank(#1693)'s $ LHA Sipian 1 fleet.
The fleet Duo's Revenge 1 did 4954610 damage to fleet $ LHA Sipian 1.
Unidentified Fleet(#)'s Duo's Revenge 1 fleet destroyed 2 of Gunfighter_Frank(#1693)'s $ LHA Sipian 1 fleet.
The fleet $ LHA Sipian 1 did 79256 damage to fleet Duo's Revenge 1.
Gunfighter_Frank(#1693)'s $ LHA Sipian 1 fleet destroyed 2 of Unidentified Fleet(#)'s Duo's Revenge 1 fleet.

Unidentified Fleet(#)'s Compact Battleship 1 fleet attacks Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III fleet.
The fleet Compact Battleship 1 did 9653033 damage to fleet Titan Battlecruiser MK III.
Unidentified Fleet(#)'s Compact Battleship 1 fleet destroyed 2 of Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III fleet.
The fleet Titan Battlecruiser MK III did 0 damage to fleet Compact Battleship 1.
Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III attack failed.

Unidentified Fleet(#)'s CRAZY fleet attacks Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III fleet.
The fleet CRAZY did 5542965 damage to fleet Titan Battlecruiser MK III.
Unidentified Fleet(#)'s CRAZY fleet destroyed 1 of Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III fleet.
The fleet Titan Battlecruiser MK III did 0 damage to fleet CRAZY.
Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III attack failed.

Unidentified Fleet(#)'s Thanks Alot! 3 fleet attacks Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III 2 fleet.
The fleet Thanks Alot! 3 did 21728680 damage to fleet Titan Battlecruiser MK III 2.
Unidentified Fleet(#)'s Thanks Alot! 3 fleet destroyed 4 of Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III 2 fleet.
The fleet Titan Battlecruiser MK III 2 did 0 damage to fleet Thanks Alot! 3.
Gunfighter_Frank(#1693)'s Titan Battlecruiser MK III 2 attack failed.

Your armada was completely destroyed...
 


Assault result


Gunfighter_Frank(#1693)'s 5 $ LHA Sipian 1 are destroyed during battle.
Gunfighter_Frank(#1693)'s 4 Titan Battlecruiser MK III are destroyed during battle.
Gunfighter_Frank(#1693)'s 4 Titan Battlecruiser MK III 2 are destroyed during battle.
Unidentified Fleet(#)'s 95 3X are destroyed during battle.
Unidentified Fleet(#)'s 35 Raider2 2 are destroyed during battle.
Unidentified Fleet(#)'s 261 ARS KAM 1 are destroyed during battle.
Unidentified Fleet(#)'s 2 Duo's Revenge 1 are destroyed during battle.
You boarded Unidentified Fleet(#)'s fleet and mothership.
You destroyed Unidentified Fleet(#)'s 393 ships and lost 13/13 ships.
Your attack failed and achieved nothing.
You inflicted insufficient damage on Unidentified Fleet(#).

(+22 Exp)
 
the crazy fleet cost as much as my entire armada and I had to clear the ID area to even attack
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Gunfighter Frank

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« Reply #38 on: March 20, 2006, 02:28:39 AM »

ok so if you can do 20 missions and make 40 mill and 200+ exp without looseing any ships, why would you spend 40 mill resupplying for 58exp?? in this case the encounters are just too hard. and if it pick randomly from 80-200% fleet power then how do you know if you can beat it or not? i was thinking maybe makeing them a fixed percent, like 90% or something
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Seither
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« Reply #39 on: March 20, 2006, 07:05:11 AM »

No, cause then you have a 10% leway to win no matter what, as you have 100% of your power, and they only have 90% of it. I think letting it go to random power is good, but make the high limit less, like 120%-150% max.
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SirEmi
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« Reply #40 on: March 20, 2006, 11:04:38 AM »

The exp rewards are better now, around 500-1000 for the lower 15 million encounter for exp, and 250-350 turns for the turn ones
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« Reply #41 on: March 20, 2006, 11:12:11 AM »

that's some nice rewards. Kinda makes me wish I could do one, just to level my commander up (i'm STILL level 1. I have yet to finish the construction 9resupplying) of my mission fleet, though I'm getting close.)
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« Reply #42 on: March 20, 2006, 05:38:20 PM »

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No, cause then you have a 10% leway to win no matter what, as you have 100% of your power, and they only have 90% of it. I think letting it go to random power is good, but make the high limit less, like 120%-150% max.

and yet some people lose to 1% of their power when you have 100% of your power.  90% would mean trying to do a 90% difficulty mission luffy.
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Seither
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« Reply #43 on: March 21, 2006, 07:37:38 AM »

No, becuae missions get their power differently ars (At least, that's what it sounded like Sir Emi said). It's would be like facing an incomplete fleet.
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« Reply #44 on: April 20, 2006, 02:54:49 AM »

To zephyrblade: The attack player name or id in the war room should be cleared if you want to go to the enothingyer. If it's not cleared, and it has a number, the attack will go to the player instead. I will make a patch to this, so it will clear automatically.

The cost calculator for missions and encounters takes into account your fleets cost*2.5, that's 2.5 x fleet costs as base, so yeah, the fleets you encounter should no more than 2.5 your fleets cost.

E.g.: To experiment, make some I Shuttles, get everything else into reserve. Then, try an encounter. You will notice you meet no oposition, or a very small one. The reward will be adjusted in that case, so you won't get much of a reward using this tactic... (close to a glitch actually)

Encounters should not be done if you have a small % of your power in fleet power, e.g. you have 20 mil power (15 mil resources and 5 mil fleets), and try to complete a 20 mil encounter. Odds are against you then, your 5 mil fleets will go against 20 mil fleets, that can have 2.5 your total fleets cost... 10

My sugesstion is to control the encounter fleets you meet by controling your total fleets, and also try to have more fleet power than resource power, that will surely happen in the future, since comanders start at a 90% to 10% ratio on resource -> fleets, and end up at a 10% -> 90% ratio in some time.

Basically, at this rate, and with some commander bonuses, encounters will start to be more and more profitable, and affordable, but they are a little hard now, but don't be discouraged, the ballance will turn in your favour soon 1

God Speed!

 :confused:It's still not working, although it works on my 2 other regular accounts which are too weak! D'oh! laugh
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