Renshaak
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« on: August 19, 2009, 02:39:51 PM » |
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Don't make destruction the sole result of ship-to-ship combat. In fleet combat (not when marines come into play), continue using current formula to determine victory (attack >= defense + HP x shielding). However, if defeated, fleet is taken out of that battle and cannot be used again until repairs have been made. Extent of damage would be a random % (up to and including destruction) with repairs being represented as a % of ship value (credits) or many other options.
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Spayed
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hey hey hey :D
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« Reply #1 on: August 20, 2009, 07:14:01 AM » |
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your just trying to kill pvp arent ya
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Kyle!! (#8446) - main Spayed (#7) - main Spayed (#75) - wars Spayed (#94) - pve
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clouthour
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« Reply #2 on: August 20, 2009, 08:32:26 AM » |
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your just trying to kill pvp arent ya
lol sry but i agree 
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Renshaak
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« Reply #3 on: August 20, 2009, 08:35:36 AM » |
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your just trying to kill pvp arent ya
Just trying to keep more sheep for you to slaughter (just now it's sometimes maim).
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Renshaak
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« Reply #4 on: August 21, 2009, 12:14:20 AM » |
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your just trying to kill pvp arent ya
Really, I don't see how this does anything but help PvP. Though I've ranted on marines in other posts, I'm not suggesting that ship boarding be eliminated. I'm only proposing that when raw attack > defensiveness, instead of blowing up the ship (where the PvPer salvages nothing anyway) the defender doesn't lose everything. This allows him to rebuild sooner--remaining a more viable target while also keeping him around to play.
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Jan`go Vhett
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« Reply #5 on: August 21, 2009, 12:23:26 AM » |
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Spayed wanna elaborate on how it kills pvp? All it means is the defender can recover a little faster. Means more competition and more new players sticking around. Might even help pvp cause the defender will recover in time to hit back.
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Need an s-ship? If you have Gold just search Jangos, then select the price you want. If you don't have Gold just pm me for a design.
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Spayed
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hey hey hey :D
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« Reply #6 on: August 21, 2009, 12:32:13 AM » |
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whats the point of attacking if u dont kill the ship??
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Kyle!! (#8446) - main Spayed (#7) - main Spayed (#75) - wars Spayed (#94) - pve
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Renshaak
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« Reply #7 on: August 21, 2009, 12:44:58 AM » |
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Still causing damage to the player. It's what real combat is. You hope to, and sometimes do take out the opponent's carrier, but often you only wound it and take it out of commission for a while.
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Spayed
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« Reply #8 on: August 21, 2009, 12:47:13 AM » |
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meh i would consider it a failed attack if it wasnt completely destroyed.
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Kyle!! (#8446) - main Spayed (#7) - main Spayed (#75) - wars Spayed (#94) - pve
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Renshaak
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« Reply #9 on: August 21, 2009, 01:04:35 AM » |
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Well, then I alter my proposal to be exactly the same except that the battle log tells YOU that the ship was actually destroyed 
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TNTTony
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« Reply #10 on: August 21, 2009, 01:09:22 AM » |
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Okay...
The whole idea of a ship getting damaged and needing repairs is valid. This idea is present in almost all Space-sim type game. A ship gets damaged and depending on the damage needs to be repaired and is out of commission.
So if emi wants to implement this...then fine...but I ask emi to test it on the Test Server first. Emi needs to take several things into account:
1. PVP is one of the direct ways of slowing down your opponent. He needs to make sure that people can still slow down opponents sufficiently if the player decides to devote resources into pvp. Maybe add skills and special items that increase chance of total destruction of ships.
2. Make sure that at a certain point of damage, it is cheaper to completely buy a new ship than repair it.
This is one of those ideas that needs to be carefully balanced so you don't alienate pvpers and remove actual real competition in the Main Server.
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Renshaak
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« Reply #11 on: August 21, 2009, 01:14:31 AM » |
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Quite reasonable. Most any rule change can have plenty of unintended side effects.
This idea COULD even help PvPers. If a decommissioned fleet is removed from combat, but only the % cost to players is counted against nebbing, pships may not be an automatic ticket to a 24-hour free ride.
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Spayed
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hey hey hey :D
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« Reply #12 on: August 21, 2009, 09:11:25 PM » |
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if u cant destroy the ships it would be pointless..
you see if the defender takes damage then the attacker must also take damage aswell... increasing the cost of pvp dramatically. i think its a horrible idea ren.
and could damaged ships be used for pve? if so you would get people that just dont bother defending there ships, if they cant be destroyed what would be the point if they still work for pve
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Kyle!! (#8446) - main Spayed (#7) - main Spayed (#75) - wars Spayed (#94) - pve
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TNTTony
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« Reply #13 on: August 21, 2009, 10:06:30 PM » |
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Actually thats a good point spayed. The attacker ships will also gets damaged and be out of commission
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Spayed
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« Reply #14 on: August 21, 2009, 11:39:38 PM » |
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and that would suck!
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Kyle!! (#8446) - main Spayed (#7) - main Spayed (#75) - wars Spayed (#94) - pve
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