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Author Topic: Stratagy  (Read 10929 times)
Chronos
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« Reply #15 on: June 13, 2006, 11:35:26 PM »

1.5 is better. But it requires, what, a hundred systems?
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« Reply #16 on: June 13, 2006, 11:39:16 PM »

try over 120........
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Chronos
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« Reply #17 on: June 14, 2006, 12:24:27 AM »

Exactly. But you get 2.08 for 25 systems, which is a good number at lower level.

Now, if your gold, then you don't have a problem in that area.
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darklordofthesith
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« Reply #18 on: June 14, 2006, 04:29:17 PM »

My ratio is 1:66, so could somebody give me some help?
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Chronos
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« Reply #19 on: June 14, 2006, 04:32:15 PM »

...

Weapon systems, as many as you can and nothing else. Always make them 1% ACU. I use 25 systems at 2 hull each with 50 hull's worth of energy. It's a good basic design that gets me 1:2.08 .
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« Reply #20 on: June 14, 2006, 05:02:33 PM »

I want my ship with plenty of hitpoints, so I've given myself 4,992,000,000 energy and 8 weight to make weapon(s).  I could drop the powercore's size, but this would drop the energy I can use.  So whats the best I can do with this.

I came up with about 1,500,000,000 attack and 50% accuracy
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Chronos
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« Reply #21 on: June 14, 2006, 05:09:56 PM »

My suggestion is to make it a powership, or to make it something completely different. I say, halfbreed powerships suck for both uses.

A pure powership will have a powercore, and 1% ACU weapons, nothing else.

Remember, you don't need to bring powerships into battle with you. So the only way they can be destroyed is if they attack you. But then, if you do it right, you'll get a neb. Which stops them from taking even more worthful stuff from you. I suggest keeping out a fleet of powerships solely to get you a neb if you're attacked, and to keep the rest of them reserved while you're not using them to boost up your power.


(Added:) Oh, and tomorrow, I might be able get the formula for the powercore-to-weapons ratio.
« Last Edit: June 14, 2006, 05:12:12 PM by Chronos » Report to moderator   Logged

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« Reply #22 on: June 14, 2006, 11:39:48 PM »

I think you all are being just a tad confusing.

To sum up, in a way that is less confusing to me:
Have a big ship (aka supership) that can do missions.  Just one will work, but having three fleets of good ships will practically guarantee your success in the missions.
In order to raise your power and get more out of missions, many players use ships with high power (aka powerships).  These are good for making missions worth more, but they also make them harder.  As Chronos points out, you don't have to take them with you to get the effect of them.

I think people were interchanging superships and powerships in the posts, or at least, that's how I read it...
Oh, and I have a ship that's 1.43:1 (cost:power).  It does require 200 systems though.  All you really have to do is find out the lowest cost:attack weapon (hint: include ALL costs), then put a bunch on a ship, balance it all out, and voila!
« Last Edit: June 14, 2006, 11:57:35 PM by charmuska » Report to moderator   Logged
Chronos
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« Reply #23 on: June 15, 2006, 12:50:54 AM »

When making a powership, use all attack, accuracy doesn't effect power. And balancing the energy-count ratio for your weapons is somewhat essential. Also, I find making all the weapons use one weight is optimum.

Basically, 1 weapon at 8 weight is less effective than having 8 weapons at 1 weight. Or so I believe, at least.
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« Reply #24 on: June 15, 2006, 02:16:35 AM »

For powerships, 1-weight is best, yes.  What you said is true, as long as you're doing 1% accurate weapons.

For the weapons that you might find on superships, 8-weight is best, assuming you give the weapon accuracy and want it to be a large weapon.
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Chronos
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« Reply #25 on: June 15, 2006, 02:38:25 AM »

Yes, eight weight is best because it gets the full weight bonus but without wasteing the 5:6 bonus you get when using energy. Nine is also best for computers, but now I'm giving away all my numbers. ^_^"

Here is one useful formula, but I'm not going tell you how to use it. Have fun figuring it out.

0.01a - 15
----------
    30
« Last Edit: June 15, 2006, 02:53:10 AM by Chronos » Report to moderator   Logged

charmuska
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« Reply #26 on: June 15, 2006, 06:53:22 PM »

It's fairly easy to figure out the best weight to use on a system, once you can remember 1 energy = 3 credits less, and 1 weight costs 165 credits and gives about 400 energy.
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Chronos
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« Reply #27 on: June 15, 2006, 06:58:06 PM »

Energy costs 2.5 credits and gives 3 credits.
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