Cameron07
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« on: January 19, 2009, 08:43:35 PM » |
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Pvp salvage anyone? couple months ago it was supposed to be here in a few weeks... deadlines a little bit past due.. need something new on wars and main
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TNTTony
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« Reply #1 on: January 20, 2009, 07:21:27 AM » |
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I agree...he usually update a few things every round...even if its minor...but this round its a no show
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Cameron07
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« Reply #2 on: January 21, 2009, 01:15:53 PM » |
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come on emi.. you can post on the book topic.. i think this is pretty important... something to do with the game.. i mean really.. pvp updates have been promised for a while.. lets see them
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Seither
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« Reply #3 on: January 21, 2009, 04:58:45 PM » |
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i emailed him telling him i needed his attention, try doing the same is my suggestion, it would be nice if he let us know what was going on with this MIA update.
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Cameron07
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« Reply #4 on: January 21, 2009, 08:28:52 PM » |
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nah bump that.. too lazy for that.. but we have been promised the fleet commander update and the pvp salvage update for a long long time
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Seither
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« Reply #5 on: January 22, 2009, 04:15:24 AM » |
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we've also been promised the council to try to balance a single alliance/person from totally controlling the game. It would be nice to see all of these things implemented, so many updates were suppose to be done that never did.
Hopefully he'll give us a reply on whats going on with the pvp and commander update soon.
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Spayed
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« Reply #6 on: January 22, 2009, 09:34:52 PM » |
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all alliances have the same chance in the game...
any updates would be nice, i dun care what they are
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Kyle!! (#8446) - main Spayed (#7) - main Spayed (#75) - wars Spayed (#94) - pve
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Seither
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« Reply #7 on: January 22, 2009, 11:48:09 PM » |
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yes, the council was jsut suppose to give the game more flare, as it was a group of twenty players who would vote and would have an army to attack a player to weaken him adding more challenge and variation to the game. the way the council was originally planned was amazing.
But yes, any updates would be nice really.
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SirEmi
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« Reply #8 on: January 23, 2009, 01:28:55 AM » |
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Yes I am working on this very needed update.
There are balancing issues like how much % of the destroyed fleets should be salvageable. I was thinking 5% - 20% of the real cost of the fleets destroyed in pvp will be salvageable in random items depending on rarity ofc.
For SO Wars especially this is very sensitive, so there will probably be only resource items and very rarely some other stuff for Wars.
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Cameron07
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« Reply #9 on: January 23, 2009, 02:36:19 AM » |
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ah good.. thats a needed update bad.. wars is about dead and main has turned practically to pve server
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waylain16
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« Reply #10 on: January 23, 2009, 03:14:31 AM » |
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ah good.. thats a needed update bad.. wars is about dead and main has turned practically to pve server
Should be IS
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Cameron07
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« Reply #11 on: January 23, 2009, 12:41:48 PM » |
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that'll work too...
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TNTTony
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« Reply #12 on: January 24, 2009, 08:50:36 PM » |
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Well...emi, if you are just balancing it then can you atleast put it on the test server, so we can have some fun ![19](http://spaceoforum.etvirtualworlds.com/Smileys/new2/19.gif)
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deezee66
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« Reply #13 on: January 29, 2009, 04:30:33 PM » |
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wow Emi actually replied ![surprise](http://spaceoforum.etvirtualworlds.com/Smileys/new2/surprise.gif)
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Cameron07
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« Reply #14 on: January 29, 2009, 04:57:51 PM » |
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yah but thats all... still nothing.. gah... and this nuts is needed hardcore... INTERACTIVE MISSIONS THAT ARE ALSO REGULAR MISSIONS DERILICT MOTHERSHIP BLACK HOLE SUPER NOVA ANCIENT COMMANDER all those missions should max out at the same as the regular missions... at least if not more.. hell you do a super nova and get 25k segs spend 5 turns you do an interactive supernova and get what 13k segs max? and spend like 5x the turns.. its all a jip on you to give us less turns and make us spend more turns... black hole interactive should at least max out at 450 turns people post ur thoughts shat.. get active on the forums
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