Forum - Space Odyssey MMORPG - a massive free online space game
April 28, 2024, 10:51:42 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
   Home   Help Search Members Login Register  
Pages: 1 [2] 3
  Send this topic  |  Print  
Author Topic: Interactive missions feedback  (Read 11109 times)
Genotype
Corporal
*

Reputation: +25/-6
Offline Offline

Posts: 113


View Profile
« Reply #15 on: November 18, 2008, 07:15:05 AM »

hmm salvage update 13, sounds interesting 13.

just as a side not, i still have not found a time loop, just how rare did you make them E??

I did find them today to be honest. My first for a week or so. What I notice was there was no more permanent "fails"

eg. usually you can "fail" the look for 3 moons but this time if you "fail" you can just go back and chose again.
Report to moderator   Logged
Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #16 on: November 18, 2008, 11:38:40 AM »

yeah.. i dont like the time loop update.. hell we dont need less turns we need more... i found one yesterday for the first time in weeks and failed the scan the terminal part..
Report to moderator   Logged

21
SirEmi
Administrator
First Sergeant
*

Reputation: +192/-122
Offline Offline

Posts: 1655



View Profile WWW
« Reply #17 on: November 18, 2008, 12:45:57 PM »

The "Time Loop" mission rewards are pretty decent across the board. From my tests after eliminating double fails / dead ends, I was able to use on average 77 turns and gain 206 turns. So this evens out, as before you could have spent 77 turns and gain nothing due to double fail (1 in 5 or so), and if you did complete it you would get more turns (maybe up to 500), but I think this is better, overall more turns.

God Speed!
Report to moderator   Logged

Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #18 on: November 18, 2008, 02:34:54 PM »

yah you may have evened out the double fail thing, but you also said you made them more rare... even out double fail.. good.. more rare.. bad.. im at a low fp.. and for me to see just one in a week.. thats really rare
Report to moderator   Logged

21
deezee66
Sergeant
*

Reputation: +7/-4
Offline Offline

Posts: 150


View Profile WWW
« Reply #19 on: November 18, 2008, 04:47:25 PM »

i saw one yesterday completed just fine but i also ran across a new one called white hole didnt like it at all and it ended in sudden fail which was unrealistic because i never even got to fight anything and wasted alot of turns
Report to moderator   Logged

Genotype
Corporal
*

Reputation: +25/-6
Offline Offline

Posts: 113


View Profile
« Reply #20 on: November 18, 2008, 05:51:57 PM »

There is a really good one called "The League" that gives out turns reward for every option. Not too shabby...
Report to moderator   Logged
deezee66
Sergeant
*

Reputation: +7/-4
Offline Offline

Posts: 150


View Profile WWW
« Reply #21 on: November 18, 2008, 08:45:09 PM »

hit that one a little while ago good mission thumbsup
Report to moderator   Logged

Spayed
First Sergeant
*

Reputation: +87/-136
Offline Offline

Posts: 1977

hey hey hey :D


View Profile
« Reply #22 on: November 20, 2008, 02:38:58 AM »

ok i finally found a time loop 2day 13
i was happy, then i used 250-300 turns doing it only 2 get 200 of them back and a small cash prize, you decresed the reward emi, not increaced it
Report to moderator   Logged

Kyle!! (#8446) - main
Spayed (#7) - main
Spayed (#75) - wars
Spayed (#94) - pve
Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #23 on: November 20, 2008, 02:47:10 AM »

he claims to have balanced them out.. okay.. lets just agree with him on that.. making them more rare then throws off the balance.. okay balance the mission i understand, make them rarrrre as can be.. i dont
Report to moderator   Logged

21
Lightseeker_Eu
Lance Corporal
*

Reputation: +45/-10
Offline Offline

Posts: 78


View Profile
« Reply #24 on: November 20, 2008, 02:58:15 AM »

same garbage as last round, one can't gain any real turns in this game...1 bhole every 2-3 days or a lame time loop giving 200 turns after spending 150 on it...this is not a good way to make players happy
Report to moderator   Logged
SirEmi
Administrator
First Sergeant
*

Reputation: +192/-122
Offline Offline

Posts: 1655



View Profile WWW
« Reply #25 on: November 20, 2008, 02:13:32 PM »

ok i finally found a time loop 2day 13
i was happy, then i used 250-300 turns doing it only 2 get 200 of them back and a small cash prize, you decresed the reward emi, not increaced it

The "Time Loop" is just a bit more rare, not by much. It seems you used a lot of turns in failed attempts, as you know in order to get better results you have to also choose the right way. The right way is the way that fails less...
Report to moderator   Logged

Genotype
Corporal
*

Reputation: +25/-6
Offline Offline

Posts: 113


View Profile
« Reply #26 on: November 20, 2008, 06:07:31 PM »

To be fair, I have been able to obtain more turns. With bholes and interactive mission, sometimes I can get around 600 plus turns. However, I agree that this isn't consistent. The last time I got a good haul of turns was last week.

I understand where Emi is coming from: Trying to balance more turns and still making it fair for everyone.

However, I wouldn't complain if time loops were more common  16
Report to moderator   Logged
deezee66
Sergeant
*

Reputation: +7/-4
Offline Offline

Posts: 150


View Profile WWW
« Reply #27 on: November 20, 2008, 07:22:32 PM »

ok i finally found a time loop 2day 13
i was happy, then i used 250-300 turns doing it only 2 get 200 of them back and a small cash prize, you decresed the reward emi, not increaced it

The "Time Loop" is just a bit more rare, not by much. It seems you used a lot of turns in failed attempts, as you know in order to get better results you have to also choose the right way. The right way is the way that fails less...

honestly the last step wasnt failing so much before and inspecting the terminal is the right path not kicking the terminal which would deminish the rewards
Report to moderator   Logged

Spayed
First Sergeant
*

Reputation: +87/-136
Offline Offline

Posts: 1977

hey hey hey :D


View Profile
« Reply #28 on: November 20, 2008, 09:44:11 PM »

ok i finally found a time loop 2day 13
i was happy, then i used 250-300 turns doing it only 2 get 200 of them back and a small cash prize, you decresed the reward emi, not increaced it

The "Time Loop" is just a bit more rare, not by much. It seems you used a lot of turns in failed attempts, as you know in order to get better results you have to also choose the right way. The right way is the way that fails less...


i did use alot of turns failing, i know the quickest route, just when i clicked inspect terminal it failed about 8 times and kicking it failed completely after the first try
Report to moderator   Logged

Kyle!! (#8446) - main
Spayed (#7) - main
Spayed (#75) - wars
Spayed (#94) - pve
Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #29 on: November 22, 2008, 02:19:04 PM »

yeah bad update.. made them more rare and reduced the turn rewards
Report to moderator   Logged

21
Pages: 1 [2] 3
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!