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Author Topic: SO Main updates  (Read 13016 times)
SirEmi
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« on: October 17, 2008, 11:41:03 PM »

SO Main updates

battle report:
- removed the 1 HP for ships with 0 HP. the ships with no HP will no longer have 1 HP in battles.
- defender entire armada and power is used when determining if one can attack a target. This will eliminate confusion in the rankings when trying to attack.
- upper power limit for attack has been extended to 400%. The limit is now 80% - 400%. This is to balance with the counter-attack that can be made regardless of any limits.

missions / encounters:
- increased the chance of regular black hole encounters spawning
- increased turn rewards on interactive missions by 60%

others:
- fixed a bug where the station would enter combat on a remote scout ambush, in very rare occasions.

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waylain16
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« Reply #1 on: October 18, 2008, 02:03:07 AM »

Theres a start
Pretty good one too
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« Reply #2 on: October 18, 2008, 04:20:50 AM »

yea nice update emi, i see u have been listning 13
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Kyle!! (#8446) - main
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« Reply #3 on: October 18, 2008, 08:28:57 AM »

We really have to say thank you. We complained and you have listened!
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deezee66
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« Reply #4 on: October 18, 2008, 08:39:47 AM »

thanks Emi  1
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« Reply #5 on: November 01, 2008, 01:27:06 PM »

Emi did you keep the 1 hp for the ships in the calculation of the triggers or did you remove it at all back to bugged fleets or is it fixed now as it should?
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SirEmi
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« Reply #6 on: November 01, 2008, 06:56:19 PM »

Emi did you keep the 1 hp for the ships in the calculation of the triggers or did you remove it at all back to bugged fleets or is it fixed now as it should?

It should work fine from what I tested. What calculation of triggers are you referring to?

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Lightseeker_Eu
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« Reply #7 on: November 04, 2008, 02:20:52 AM »

Where are those bholes emi? Found 2 in 8 days...
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« Reply #8 on: November 04, 2008, 08:54:10 PM »

you must be really unlucky then light, ive found atleast 2 black holes and 2 time loops a day for the past week
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« Reply #9 on: November 05, 2008, 06:52:28 AM »

Well I have found my 1st black hole for a week yesterday!  So it's not just Light finding them rare!
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« Reply #10 on: November 11, 2008, 10:46:06 PM »

These are some good updates Emi, nice job. They may not solve all the problems, but it's a good step in the right direction.
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« Reply #11 on: November 22, 2008, 06:11:09 PM »

i used 5000 turns seen 1 time loop and that well was crap to be honest was a few 100 trillion fleet power and it drops 300 turns used to drop 504 turns, I'd say that's 60% Lowered not improved, In all honestly the high you get the Worse the finding of Black Holes, Time Loops, ans ALL other encounters are RARE, need some improvents, played over a year and i am sick and soon will Quit unless improvements are implemented.

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MasterJohn2
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« Reply #12 on: November 22, 2008, 06:27:08 PM »

You wont fix this problem, well not any time soon, as the diminishing Encounters with the greater fleet power is a bit unfair.

Your best bet is to invent a CP or just Gold Bonus of increased Turn Generation, like 1.5 Turns a minute, players want turns, no turn nothing gets done, why make it so hard to gain turns, for a turn based web game. might not be the rightly placed posted and 99% removed the moment Emi reads, but it has to be said.

Players are getting Sick with lack of turns, ok i get a fair few turns from Aliens but i have to use Pin Pointers to find them. would be nice to find something that Gives turns no matter its power, not get a 100/1 chance of a Turn Item.

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Cameron07
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« Reply #13 on: November 22, 2008, 06:29:51 PM »

Amen
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« Reply #14 on: November 23, 2008, 04:15:47 AM »

There's too much alien grinding, not everyone has the time or mood to grind them for hours. It only makes people find something more entertaining to play. ALmost all of the new missions are a joke, they either simply fail like white hole or unholy unison or give u at best as many turns as u spend on them.
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