Chronos
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Make your swords become like things unto chainsaws
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« Reply #15 on: October 02, 2008, 12:50:01 AM » |
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Oh, ya, sorry. I was rushing out the door at that moment. It's fixed now.
The reason that the effective hitpoints are equal to the base hitpoints divided by the complement of the absorb percentage is simple. Think of it this way.
Damage only matters if it destroys the ship. If the ship does not take enough damage to be destroyed, then the damage might as well be zero. If the ship takes enough damage to be destroyed then, for that ship, the total damage does not matter. So, the only really important point is when the damage exceeds the hitpoints. This happens at:
DAM * (1 - ABS) = HP
If we divide both sides by (1 - ABS), we get:
DAM = HP / (1 - ABS)
Thus, we have the total amount of raw damage it would take to destroy the ship, the effective hitpoints.
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jessiedog
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« Reply #16 on: October 02, 2008, 06:53:42 AM » |
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A simpler equation there jess is hp * 1.X X = abs. sorry jan, thats a different equation. the abs is a percent of damage blocked, not a percent added. so if u have 50% abs, ur not multipying the hp *1.5 it really gets multiplied by 2
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And thus I clothe my naked villainy With old odd ends, stol'n forth of holy writ; And seem a saint, when most I play the devil.
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Jan`go Vhett
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« Reply #17 on: October 02, 2008, 10:49:10 AM » |
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Oh yeah lol sorry I was thinking of acu. abs. bonuses lol and now I will shutup about this before everyone believes I am an idiot. Been sick last couple days give me a break lol.
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Need an s-ship? If you have Gold just search Jangos, then select the price you want. If you don't have Gold just pm me for a design.
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qe2eqe
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« Reply #18 on: October 03, 2008, 03:49:10 AM » |
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Man, chronos really sets the gold standard.
In other news, eq for ship cost on gold is (budget / .8) / (1-x%) where x is line assemble or what have you.
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jessiedog
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« Reply #19 on: October 03, 2008, 02:45:38 PM » |
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dude ur equation is screwed up...
just do .8(100-line assemble)
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And thus I clothe my naked villainy With old odd ends, stol'n forth of holy writ; And seem a saint, when most I play the devil.
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gwar
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« Reply #20 on: October 03, 2008, 04:00:01 PM » |
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x=attack, y=acc
Actual Attack=xy
x=hp, y=abs
Actual Hitpoints=x*100/(100-y)
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Chronos
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Make your swords become like things unto chainsaws
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« Reply #21 on: October 03, 2008, 05:49:31 PM » |
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Man, chronos really sets the gold standard.
If you think so. In other news, eq for ship cost on gold is (budget / .8) / (1-x%) where x is line assemble or what have you.
That formula would actually cause the cost to go up. When you divide by a number less than one, you increase your result. dude ur equation is screwed up...
just do .8(100-line assemble)
Your equation is ill-written. Do you mean that NEWCOST = OLDCOST * 0.8 * (100% - ASSEMBLY%)? x=hp, y=abs
Actual Hitpoints=x*100/(100-y)
That works only if one treats y on a scale from 0 to 100. When I deal with percentages, I usually treat them as a decimal number between 0.0f and 1.0f, it's often more convenient when dealing with multiplication and the like. Just remember to plug in the right scale when using formulae.
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qe2eqe
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« Reply #22 on: October 03, 2008, 05:55:52 PM » |
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That formula would actually cause the cost to go up. When you divide by a number less than one, you increase your result.
maybe price would have been a better word than cost. But yeah, you can buy ships thost cost more than your actual budget would otherwise allow, and that's the point.
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Chronos
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Make your swords become like things unto chainsaws
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« Reply #23 on: October 03, 2008, 06:03:54 PM » |
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Oh, so that equation is a reference to how much you can buy, rather than how much you must spend? You need to do a little better job explaining that. I don't think many people understood. Especially when your lead in phrase specifically mentions cost and has no reference to other approaches: In other news, eq for ship cost on gold is (budget / .8) / (1-x%) where x is line assemble or what have you.
Emphasis added.
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gwar
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« Reply #24 on: October 03, 2008, 09:54:42 PM » |
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x=hp, y=abs# Actual Hitpoints=x*100/(100-y)
OR
x=hp, y=abs% Actual Hitpoints=x*1/(1-y)
x=attack, y=acc% Actual Attack=xy
OR
x=attack, y=acc# Actual Attack=x(y/100)
Can I use both of those equations for hp and attack to find the 'effective' hp and attack of my s-ships?
sorry for not being specific enough in my last post on what my question was.
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Chronos
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Make your swords become like things unto chainsaws
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« Reply #25 on: October 04, 2008, 01:02:06 AM » |
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Oh, I did not know there was a question in there. But ya, pretty much.
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gwar
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« Reply #26 on: October 04, 2008, 08:04:45 AM » |
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haha i didn't put my question in there
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qe2eqe
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« Reply #27 on: October 04, 2008, 04:06:04 PM » |
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p.s. gwar is playing tonight about 3 miles from my home. I can't go because I have to work, and I can't call out because I need to pay off the credit card bill I racked up playing spaceo obsessively.
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Chronos
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Make your swords become like things unto chainsaws
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« Reply #28 on: October 04, 2008, 04:52:41 PM » |
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haha i didn't put my question in there
That is the height of nonspecificity.
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