Forum - Space Odyssey MMORPG - a massive free online space game
April 29, 2024, 12:56:57 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
   Home   Help Search Members Login Register  
Pages: [1] 2
  Send this topic  |  Print  
Author Topic: abs, acu  (Read 10945 times)
gwar
Private
*

Reputation: +6/-0
Offline Offline

Posts: 9


View Profile
« on: September 25, 2008, 07:39:26 AM »

How does adding multiple shields, computers, and weapons affect the ABS and ACU?  How do they add up to make the total for the ship?
Report to moderator   Logged
qe2eqe
Lance Corporal
*

Reputation: +8/-107
Offline Offline

Posts: 73


View Profile
« Reply #1 on: September 25, 2008, 12:19:54 PM »

read through the rest of this section. the answer is there.
Report to moderator   Logged
Chronos
Sergeant First Class
*

Reputation: +144/-14
Offline Offline

Posts: 612

Make your swords become like things unto chainsaws


View Profile
« Reply #2 on: September 25, 2008, 01:36:58 PM »

I believe that the base ACU from the weapons is averaged out, but I am not quite sure.

If I remember correctly, ABS and computer ACC give a diminishing return. The first component in the line-up will always give 100% of its bonus. The next might add something like 50%, then 33%. I'm not quite sure about the exact numbers, though.
Report to moderator   Logged

Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #3 on: September 25, 2008, 02:25:39 PM »

ya chronos is right.. the more u put on the less effictive each one you add on is
Report to moderator   Logged

21
qe2eqe
Lance Corporal
*

Reputation: +8/-107
Offline Offline

Posts: 73


View Profile
« Reply #4 on: September 25, 2008, 02:50:53 PM »

There's also a bit of a retrocraptive thing going on. for example, two shields of 40% abs and 1% abs will yield <40%.
Report to moderator   Logged
Chronos
Sergeant First Class
*

Reputation: +144/-14
Offline Offline

Posts: 612

Make your swords become like things unto chainsaws


View Profile
« Reply #5 on: September 25, 2008, 06:26:51 PM »

It all depends on what order the shields are evaluated, if I remember correctly. You could get 100% of the 1 point and 50% of the 40 points. I don't think anybody knows what the exact ordering scheme is.
Report to moderator   Logged

jessiedog
Master Sergeant
*

Reputation: +126/-32
Offline Offline

Posts: 872


View Profile
« Reply #6 on: September 25, 2008, 07:05:02 PM »

the equations for abs and accuracy are both different.

for accuracy, u get 100% of your first weapon. weapons and computers are different averages though. if you have a 20% accuracy weapon and a 40% accuracy weapon. that will yeild 30% accuracy. now if you add to that a 20% accuracy and a 10% accuracy, that will add 15% accuracy. the attack is also lessened for every weapon on a ship.

sheilds are similar to the accuracy equation. most people will be able to figure out a simple and adequate version of it by taking what i said above, but i dont feel like giving out what ive got cuz it took me a long time to figure out... basically im greedy like every other person in the world.
Report to moderator   Logged

And thus I clothe my naked villainy
With old odd ends, stol'n forth of holy writ;
And seem a saint, when most I play the devil.
gwar
Private
*

Reputation: +6/-0
Offline Offline

Posts: 9


View Profile
« Reply #7 on: September 25, 2008, 10:18:25 PM »

greed is understood, but didn't think that info was so coveted. 

 
Report to moderator   Logged
Silverthorne
Staff Sergeant
*

Reputation: +22/-1
Offline Offline

Posts: 316

CLUCK CLUCK VOOM!!!!!!!!!


View Profile
« Reply #8 on: September 26, 2008, 12:14:54 AM »

If information wasn't coveted, there would be no need for spies.

Many people who have been playing this for a while have had to figure things out or had help from people in their alliance.

I know I wouldn't give things out that would possibly give someone a better chance of winning.
Report to moderator   Logged

PEOPLE TODAY LEAD WITH THEIR WORDS, 20 YEARS AGO WE LED WITH OUR FISTS. I LIKE MY WAY BETTER.
LEAD, FOLLOW, OR GET OUT OF THE WAY

jessiedog
Master Sergeant
*

Reputation: +126/-32
Offline Offline

Posts: 872


View Profile
« Reply #9 on: September 26, 2008, 02:51:16 PM »

well ive gone through at least 3 different sheild equations that i thought were right until i ended up with what i have now. i think its right, it works for what i use, but i havent tested it fully enough to officially say its the one.

info is the key to doing well in this game. info 1st, strategy 2nd, time 3rd
Report to moderator   Logged

And thus I clothe my naked villainy
With old odd ends, stol'n forth of holy writ;
And seem a saint, when most I play the devil.
gwar
Private
*

Reputation: +6/-0
Offline Offline

Posts: 9


View Profile
« Reply #10 on: October 01, 2008, 06:33:02 PM »

how does acc and abs effect hp and attack, respectively? 
Report to moderator   Logged
jessiedog
Master Sergeant
*

Reputation: +126/-32
Offline Offline

Posts: 872


View Profile
« Reply #11 on: October 01, 2008, 07:22:09 PM »

the accuracy % is what portion of the shown attack is actually dealt.

if the ship has 1000 atk and 50% accuracy, 500 damage will be dealt

abs is quite different, it affects hp

multiply the shown hp * 100/(100-abs%)

thats the legit amount of hp your ship has. abs will also effect marine losses in board attacks.

Report to moderator   Logged

And thus I clothe my naked villainy
With old odd ends, stol'n forth of holy writ;
And seem a saint, when most I play the devil.
Jan`go Vhett
Staff Sergeant
*

Reputation: +78/-16
Offline Offline

Posts: 473


View Profile WWW
« Reply #12 on: October 01, 2008, 08:28:27 PM »

A simpler equation there jess is hp * 1.X  X = abs.   12
Report to moderator   Logged

Need an s-ship? If you have Gold just search Jangos, then select the price you want. If you don't have Gold just pm me for a design.
Chronos
Sergeant First Class
*

Reputation: +144/-14
Offline Offline

Posts: 612

Make your swords become like things unto chainsaws


View Profile
« Reply #13 on: October 01, 2008, 08:42:45 PM »

Absorb

All incomming damage is multiplied by the complement of absorb before being applied to a fleet. That is, if 1.000 damage is dealt and one's fleet has an absorb of 60%, then the total damage dealt would be 1.000 * 60% = 600 1.000 * (100% - 60%) = 1.000 * 40% = 400.

If you wanted to combine absorb and hitpoints together obtain an "effective" hitpoints, simply divide the hitpoints by the complement of the absorb percentage. That is, if one's ship has 5.000 hitpoints and 25% absorb, then it has effective hitpoints of 5.000 / 50%= 5.000 * 2 = 10.000 hitpoints 5.000 / (100 - 25%) = 5.000 / 75% = 5.000 * 4/3 = 6.667 hitpoints.

I'll explain later, if need be.


(Corrected)
« Last Edit: October 02, 2008, 12:44:35 AM by Chronos » Report to moderator   Logged

qe2eqe
Lance Corporal
*

Reputation: +8/-107
Offline Offline

Posts: 73


View Profile
« Reply #14 on: October 02, 2008, 12:25:20 AM »

Quote
1.000 * 60% = 600.

you mean 1.000 * (1-.6) = 400 damage dealth out of initial 1000

---
Report to moderator   Logged
Pages: [1] 2
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!