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Author Topic: new planets  (Read 6488 times)
Mobius13
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« on: September 01, 2008, 06:45:22 PM »

ok so im 99.999999999451% sure this suggestion will not be listened to but im trying anyways... wouldn't it be better if we had a wider variety of planets?


I was just thinking how much cooler it would be if we had a "Death Star" planet or "Toxic Planet" etc


they could add strategy for example:

Toxic Planet
Toxic atmosphere discourages enemy forces to fight in the open.

+85% colonists combat bonus, -30% capacity / level for Toxic Planet


Metro Planet
Planet Filled with advanced technology and banking system

+5% colonists combat bonus, +50% capacity, +20% credits / level for Metro Planet




Those are just two examples of what could be added... please comment on this idea and tell me if they should/should not be added


NOTE: the aboce planets types would follow the Habitat Improvement tech
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jessiedog
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« Reply #1 on: September 01, 2008, 08:54:42 PM »

that would be pretty cool, but of course its a lot to implement. bring it up with emi  yawn
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« Reply #2 on: September 03, 2008, 04:25:37 PM »

meh
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« Reply #3 on: September 04, 2008, 01:34:19 PM »

Well Mobius I have to agree with you on this one, it would be interesting if emi could program automatic planet changes, for example if the planets pollution reaches 100% the planet is changed into a toxic planet, and the pollution resets, if a planet passes 100% again it suffers a large drop in the max amount of people it can take, until eventually everyone dies 13
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« Reply #4 on: September 04, 2008, 02:33:03 PM »

if pollution is at 100% for 48 hours, then the planet is converted to a toxic planet.

it will have -100% creds, meaning it makes no credits, +100% combat and will take 24 hours to clean up and revert to its old planet type.

this could also be used as a last resort way to defend your planet ;)
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« Reply #5 on: September 04, 2008, 11:46:59 PM »

How does pollution work anyway?
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« Reply #6 on: September 05, 2008, 12:09:20 AM »

well what happens, is people pump lots of toxic gases into the atmosphere and the air seems to reduce in quality there after
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« Reply #7 on: September 05, 2008, 03:29:59 PM »

You have no idea how ridiculous a minus capacity, plus combat planet would be, do you?
-------
I really like the idea of a no credits planet.

This seems like a fair addition:

Toxic Soup Planet:
per level : +40% mining, -150% credits, +50% combat, +5% capacity
and some kind of negation of polluition tax.

----This would probably help fix the fact that mining on a planet blows.

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« Reply #8 on: September 05, 2008, 05:49:57 PM »

Um, does -150% mean you have to pay it money? -100% is max....or min for this case 16
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« Reply #9 on: September 05, 2008, 05:54:19 PM »

que2que... nighty or chikn or whoever you are, i never said reduced capacity so get your facts straight. by -100% creds, i mean all. on main server u can have more than +100% creds, but i should have said all. ALL of the colonists work will be spent cleaning the planet.
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« Reply #10 on: September 05, 2008, 07:04:31 PM »

if its thought through well enough it should be an interesting update... but hell, dont expect anything...
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« Reply #11 on: September 07, 2008, 12:51:12 PM »

new planet types would be cool. I'll make a list and see if we can add some more on the SO Main new round  1

Feel free to suggest more planet types in this topic.


« Last Edit: September 07, 2008, 12:57:11 PM by SirEmi » Report to moderator   Logged

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« Reply #12 on: September 07, 2008, 02:34:10 PM »

oh yay!


like jessie said, a planet kind could change if say it gets attacked too much it becomes "War Ravaged" and gets an extra combat bonus
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« Reply #13 on: September 07, 2008, 02:51:20 PM »

great idea mob  1 maybe if it isn't attacked much it gets a - combat bonus?
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« Reply #14 on: September 07, 2008, 04:29:15 PM »

Planets really skew the game - they should be more attackable in general, e.g., upgrades to attack.
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