mrtimbr549
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There are those who call me....Timmmm
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« Reply #45 on: March 15, 2006, 11:51:38 PM » |
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Ah, but by measuring or calculating something, your interaction with it changes the outcome, so math dosent lie but by the inherent laws of nature will never be 100% correct. So it appears to lie. I think...
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Do us all a favor, pull your bottom lip over your head -- and swallow
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Borg!
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Learn from the past; to prepare for the future.
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« Reply #46 on: March 16, 2006, 12:03:11 AM » |
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Arrgh..tis why Im a pirate...***takes asprin***
no your not...
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the borg(#183) Borg!(#170) I'M ON TO YOU! "If I agreed with you we'd both be wrong."
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ronald
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« Reply #47 on: March 16, 2006, 02:45:31 AM » |
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Ok I've tried to make such one system: so you're ship would cost about 26005 credits (includes hull, powercore and the 100 weapon systems) I made a ship with same total attack costing 92765 credits (also includes the same). So I must admit, you are right. I'm sorry. :-[ This doesn't mean my formulas I use are wrong, I just only didn't test them for such low amounts off acc.
conclusion: For very small systems your trick works and for bigger systems it doesn't work.
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ronald
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« Reply #48 on: March 16, 2006, 03:03:02 AM » |
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Ah, but by measuring or calculating something, your interaction with it changes the outcome, so math dosent lie but by the inherent laws of nature will never be 100% correct. So it appears to lie. I think...
I don't really understand what you are saying. But if I'm right on what I think you are trying to point out then I must say you are wrong (in this case). This game is nothing more than a computer system using exact numbers and formulas. So it is perfectly possible to find those formulas while in nature it won't be that easy. In nature you will never get the real result because the measuring instruments you use are limited because the accuracy off the measurement (statistics can help to find an average which can make you're measurements more accurate). For example measuring the length off a line will never be exact because it depends on how accurate you're measuring instrument is. Sometimes it is also the case that when different people do the same measurement with the same measuring instrument, each and everyone off them will get a different result. In this game there are no such accuracy problems because all numbers you see here are exact.
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Seither
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A True Hero is made of: Power, Wisdom, and Courage
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« Reply #49 on: March 16, 2006, 07:08:25 AM » |
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No, he's saying that th laws of nature will cloud math and make it APPEAR to be wrong when it isn't. Because there are so many variables in the equation that we were trying to figure out, most of the time, you were right, but there was a small area where we were right, which makes your math APPEAR to lie. In truth, it wasn't lying, you just had the wrong numbers for that part of the equation. The equation was right, just not the numbers that were input.
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ronald
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« Reply #50 on: March 16, 2006, 08:56:12 AM » |
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thanks for clearing that out, I must have misunderstood. :
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FTP
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« Reply #51 on: March 16, 2006, 09:00:47 AM » |
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I myself always use alot of weapons at 11% and 14% still Ars all the way I wont post exact stats here if ronald realy needs to have them PM me. I have a ship with 147 weapon systems on it: For 455 Weight and 192073 Energy it gives me: 2.802.024 attack with and 11% acc (yes 11% not 1) And in 1 weapon: System Name Weight Energy Req Custom Weapon 156 455 192073 Attack: 2802024 ACU: 11% This system will cost you 26.730.521 credits to put on a ship. If you want I can raise acu a bit more and still having it cheaper then 1 weapon. 147 Weapons with stats: 2.695.104 and 14% acu cost: 515 Weight and 215613 energy One weapon: System Name Weight Energy Req Custom Weapon 156 515 215613 Attack: 2695104 ACU: 14% This system will cost you 25.575.701 credits to put on a ship.
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ronald
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« Reply #52 on: March 16, 2006, 09:19:56 AM » |
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Ok FTP, so you think it also works for higher percentage.
one single system would look like this: System Name Weight Energy Req Custom Weapon 156 1 9318179 Attack: 2802024 ACU: 11%
That will give a total cost for this system (powercore and ship hull included) off 3.845.988 credits. With some extra adjustments I think I can make cost even less, but I'm too lazy to do that right now. Further adjustments would be: adding some extra acc up to maybe 40% and meanwhile lowering the amount off attack so that the total attack, acc included, would still be the same. Then it would cost even less than 3845988.
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Seither
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« Reply #53 on: March 16, 2006, 09:21:28 AM » |
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FTP, he already said he relaized he was wrong in that case, but he is also right with the big systems.
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FTP
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« Reply #54 on: March 16, 2006, 09:30:36 AM » |
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You talked about 1% powerships so i thoughed my beatiful weapons are not powership weapons :-[
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Seither
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« Reply #55 on: March 16, 2006, 09:55:02 AM » |
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yes, but he said he knew that it worked with the percentages. Almost everyone knows that.
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ars68
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« Reply #56 on: March 17, 2006, 12:02:05 AM » |
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the point of my mighty (ok, it's actually weak, give me a break, it's a specialty ship ) powership is in that fact that it generates SO MUCH power. if I were to actually raise that ACC, it would either mean: more energy or space (which means more credits down the line in powercore or hull) or lower attack, or higher cost. but if I lower attack, I will actually lower how much power it generates. also, I have found a way to increase the ACC by a lot, but after experimenting a little, found it just did not hold up to par. so basically, ronald you are right when you want high ACC. we are right when you want absolute max attack regardless of ACC. now, what was my point I was trying to make again? oh well. lol
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control the present, seize the future. seize the future, conquer the past. conquer the past, control the present. that and cookies. lots and lots of cookies
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ronald
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« Reply #57 on: March 17, 2006, 02:08:39 AM » |
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There was no point at all, I think. ;D It was just me not believing making hundreds off systems on one ship would be any good. : So you've convinced me, it is possible. Thanks Ars and luffy. ;)
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Seither
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« Reply #58 on: March 17, 2006, 02:54:49 AM » |
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No problem, tat's what this forum is for.....i think. Can't see any other reason other then yelling back and forth at each other about who is right until someone proves we both are, lol. Jk.
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zephyrblade
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« Reply #59 on: March 22, 2006, 02:47:56 AM » |
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hmmm........ strange this doesn't seem to be the thread i started. ???
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Python. LOLSNAKESINMAHCONSOLE
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