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Author Topic: My Attempt  (Read 4774 times)
Chronos
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« on: May 13, 2006, 04:01:13 PM »

Ok, here's my ship design. Comments and opinions, please.

Ordinator

Hull: 500
Cost: 82.580

Atk: 172.435
ACU: 10%

Hit: 398
Def: 418
Shield: 25%

Components:

Ultralight® Cruiser Powercore
Weight: 401
Cost: 3
Energy: 155.121

Ultralight® Quad Cannons (6)
Weight: 5
Cost: 10
Energy: 10.000 
Attack: 22.771
ACU: 15%

Ultralight® Cruiser Shielding
Weight: 33
Cost: 8
Energy: 72.324 
DEF Bonus: 4%
Defence: 418
Hitpoints: 398

Ultralight® EMP Projecter (3)
Weight: 12
Cost: 3
Energy: 7.599
Abs: 15%
« Last Edit: May 13, 2006, 09:51:05 PM by Chronos » Report to moderator   Logged

ars68
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« Reply #1 on: May 13, 2006, 07:16:18 PM »

very nice job, Chronos.  very little here that I can really suggest that you have not already taken care of 1

one thing I have noted however, bring your ACC up, remember, you are only doing the ACC % of your attack in actual damage, so this ship may have 172.435 attack, but when it comes to attacking, you will be doing only around 17.244 damage.  and even less when you figure in ABS and attacking penalties.  however, you can't just automatically try and go for 99% ABS either, as the higher the ABS, the faster your attack will go down.  so the best ACC for each ship will vary, especially when the base attack will go up when swarm effect is taken into account.

also, each ship is given a "penalty" space of 15 taken into account with swarm bonus, and attack and defense swarm effect lowered.  it has been from duo before he left that swarmers are not very good unless they are above 1k space anymore, just something to think about.
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Chronos
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« Reply #2 on: May 13, 2006, 07:40:28 PM »

Ok! ^_^

Thanks for the input.

(Added:) Hmm, the total attack (ATK*ACU) starts to go down after 15%, so that's what I should stick with?

I edited the mods into the plans. ^_^

I'll see if I can make a good 1k swarmer later, I guess.
« Last Edit: May 13, 2006, 09:50:44 PM by Chronos » Report to moderator   Logged

ars68
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« Reply #3 on: May 14, 2006, 09:58:36 PM »

ya, didn't realize that, I always just used 20% as a minimum.  so ya, 15% would be best then.
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Chronos
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« Reply #4 on: May 15, 2006, 12:18:11 AM »

So, I should just keep whatever ACU that maximizes (ATK * ACU)?

For percents less than 40, it's really easy to figure out the percent that maximizes (ATK * ACU). ^_^
« Last Edit: May 15, 2006, 03:15:53 AM by Chronos » Report to moderator   Logged

ars68
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« Reply #5 on: May 25, 2006, 05:16:49 PM »

ya.  and remember some stats, attack, defemse, and (mostly) hp will be increased by swarm bonus.
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Chronos
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« Reply #6 on: May 25, 2006, 05:23:16 PM »

Oh, ok.

Now, when I finally figure out swarm bonus, my weapons shall have ultimate tunnings, MUAHAHAHAHA!... Okay, that just sounded nerdy.
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« Reply #7 on: May 25, 2006, 05:34:23 PM »

yep, you'll have to do it on your own though, as sir emi changed it last anyone figured it out, I believe, but it used to be something like this:

swarm bonus equals amount of ships you have in a fleet

attack:   A+(A*(S*0.1))
defense: D+(D*(S*0.01))
hp:        H+(H*(S*0.1))

or something along those lines, just the only other thing I know he did say is that the maximum amount of swarm bonus available depends on the size of your ship+15, so if you are going to look for it, make sure to account for the 15 additional space used, but I believe it would be something like this:

max= [var1]/(S+15)

where var1 is the maximum space in the fleet before it does not change anything.  and more then likely this number is then rounded, as it has been shown that no matter how large a ship, it always receives swarm bonus for the first (or second) ship.
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control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

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Chronos
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« Reply #8 on: May 25, 2006, 05:49:36 PM »

Yay, thanks.
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