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Author Topic: The Good the Bad and the Ugly (Mission feedback)  (Read 12951 times)
Silence444
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« Reply #15 on: May 14, 2008, 08:41:56 AM »

there should be a commander skill called "Explorer" or something that that allows you to add/subtract from success and fail %s.
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KenquinnTheInsaneOne
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« Reply #16 on: May 14, 2008, 07:23:32 PM »

FlCTA
Steps: 10
Reward CP or Credits

Ok this one took me about 120 turns to do and it gave me a really low reward.

It was 469.610.943.920 power and when I picked credits as my reward I got 353.382.235.300 credits

I mean it's a 10 step mission that took me 120 turns and 5 minutes of my time and I got 75% of its power in credits

The Story is decent I'll rate it as a 5 but I'll give the reward a 1/10

I would not recommend spending time on this one unless the CP reward is a lot better then the Credit reward.
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Silence444
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« Reply #17 on: May 14, 2008, 11:00:56 PM »

wait, is the cumulative reward 70% or is it just a flat 70% at the end???
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blakranger51
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« Reply #18 on: May 16, 2008, 08:47:35 AM »

Gold Transport 0/10 on pve

I have gotten through this mission 0/12 times in the last week, it always fails either while setting up the ambush or when my ships are trying to ambush them. There should just be a straight up run and gun option for this mission, none of this ambush crap.

Edit: 0/13


Changing my rating for Just Another Nebula to 5/10, please fix this:

Sir... we've beaten them and are asked to stay.
Sir... we've lost and have been asked to leave.

It kind of sucks to be told you've lost when you never got a chance to fight.
« Last Edit: May 16, 2008, 09:56:58 AM by blakranger51 » Report to moderator   Logged



If you can fill the unforgiving minute with sixty seconds' worth of distance run, yours is the Earth and everything that's in it.

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Silence444
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« Reply #19 on: May 16, 2008, 02:09:47 PM »

um... u did fight and u failed. in order to add an element of realism to the battles (cus commanders will ALWAY have better ships then the environment) there is like a 20% chance of failure there to simulate the enemy actually having a larger fleet. losing is not a reason to rate missions poorly. they are actually supposed to be challenging.
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blakranger51
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« Reply #20 on: May 18, 2008, 12:17:57 PM »

Don't mind losing but I didn't actually lose to anything...in fact I didn't actually fight anything, thereby I can't lose, now can I?

Now if you had actually read my post and thought for a moment you might have considered that I was simply asking for a rewording of said failure, into maybe like they were too scared and ran, instead of telling me that I won and then telling me that I lost a fight I didn't fight.

Capice?
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lostedchylde
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« Reply #21 on: May 19, 2008, 11:38:08 AM »

yes i know this one - you win the battle and go to the next step and boo just like that you get the boot.
this is not realism. no way is it.
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KenquinnTheInsaneOne
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« Reply #22 on: May 20, 2008, 06:36:28 PM »

wait, is the cumulative reward 70% or is it just a flat 70% at the end???
At the end of all steps if it was at the end of each step then i would of be happy
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Silence444
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« Reply #23 on: May 20, 2008, 09:02:30 PM »

bah ok i get it i will fix the mission next time i get access to a decent comp. as it stands the one im on takes several minutes to load each page in the mission creator.
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Cameron07
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« Reply #24 on: May 21, 2008, 09:26:37 PM »

Massive Scale battle.. 0/1000000 it was horrible.. wasted a load of turns to end up failing it on the last possible step...
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lostedchylde
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« Reply #25 on: May 22, 2008, 12:24:24 AM »

yeah, but success brings huge rewards.
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Cameron07
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« Reply #26 on: May 22, 2008, 04:01:54 AM »

screw success if you spend over 100 turns and get jack squat from it.. its a crap mission
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Lightseeker_Eu
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« Reply #27 on: May 22, 2008, 09:24:25 AM »

Colony under fire, Risky business, Pirate party are very good; the rest are either giving pathetic rewards or are very irritating to due sudden failure or double failure; some of them are interesting like slipgate, just tweak them to make them worth doing
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« Reply #28 on: May 22, 2008, 11:58:57 AM »

Command Decision

sucks, another one where you spend a bunch of turns just to fail with a mission end. at least make the steps revert to the other option if you fail, not mission end.

Pirate Party

i only got rewards 1/6 of the encounter power.

the rep on these missions are crazy, one mission i got neg 59 mil and a 59 trill cred bounty, one mission later its positive 37 mil and no bounty.  thumbsdown
« Last Edit: May 22, 2008, 12:30:00 PM by drakken » Report to moderator   Logged

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lostedchylde
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« Reply #29 on: May 22, 2008, 06:27:15 PM »

there must be a lot of variation, i have been getting rewards from pirate party close to as good as doing a GT
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