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Author Topic: need some stats  (Read 4240 times)
Seilhenker
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« on: April 18, 2008, 07:03:03 PM »


is some so nice to tell me his or her stats for a 2bill ship?
just the stats, not the components.

I thank you all in advance
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the broken
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« Reply #1 on: April 18, 2008, 07:43:48 PM »

Attack                 Defence     Hitpoints                      Crew Level
651.905.081          0               953.054.383          Rookie    
Attack accuracy    Absorb Power    
64 %                      61%         


not the best, one of my early designs but it fairs up well    
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Seilhenker
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« Reply #2 on: April 18, 2008, 08:15:51 PM »

Its because I want to figure out the right formula for shield and comps to safe as much energie as possible.

Here are my stats, fresh from the press:

Attack:   356.444.079
Hitpoints:   879.027.229
ACC:   91% (+1% commandpointbonus)
ABS:   62% (+1% commandpointbonus)
cost: just a tiny bit over 2bill
Fleetpower:   30.5mill
« Last Edit: April 18, 2008, 08:20:44 PM by Seilhenker » Report to moderator   Logged
Chronos
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« Reply #3 on: April 18, 2008, 08:24:10 PM »

To figure out such things mathematically, one would have to solve equations that no sane man would ever want to behold... *Shudder*
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« Reply #4 on: April 18, 2008, 08:30:00 PM »

you have way to much acc, my ship gives 417219251.84 attack, yours at a 100% is no way near that, lower the acc by ALOT, high acc doesnt mean more attack on small ships  19
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Cameron07
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« Reply #5 on: April 18, 2008, 09:59:33 PM »

ya no more than 85% acc for a ship that size would help yeh out alot..
« Last Edit: April 20, 2008, 10:00:58 PM by Cameron07 » Report to moderator   Logged

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CrimsonSmear
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« Reply #6 on: April 18, 2008, 10:57:01 PM »

Hull:   12121212
Attack:   405,728,169
Hitpoints:   966,274,637
ACC:   86%
ABS:   60%
Fleetpower:   31.9mill
« Last Edit: April 18, 2008, 11:06:34 PM by CrimsonSmear » Report to moderator   Logged
Seilhenker
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« Reply #7 on: April 19, 2008, 06:19:18 AM »

like always, you`re right and I could bite my own ass for not seeing such simple things. But thats what forumhelp is here for and I thank you all very much for helping me.

I changed the ACC, played a bit with the comps and in the end i had a bit more of this and that.
End of the song, instead of 30.5mill FP, its now 31.9mill FP. There`s still a lot to improve on my little babe, but it`s already a bit better.
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CrimsonSmear
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« Reply #8 on: April 19, 2008, 10:58:49 AM »

don't adjust the ship merely for the fp, it's ok to have a lower fp ship if the acc/abs are appropriate.
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MeGuaRen
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« Reply #9 on: April 19, 2008, 03:17:45 PM »

To figure out such things mathematically, one would have to solve equations that no sane man would ever want to behold... *Shudder*

They are quite unwieldy, but a graphing system does help make their paths accessible.
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MeGuaRen
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« Reply #10 on: April 19, 2008, 03:25:59 PM »

Numbers in
Fleet    Space/Ship    Marines    Space
Left    Energy
left    Sell Ship(s) + Upgrades
   0    12.121.212    0    0    0    

 
Attack    Defence    Hitpoints    Crew Level
   410.278.652          0          940.779.705          Rookie    
Attack accuracy    Absorb Power    SP Power    AP Power
   83 %            62%





*no system bonuses or anything of that sort*
« Last Edit: April 19, 2008, 03:27:40 PM by MeGuaRen » Report to moderator   Logged
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