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Author Topic: SO WARS PvP improvement  (Read 11370 times)
SirEmi
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« on: February 05, 2008, 02:38:00 PM »

- Ability to salvage destroyed fleets in PvP combat and get items that have resources in them
- Make counter-attacks less damaging, every failed counter decreases 6 hours from remaining counter time
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jessiedog
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« Reply #1 on: February 05, 2008, 02:55:15 PM »

so if i destroyed a super worth 1 tril, would i have a chance of getting that same super?

and what would that chance be?

thanks for trying to improve PVP
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« Reply #2 on: February 05, 2008, 03:52:57 PM »

Oh, yes, time to unroll the boarding hooks.

BTW, Sir Emi, one other fix would be great- when we sell captured ships, we should get from 50%-90%, but every time it is 50%. Can we make it 99%  16
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SirEmi
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« Reply #3 on: February 05, 2008, 04:50:04 PM »

BTW, Sir Emi, one other fix would be great- when we sell captured ships, we should get from 50%-90%, but every time it is 50%. Can we make it 99%  16

That's referring to the commander skills, if you have good skills you can get more from selling them...

so if i destroyed a super worth 1 tril, would i have a chance of getting that same super?

and what would that chance be?

thanks for trying to improve PVP

uhh, I don't know what you understood here, I was suggesting a chance to get some items that give resources from the wreckage of the enemy ships... nothing to do with boarding.
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jessiedog
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« Reply #4 on: February 05, 2008, 04:59:39 PM »

o ok
i thought u meant there is a chance to salvage their destroyed ships.

ok

and also
if u scout someone when they have a counter, would that shave 6 hrs off ur time left?
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« Reply #5 on: February 06, 2008, 01:14:39 AM »

Attacks means you see the enemy fleet so normal scouting not if they ambush, yes
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« Reply #6 on: February 06, 2008, 04:54:09 AM »

- Make counter-attacks less damaging, every failed counter decreases 6 hours from remaining counter time

Awesome - this is gold - I still think its a bit overpowered - but at least its a move in the right direction, the attacker gets something of a sporting chance now.


- Ability to salvage destroyed fleets in PvP combat and get items that have resources in them

I hope this is the first small step of a series in this direction.  How about XP, CP and some cash cash $$ 13
« Last Edit: February 06, 2008, 09:26:40 AM by Amagnon » Report to moderator   Logged
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« Reply #7 on: February 06, 2008, 05:03:24 AM »

I agree, a wide-ish range of rewards will hopefully increase the PvP incentive.   wow
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« Reply #8 on: February 06, 2008, 05:58:20 AM »

hmm this seems very interesting, i dont play So wars but sounds good 13
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jessiedog
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« Reply #9 on: February 06, 2008, 07:23:51 AM »

nah ftp i meant just check their fleets with an empty hull ship or something

so i guess thats a no
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« Reply #10 on: February 06, 2008, 07:54:29 AM »

AWESOME! *muacks emi*

how abt salvage *drumroll* TURN ITEMS!...CPS!
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« Reply #11 on: February 06, 2008, 09:43:21 AM »

Cash is the main one - PvP is so damned expensive - and having that cash come from salvage rather than taking it from the target is a very good idea.

I think losses from PvP are too high - and the rewards arent yet inline with the risks.  Currently too many segs are destroyed - your not PvP'ing for reward - the main motivation is to damage the defender.  You do three times as much harm as you get reward (purely from a segs point of view). 

Its not unusual for me to pass up a PvP target purely because I dont want to deal that kind of damage to them - Im talking guys in the middle ground with 2 to 5 million segs - I want them to grow, and attacks are so punitive that I fear they'll lose motivation to play if I hit them.

More rewards that dont come from the defender is a very good idea.

So, maybe this salvage idea can be exapanded a lot, take away some of the hurt to the victim (lower segs losses etc), and create some rewards for the attacker.

I still really like the idea of removing segs destruction from SOWARS - its uneccessary pain for the defender, and the attacker doesnt get any benefit from those lost segs.

I guess on my PvP incentives post I was trying to point in that direction.  You still want to have some hurt for the defender - but having better rewards for the attacker (that arent taken from the defender) seems to be an excellent way to promote combat.

Hmm - Ill post some more idea's on my PvP incentives list.
« Last Edit: February 06, 2008, 09:51:11 AM by Amagnon » Report to moderator   Logged
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« Reply #12 on: February 06, 2008, 03:13:33 PM »

i think just recieving 2/3s of the segs u get and destroying 1/3 would solve everything. it is a completely different game if there are no segs destroyed. the average mothership would be at least 2 times higher.

creds would be nice, maybe a % of the damage u do. say if i do a tril in damage, maybe i can find items worth 100 bil?

it cant be too much tho
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« Reply #13 on: February 09, 2008, 03:38:02 PM »

ok the 6 hour thing sounds good now

ive just been warped around the galaxy and attacked with 1 empty hull ship at least 20 times now in 1 counter  16
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« Reply #14 on: February 11, 2008, 03:07:51 AM »

Emi - can we get an ETA on this?  Especially the counter attack thing.
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