SirEmi
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« on: February 05, 2008, 02:38:00 PM » |
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- Ability to salvage destroyed fleets in PvP combat and get items that have resources in them - Make counter-attacks less damaging, every failed counter decreases 6 hours from remaining counter time
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jessiedog
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« Reply #1 on: February 05, 2008, 02:55:15 PM » |
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so if i destroyed a super worth 1 tril, would i have a chance of getting that same super?
and what would that chance be?
thanks for trying to improve PVP
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And thus I clothe my naked villainy With old odd ends, stol'n forth of holy writ; And seem a saint, when most I play the devil.
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AFB
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AntiChrist at your service.
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« Reply #2 on: February 05, 2008, 03:52:57 PM » |
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Oh, yes, time to unroll the boarding hooks. BTW, Sir Emi, one other fix would be great- when we sell captured ships, we should get from 50%-90%, but every time it is 50%. Can we make it 99%
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signature not found! Where is it?! Where?!?!?!
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SirEmi
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« Reply #3 on: February 05, 2008, 04:50:04 PM » |
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BTW, Sir Emi, one other fix would be great- when we sell captured ships, we should get from 50%-90%, but every time it is 50%. Can we make it 99% That's referring to the commander skills, if you have good skills you can get more from selling them... so if i destroyed a super worth 1 tril, would i have a chance of getting that same super?
and what would that chance be?
thanks for trying to improve PVP
uhh, I don't know what you understood here, I was suggesting a chance to get some items that give resources from the wreckage of the enemy ships... nothing to do with boarding.
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jessiedog
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« Reply #4 on: February 05, 2008, 04:59:39 PM » |
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o ok i thought u meant there is a chance to salvage their destroyed ships.
ok
and also if u scout someone when they have a counter, would that shave 6 hrs off ur time left?
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And thus I clothe my naked villainy With old odd ends, stol'n forth of holy writ; And seem a saint, when most I play the devil.
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FTP
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« Reply #5 on: February 06, 2008, 01:14:39 AM » |
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Attacks means you see the enemy fleet so normal scouting not if they ambush, yes
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Amagnon
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« Reply #6 on: February 06, 2008, 04:54:09 AM » |
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- Make counter-attacks less damaging, every failed counter decreases 6 hours from remaining counter time Awesome - this is gold - I still think its a bit overpowered - but at least its a move in the right direction, the attacker gets something of a sporting chance now. - Ability to salvage destroyed fleets in PvP combat and get items that have resources in them I hope this is the first small step of a series in this direction. How about XP, CP and some cash cash $$
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zephyrblade
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« Reply #7 on: February 06, 2008, 05:03:24 AM » |
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I agree, a wide-ish range of rewards will hopefully increase the PvP incentive.
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Python. LOLSNAKESINMAHCONSOLE
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Spayed
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hey hey hey :D
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« Reply #8 on: February 06, 2008, 05:58:20 AM » |
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hmm this seems very interesting, i dont play So wars but sounds good
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Kyle!! (#8446) - main Spayed (#7) - main Spayed (#75) - wars Spayed (#94) - pve
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jessiedog
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« Reply #9 on: February 06, 2008, 07:23:51 AM » |
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nah ftp i meant just check their fleets with an empty hull ship or something
so i guess thats a no
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And thus I clothe my naked villainy With old odd ends, stol'n forth of holy writ; And seem a saint, when most I play the devil.
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Chrys
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« Reply #10 on: February 06, 2008, 07:54:29 AM » |
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AWESOME! *muacks emi*
how abt salvage *drumroll* TURN ITEMS!...CPS!
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Quote of the day "I have sucessfully countered a lot of people before, espically dday. it didn't show up on the news because i had 0 ships when they atatcked me and they had 0 ships when i attacked them back." Ninjastrike40
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Amagnon
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« Reply #11 on: February 06, 2008, 09:43:21 AM » |
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Cash is the main one - PvP is so damned expensive - and having that cash come from salvage rather than taking it from the target is a very good idea.
I think losses from PvP are too high - and the rewards arent yet inline with the risks. Currently too many segs are destroyed - your not PvP'ing for reward - the main motivation is to damage the defender. You do three times as much harm as you get reward (purely from a segs point of view).
Its not unusual for me to pass up a PvP target purely because I dont want to deal that kind of damage to them - Im talking guys in the middle ground with 2 to 5 million segs - I want them to grow, and attacks are so punitive that I fear they'll lose motivation to play if I hit them.
More rewards that dont come from the defender is a very good idea.
So, maybe this salvage idea can be exapanded a lot, take away some of the hurt to the victim (lower segs losses etc), and create some rewards for the attacker.
I still really like the idea of removing segs destruction from SOWARS - its uneccessary pain for the defender, and the attacker doesnt get any benefit from those lost segs.
I guess on my PvP incentives post I was trying to point in that direction. You still want to have some hurt for the defender - but having better rewards for the attacker (that arent taken from the defender) seems to be an excellent way to promote combat.
Hmm - Ill post some more idea's on my PvP incentives list.
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jessiedog
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« Reply #12 on: February 06, 2008, 03:13:33 PM » |
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i think just recieving 2/3s of the segs u get and destroying 1/3 would solve everything. it is a completely different game if there are no segs destroyed. the average mothership would be at least 2 times higher.
creds would be nice, maybe a % of the damage u do. say if i do a tril in damage, maybe i can find items worth 100 bil?
it cant be too much tho
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And thus I clothe my naked villainy With old odd ends, stol'n forth of holy writ; And seem a saint, when most I play the devil.
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jessiedog
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« Reply #13 on: February 09, 2008, 03:38:02 PM » |
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ok the 6 hour thing sounds good now ive just been warped around the galaxy and attacked with 1 empty hull ship at least 20 times now in 1 counter
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And thus I clothe my naked villainy With old odd ends, stol'n forth of holy writ; And seem a saint, when most I play the devil.
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Amagnon
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« Reply #14 on: February 11, 2008, 03:07:51 AM » |
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Emi - can we get an ETA on this? Especially the counter attack thing.
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