SirEmi
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First Sergeant
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« on: May 07, 2006, 01:21:17 PM » |
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The Galaxy Project Update
Well, here it is. It's totaly awesome if you ask me, here are a few pointers on what you can do in the galaxy.
Basic Navigation: - You have a button named Galaxy Travel in the right left corner of the mothership. This will take you in the system view mode. Here you can view the system and what it contains. The navigation menu is at the top, while the system management menu is at the bottom. - To make a jump to a new system, just click on the quadrant or galaxy map - Now click a star, a new small window will open, it will show general star info and nav computer memory info - Click Navigate here to jump, it will take a couple of turns, depending on the distance from were you are to the star you selected
- Distance is calculated like this: if you are at 100,100 coords, and with to jump to 200,200, were a star is, if will take twice the number of turns than if you would to jump to 150,150
- The second method to navigate and gather scan info is to press Add to nav computer. This will add the system info into the computer, and this info will be available when you click the star again to navigate later on. While the nav computer will memorize the current system info, if you come back very late after, this info could not be so accurate, than you would want to click the Add to nav comp again to update this info
- System Battles - Each system is protected by Reavers, aliens that lost their worlds a long time ago, and now fight to survive. Long life in space with no means has driven then close to insanity, watch out for them. The more resources the system has, the more of the Reavers you will have to face before going to the next step
- Mining Asteroids - After clearing the system of the Reavers, you can mine asteroids. Those resources will help build special buildings, that will add to your bonuses, just like commander ability. They are stackable with commander ability, e.g. 2% bonus to attck from CP, and 2% from building => 4% to attack. Mining will require credits and turns, depening on asteroid complexity and value.
- Building - Each building can require multiple types of asteroids to build. Every new level will increase the amount needed for next building level, similar to commander ability
- Assign fleets to defend resources, battle alliance fleets - After you cleared a sys, you can also assign fleets to make sure noone else comes and mines your resources. The fleets will patrol the sys and only let your alliance members mine and assign new fleets. Alliance members can assign fleets in the same system, and in case of an attack, the attacker will have to face all the top 10 most powerfull fleets patroling. The attacker will only be able to capture the sys only when he destroyed every other alliance enemy fleet - You can still make a sys your own if you have no alliance, in that case only you can assign fleets to it, and mine there - In case of an attack on a sector with the alliance / com fleets, all the owners of the fleets will get a message informing of the attack
- Encounters - Exploring has its rewards. Each minute, there are encounters poping up all over the place, some easy, some harder. When you see them, click on them to see how much fleets you would face. Your power is not inportant, and if you find easy ones, the better. Just about 1 of 2 systems will have an encounter at any time in one day, provided they are not taken by others, and you find a quiet quadrant, you can get rich very quickly...
That's about it, in a short description. This is still prototype, and more special encounters / planets / planet construction will be added later, feel free to comment. If you find any bug, report them asap for fixing.
God Speed Commanders!
Sir Emi
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