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Author Topic: Swarmer Help  (Read 22500 times)
ars68
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« Reply #15 on: May 13, 2006, 08:43:10 AM »

do a forum search for swarm bonus, I'm not really sure on that anymore, especially know the sir e changed it after 16 the tinyman scam 16  ok, lol, just kidding.  but really, he changed how it affects attack and defense.
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« Reply #16 on: May 15, 2006, 01:59:45 PM »

I think gold members can do it (I'm one and I don't even know, lol. Never used that confounding experience calculator, it's too confusing.) but Sir Emi had it posted in the old forum....he should post the new one somewhere.
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« Reply #17 on: May 18, 2006, 06:54:56 PM »

how good is the tinyman design really?
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« Reply #18 on: May 18, 2006, 10:08:27 PM »

Probably quite awful now with the swarm bonus adjustments 'n stuff.
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« Reply #19 on: May 19, 2006, 08:03:33 AM »

It was great, now it's horrible. If it was still really good, we wouldn't be telling you about it, lol. That and everyone's power would be WAY lower.
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Chronos
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« Reply #20 on: May 20, 2006, 02:13:51 PM »

How many ships would it take to max out swarm bonus with a 1K hull fleet?
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« Reply #21 on: May 22, 2006, 01:17:44 PM »

hm, probably close to 100k is my guess, but is just a guess.
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Chronos
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« Reply #22 on: May 22, 2006, 05:15:18 PM »

Hmm, so the bigger the hull, the more ships needed? 'Cause 23 takes about 35k.

100... Woot! *fireworks* *splosions*
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« Reply #23 on: May 22, 2006, 08:37:00 PM »

Wow, either I'm just dumb, or I heard incorrectly the first time, but I always thought it was the otherway around, the smaller the hull is the, the larger the number before the swarm bonus maxed out.....
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« Reply #24 on: May 23, 2006, 02:22:39 AM »

Think he thoughed 1k hull fleet ship worth 1k credits on hull would be 6 space. That would indeed be close to the 100k ships swarm bonus
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« Reply #25 on: May 23, 2006, 09:47:28 PM »

Oh, well I meant 1K space, anybody know?

'Nother question, is there any way for a 1 space ship to not suck? (Other than for scouting, of course.)
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« Reply #26 on: May 24, 2006, 04:24:14 AM »

Oh, well I meant 1K space, anybody know?

'Nother question, is there any way for a 1 space ship to not suck? (Other than for scouting, of course.)
High defence and big ammount
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« Reply #27 on: May 24, 2006, 04:52:42 AM »

1 space ships can't have defence because it requires power, and both a special and a powercore would require a minimum of 2 space sense they both require at least 1 space.
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« Reply #28 on: May 24, 2006, 06:19:17 PM »

if you dont care about the cost, go for a one space with ahigghhhhh amount of armor.. (HP).
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« Reply #29 on: May 25, 2006, 05:39:58 PM »

last round, it was possible to design a 1 space ship with a couple k or so hp, and then watch it's HP jump into the mill's each, easy, making it a very good boarder, but that has been changed, where HP will be MUCH lower (the 1 space ship would have equivalent of old 16 space ship in swarm bonus)

but ya, you need a minimum of at LEAST 2 space to do anything with it other then adding an armour or marine pod, but with 0 hp 0 defense, marine pod would just mean even more waste of money.
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control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

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