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Author Topic: My ships(currently 2)  (Read 12929 times)
MeGuaRen
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« Reply #15 on: January 01, 2008, 02:35:32 AM »

The ship costs 11.250.021.490 credits. It's good. Yes?
« Last Edit: January 03, 2008, 09:59:11 PM by MeGuaRen » Report to moderator   Logged
Silence444
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« Reply #16 on: January 04, 2008, 11:54:23 PM »

MORE ATK! heh a 1 - 1 atk - hp ratio or a 9 - 10 serves me pretty well and it gives u that extra kick in swarmer fights and missions

think of it this way, commander bonuses included u have probly got bout 70% shields and even if ur enemy is using the ratios i just recommended to u, u will stay alive because his 53% from fleet experience and commander bonuses added up will probly give him something like 160 - 180% of ur hp but then ur shields kick in and suddenly that 180 has turned in to a 54. this works especially well if u can fill up all 10 fleet slots.

if any one notices something (besides grammer/spelling) horribly wrong with this logic plz lemme know cus it what i play by

*note*

the average commander wont use nearly that much atk and usually u'll only end up facing 100 - 120% ur hp in pre shield damages

also, these assumptions are for comparably priced ships (ur ship cost +/- 10-15%).
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Amagnon
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« Reply #17 on: January 05, 2008, 05:47:17 AM »

21 shields!? After about 8 you dont even get half a percent of additional abs and you would get absolutly nothing from 10 and on. How are you getting these numbers?

I have optimization formulas. That is not quite how shield mixing works.
Try my design. It is correct. about the 22 shields.

Here. Let me redo the ship and get the stats using 1/3 of the resources for attack as he did.

Nice work MeGuaRen.

I was a bit shocked when I checked your design against the auto ship builder I designed (in excel) and found yours was 1.3% better.  So I checked it out more closely and realised you made an error with the accuracy - your final accuracy is 90%, not 93% - after making that change I found my builder produces a better result.

Your computer array of 20, 17x2 and 16x8 yields 35% accuracy.  Add weapon accuracy of 55% and thats 90%.

My auto design looks like this;

Shield 36% (1) - Size 8
Shields 32% (21) - Size 8
Computer 20% (1) - Size 9
Computers 16% (10) - Size 9
Weapon Acc 55% - Size 8 - Energy 8,421,336,221, Attack 2,492,844,825
Special - Size 9 - Energy 17,273,836,685, HP 5,182,149,707
Powercore - Size 68,181,656

Attack = 2,492,844,825
Hit Points = 5,182,149,707
Absorb = 67%
Accuracy = 90%
Hull size = 68,181,948

Anyhow - looks like your pretty d**n close .. not sure why your off though - sounds like you know what your doing.  Dont tell everyone how to do this stuff though .. shhhh ..

EDIT# Switched the shield and comp sizes to the correct values, I had them reversed.
« Last Edit: January 09, 2008, 04:45:29 AM by Amagnon » Report to moderator   Logged
Silence444
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« Reply #18 on: January 05, 2008, 02:56:26 PM »

thats all well and good but there are still better shield combos out there and if u can, u want to get as much from that fraction as possible because it will make the difference later on with your commander/motehrship bonuses
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MeGuaRen
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« Reply #19 on: January 05, 2008, 03:10:56 PM »

thats all well and good but there are still better shield combos out there and if u can, u want to get as much from that fraction as possible because it will make the difference later on with your commander/motehrship bonuses

again my optimization formulas give me decimal answers. If you could get as close as possible to the decimal answers you will have an optimized ship.

You might consider a percent yield formula, where my optimixation formulas are the theoretical:

(actual)/(theoretical)*100%
« Last Edit: January 05, 2008, 03:57:57 PM by MeGuaRen » Report to moderator   Logged
MeGuaRen
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« Reply #20 on: January 05, 2008, 03:57:33 PM »

21 shields!? After about 8 you dont even get half a percent of additional abs and you would get absolutly nothing from 10 and on. How are you getting these numbers?


I have optimization formulas. That is not quite how shield mixing works.
Try my design. It is correct. about the 22 shields.

Here. Let me redo the ship and get the stats using 1/3 of the resources for attack as he did.

Nice work MeGuaRen.

I was a bit shocked when I checked your design against the auto ship builder I designed (in excel) and found yours was 1.3% better.  So I checked it out more closely and realised you made an error with the accuracy - your final accuracy is 90%, not 93% - after making that change I found my builder produces a better result.

Your computer array of 20, 17x2 and 16x8 yields 35% accuracy.  Add weapon accuracy of 55% and thats 90%.

My auto design looks like this;

Shield 36% (1) - Size 9
Shields 32% (21) - Size 9
Computer 20% (1) - Size 8
Computers 16% (10) - Size 8
Weapon Acc 55% - Size 8 - Energy 8,421,336,221, Attack 2,492,844,825
Special - Size 9 - Energy 17,273,836,685, HP 5,182,149,707
Powercore - Size 68,181,656

Attack = 2,492,844,825
Hit Points = 5,182,149,707
Absorb = 67%
Accuracy = 90%
Hull size = 68,181,948

Anyhow - looks like your pretty d**n close .. not sure why your off though - sounds like you know what your doing.  Dont tell everyone how to do this stuff though .. shhhh ..

EDIT# Ive been thinking about why your ship is fractionally worse than mine.  Im fairly sure its rounding.  because I couldnt see how the rounding worked in the game I developed an approximation calc to produce the face value results presented as you play.  So I think maybe my accuracy might actually be 89.51% and the absorb 66.51% - that may account for why I get more HP out of my ship.  The displayed values in the game are 90% and 67% though.

If you can calc the exact vlaues for my shield and comp array Id love to see it 16


Your correct it was 90, however:
Your numbers listed for your ship are incorrect. your ship is not with weight 68,181,948 but, weight 68181959
also your stats are incorrect considering your components. your accuracy 87% with +1 accuracy bonus according to the game.

When you build A ship that beats my ship without tweaking mine, I encourage you to post it'; but please post correct information so you do not insult me again. Perhaps you will try building your ship using something that won't be incorrect- The actual game.

Please consider building a new ship in the game and posting it. I would love to see how I can improve my ships.
« Last Edit: January 05, 2008, 04:04:11 PM by MeGuaRen » Report to moderator   Logged
jessiedog
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« Reply #21 on: January 05, 2008, 03:59:48 PM »

lol 21 sheilds is nothing
i use 24 on all my ships  16

megrauen
u should not be insulted by something like that. you take things way to personally.
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MeGuaRen
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« Reply #22 on: January 05, 2008, 04:06:21 PM »

lol 21 sheilds is nothing
i use 24 on all my ships  16

megrauen
u should not be insulted by something like that. you take things way to personally.

He lied to make me look like a fool. He should be truthful atleast if he is going to say "Anyhow - looks like your pretty d**n close .. not sure why your off though - sounds like you know what your doing.  Dont tell everyone how to do this stuff though .. shhhh ..

EDIT# Ive been thinking about why your ship is fractionally worse than mine."
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Amagnon
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« Reply #23 on: January 05, 2008, 04:20:28 PM »

My shield and comp sizes are reversed - shields should be 8, comps 9 - made a typo when I entered it - the final ship size is correct.

Build it.  Your numbers arent bad, but I think your being effected by rounding .. so your behind my stats.

Just build both ships - theres no argument.
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MeGuaRen
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« Reply #24 on: January 05, 2008, 04:27:23 PM »

My shield and comp sizes are reversed - shields should be 8, comps 9 - made a typo when I entered it - the final ship size is correct.

Build it.  Your numbers arent bad, but I think your being effected by rounding .. so your behind my stats.

Just build both ships - theres no argument.

In that case yes, It will probably beat mine by a very small amount but watch me tweak mine as I didn't before.

You could also tweak your shields I think.

Let's see what happens
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Amagnon
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« Reply #25 on: January 05, 2008, 04:35:07 PM »

This isnt a fight - if you want to be the smartest - go ahead be my guest.

Personally I was just happy to come across someone who could actually resolve these kind of formual's in the game - not many people can do this stuff - so kudo's to you .. its not easy, but dont think your the only person who can do calculus.

My calculus is rusty because I left univeristy 15 years ago - but its not entirely forgotten.
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MeGuaRen
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« Reply #26 on: January 05, 2008, 04:38:35 PM »

I have 6 weight in special so let's see what happens
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jessiedog
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« Reply #27 on: January 05, 2008, 04:48:10 PM »

im not even in college, or as u say university.

but meg, there are many ways to get good results, dont forget that there are also bonuses
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MeGuaRen
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« Reply #28 on: January 05, 2008, 04:49:22 PM »

I'm a senior in hs and fresh out of calc 3. I'm a bit arrogant too.
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Amagnon
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« Reply #29 on: January 05, 2008, 04:49:57 PM »

Np - Im not trying to detract from your work.  I had to use an approximation because I couldnt resolve the formula exactly  .. but you obviously have resolved the equation .. so Im certainly not saying anything negative about what youve done.  Im extremely impressed - I couldnt resolve that equation exactly.

However - the approximation seems to yeild a better result, which is interesting - I think its probably a rounding issue.

I was hoping you would be able to tell me the exact values for the shield and comp combo's I have, because I dont know the exact answer  - but I think your able to calculate it.
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