IJJI
Unidentified Commander
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« on: December 11, 2007, 03:13:42 PM » |
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This is my first ship for 11,250,021,460(inc all the components) credits.
Fleet Power=166,768,311 Thanks to Wiley Space Cadet for testing it out to give me the Fleet Power
first here are the stats:
attack:2.039.722.273 defence:0 hit points:4.389.213.395 accuracy:93%(inc computers accuracy bonus) absorb power:67%(with 67% absorb power the hit points are virtually tripled) Note:the ship should have 0 space and 1850 energy left
ok now for the components!
computer: weight:8 accuracy:21% energy:349,533,499 price:3 credits amount you have to equip:5
shield: weight:8 absorb power:36% energy:559,248,366 price:3 credits amount you have to equip:7
weapon: weight:8 accuracy:55% attack:2060325528 energy:6,979,605,231 price:7 credits amount you have to equip:1
special: weight:8 hit points:4,389,213,395 energy:14,630,715,983 credits:1 amount you have to equip:1
power core: weight:68,181,836 energy:27,272,729,121 credits:3 amount you have to equip:1
ship: hull:68,181,948 _____________________________________________________________________________________________________________________________________ This is my second ship for 100,019,568(inc all the components) credits.
Fleet Power=? If anyone would like to test it and then send me the Fleet Power it would be greatly appreciated
first here are the stats:
attack:17.933.150 defence:0 hit points:45.429.667 accuracy:75%(inc computers accuracy bonus) absorb power:50%(with 50% absorb power the hit points are virtually dubled) Note:the ship should have 12 space and 2078 energy left
ok now for the components!
computer: weight:8 accuracy:14% energy:2,738,833 price:1 credits amount you have to equip:5
shield: weight:8 absorb power:29% energy:4,376,899 price:3 credits amount you have to equip:3
shield: weight:8 absorb power:25% energy:280,899 price:3 credits amount you have to equip:1
weapon: weight:8 accuracy:50% attack:18114293 energy:63,881,594 price:8 credits amount you have to equip:1
special: weight:8 hit points:45,429,667 energy:151,436,889 credits:3 amount you have to equip:1
power core: weight:606,079 energy:242,426,322 credits:5 amount you have to equip:1
ship: hull:606,179 _____________________________________________________________________________________________________________________________________
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basill
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« Reply #1 on: December 12, 2007, 01:51:39 AM » |
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The thing I notice first is how much your powercore costs it can be gotten down to the 3cred mark also
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FTP
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« Reply #2 on: December 12, 2007, 04:08:08 AM » |
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Equipping 7x the same shield is bad aswell. Use different shields.
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IJJI
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« Reply #3 on: December 12, 2007, 02:33:46 PM » |
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Well yea they can be good sometimes but in this case i wouldnt see how using different shields would make it cost less energy while keeping it at 67%,as for the power core i dont see whats the big deal in spending a extra phew hundred credits if you have billions,i guess it would make it somewhat more professional,il go change it and see what i can get to make it cost less,shields i still cant understand how to make it better using different % amounts in this case,if you could explain to me how it would then i would go and do it ok ive changed my 1.0 to 1.2(power core name,i overlooked the energy it generates on my 1.1)
BTW basill your right,it is 3 credits
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thezerg
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« Reply #4 on: December 12, 2007, 11:15:53 PM » |
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So, here i go. Its been awhile scince i critiqued a design 1) FTP is right, by using different shields, you get a lot more for the same en cost. The system i like is on the cota website in my sig 2) The second ships atk/hp ratio is a little low for my taste but really that's up to you 3)Thats pretty much it. I think they seem to be solid ships. With the shield/comp mod you should be in line with my stat levels
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basill
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« Reply #5 on: December 13, 2007, 12:37:01 AM » |
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If I remember correctly this will give you 64 abs (without commander or mothership mods) for a whole lot less energy.
Shield(x2):8w 69912899en 33%abs 3cr Shield(x2):8w 34960366en 32%abs 2cr Shield(x2):8w 17484099en 31%abs 3cr
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Cameron07
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« Reply #6 on: December 17, 2007, 02:20:13 AM » |
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yep.. but for a new designer it looks pretty good just some minor things to work on
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MeGuaRen
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« Reply #7 on: December 30, 2007, 01:26:04 AM » |
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On your First ship, considering the resources you've used to construct the offensive system of computers and weapon (namely 48 weight and 8727272726 Energy), I would suggest these offensive systems:
1 weapon of approximate weight 8, accuracy 55.26, and attack 2500916007.61
1 computer of approximate weight 9, and accuracy 19.62
about 10 computers of average approximate weight 9 and accuracy 16.14 which is to say about 8 or 9 accuracy-16 computers and 1 or 2 accuracy 17 computers all of weight 9
you will need to transfer 50 weight from your powercore to your computer system to do this while still using the same resources.
I haven't yet had the time to find defensive calculations so maybe I'll give you that later.
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MeGuaRen
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« Reply #8 on: December 30, 2007, 11:49:09 PM » |
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On your First ship, considering the resources you've used to construct the defensive system of shields and special (namely 64 weight and 18,545,454,545 Energy), I would suggest these defensive systems:
1 shield of approximate weight 8, and absorb 36.41
about 21 shields of average approximate weight 8 and absorb 31.946 which is to say about 1 or 2 absorb-31 shields and 19 or 20 absorb-32 shields
1 special of approximate weight 6, and 5,126,549,522 hitpoints
you will need to transfer 118 weight from your powercore to your shields-and-special system to do this while still using the same resources.
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thezerg
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« Reply #9 on: December 31, 2007, 02:06:20 PM » |
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21 shields!? After about 8 you dont even get half a percent of additional abs and you would get absolutly nothing from 10 and on. How are you getting these numbers?
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basill
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« Reply #10 on: December 31, 2007, 02:38:53 PM » |
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I never use more than 6 shields tops it wastes energy for your return.
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MeGuaRen
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« Reply #11 on: December 31, 2007, 02:51:46 PM » |
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21 shields!? After about 8 you dont even get half a percent of additional abs and you would get absolutly nothing from 10 and on. How are you getting these numbers?
I have optimization formulas. That is not quite how shield mixing works. Try my design. It is correct. about the 22 shields. Here. Let me redo the ship and get the stats using 1/3 of the resources for attack as he did.
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MeGuaRen
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« Reply #12 on: December 31, 2007, 04:40:38 PM » |
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The cost is the lowest it can be for each component; I didn't bother writing them. This design only comes <i>close</i> to my theoretical design due to rounding decimals, thus this design is probably tweak able. You will notice the improvements in stats. first here are the stats:
attack:2.467.916.377 defense:0 hit points:5.180.839.046 accuracy:90%(NO accuracy bonus) absorb power:67%(with 67% absorb power the hit points are virtually tripled) Note:the ship should have 0 space and 0 energy left
ok now for the components!
computer: weight:9 accuracy:20% energy:174.769.833 price:3 credits amount you have to equip:1
computer: weight:9 accuracy:17% energy:21.852.499 price:3 credits amount you have to equip:2
computer: weight:9 accuracy:16% energy:10.929.833 price:3 credits amount you have to equip:8
shield: weight:8 absorb power:36% energy:559.248.366 price:3 credits amount you have to equip:1
shield: weight:8 absorb power:32% energy:34.960.366 price:3 credits amount you have to equip:20
shield: weight:8 absorb power:31% energy:17.484.099 price:3 credits amount you have to equip:1
weapon: weight:8 accuracy:55% attack:2.492.844.825 energy:8.421.336.223 price:7 credits amount you have to equip:1
special: weight:6 hit points:5.180.839.046 energy:17.269.468.818 credits:1 amount you have to equip:1
power core: weight:68.181.659 energy:27.272.658.321 credits:3 amount you have to equip:1
ship: hull:68,181,948
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thezerg
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« Reply #13 on: December 31, 2007, 05:33:31 PM » |
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Well if you say it works i guess ill believe you but im just not understanding how to utilize 20 shields. I suppose that it is because i dont have the shield stack formula...
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basill
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« Reply #14 on: January 01, 2008, 02:12:05 AM » |
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I'm thinking about the price to buy that much more hull.
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