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Author Topic: Supership Help  (Read 25024 times)
zephyrblade
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« Reply #30 on: May 27, 2006, 03:04:07 AM »

i can tell you some other information on the clan page Chronos

i had no idea people made swarmers up in to 100k space atention
im only just now dabbling in them, i always lost me Cruisers and Deathstars to easily during raids.

Also
Im thinking about making a balance. A few hundred cruisers and thousands of swarmers. any input on this idead

UM, one of my better powerships has 26200+ space. 17
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« Reply #31 on: May 27, 2006, 01:44:11 PM »

Your powership only has 26.200 space? I would've thought that'd be a swarmer. :-\
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Seither
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« Reply #32 on: May 27, 2006, 01:52:52 PM »

powerships are a type of swarmer though Chronos. Superships are what you are thinking of, lol.
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Chronos
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« Reply #33 on: May 27, 2006, 02:04:06 PM »

Oh... I just woke up, work with me. ^_^"

My powership's 100 space. I got lazy and made it with 25 systems instead of 50 systems though. It's not that much of a cost difference for my nebs currently, so it's not worth my time as I am probably going to have to totaly revamp it anyways.
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Borg!
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« Reply #34 on: May 27, 2006, 07:38:06 PM »

guide to super ships from the borg

example one
weight
hull is 1000000
powercore   999000 all but 1000 energy (tip fost cost do weight x400 and always come up at 13.200
sheild 300 (3 shields using 100 energy ea)
computer 200 (2 shield 100 energy on ea)
special 400
weapon 100

energy dist
shield depends just get 60-70% abs on ships 10B+ and 40-60% on 10B or less
computer just get enough for the ammount of acu you dont want to spen on waepon i usualy do 2 20% to get 30% on the computer
special 70% of the remaining
weapon 30% of the remain

hers the design i made with this  tip
Attack     Defence     Hitpoints     Crew Level
   36382500          0          87150000          Rookie    
Attack accuracy    Absorb Power    SP Power    AP Power
   71 %            44%            00%            00%

and it costs 170m itake a little from its stats as i have a few command points in everything about 5-7% in all shown and 2% in def but that doesnt matter lol
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« Reply #35 on: May 27, 2006, 07:52:17 PM »

Actually, each component has as certain weight where it's no longer better the energy. You just set each component to that, and the rest of the weight goes to energy. I know those weights, of course. 16
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« Reply #36 on: May 27, 2006, 07:53:17 PM »

i know em too i just like that it looks better and 500 energy isnt much of a diference
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« Reply #37 on: May 27, 2006, 07:57:30 PM »

Ya, but you got to watch out, because it can make a difference.
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« Reply #38 on: May 27, 2006, 07:59:34 PM »

on a BB 500 energy is like 1m credits and that isnt much of a deal
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« Reply #39 on: June 01, 2006, 01:18:44 AM »

yes, but with somethings, such a small difference is a lot more credits.
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« Reply #40 on: June 02, 2006, 05:53:36 PM »

Is there any use of def in superships? Ie. in missions where there might be up to 10 fleets vs 1-2 superships?
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Alright... rip
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« Reply #41 on: June 02, 2006, 07:50:42 PM »

No.
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« Reply #42 on: June 06, 2006, 02:49:42 AM »

The only time defense really matters is when you will have more then 1 ship per fleet, as it means your enemies will have to go through all your ships combined defense before they can destroy 1 ship. Otherwise it is just a waste of credits.
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Peter Angelo
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« Reply #43 on: June 13, 2006, 01:05:21 PM »

Man, now I got to revamp all of my old designs 3.. not that they were horrible, but I'm certain I can wring more abs out of my shields now.
Thanks for the tips 12
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« Reply #44 on: June 13, 2006, 04:28:21 PM »

no problem.
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