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Author Topic: Supership Help  (Read 24897 times)
Peter Angelo
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« Reply #45 on: June 14, 2006, 03:47:04 AM »

guide to super ships from the borg

example one
weight
hull is 1000000
powercore   999000 all but 1000 energy (tip fost cost do weight x400 and always come up at 13.200
sheild 300 (3 shields using 100 energy ea)
computer 200 (2 shield 100 energy on ea)


Pardon me if I'm being crosseyed 2, but don't you mean weight not energy?  You addressed energy later in the post.
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Chronos
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« Reply #46 on: June 14, 2006, 02:46:01 PM »

I think he means all but a thousand hull goes to energy.
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ars68
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« Reply #47 on: June 15, 2006, 04:57:44 PM »

1000 hull?  isn't that to much???  lol, how much do I personally use aside from powercore?
 harhar I'm not telling  harhar
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Chronos
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« Reply #48 on: June 15, 2006, 05:50:42 PM »

I make sure my ship's stats fit together seamlessly. If my components need this much space, that's how much I leave out.
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charmuska
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« Reply #49 on: June 15, 2006, 07:03:51 PM »

Yea, first thing I do, figure out how many shields and computers I want, figure out how much space that will take, and add in the space for special and weapon.  Then I subtract that from my total size, and that's how much space goes to powercore.

On another note, defense is useful on a supership.  Since 50 hp = 1 defense for cost, and 1 defense = 10 hp (approximately...I've seen a lot of times where it blocks a lot less than 10 hp per defense...I have 1 bill hp worth of defense on one of my ships, but sometimes, a ship with about 1 bill of attack does 100 mill damage), if your ship is facing 5 or more fleets, it is worth it.  Otherwise, it is not.  If you have 1 and only 1 ship, look into some defense.  If you have 2, or 3 fleets, defense may not be worth it, and even then, only to the lead fleet.
I think also that defense doesn't count towards power, or perhaps just not as much.  Can anyone verify this as true or untrue?  What makes me think this, is that I made a ship with all hp.  Later, I gave it some defense, and the power went down.  If this is indeed how it works, a lot of defense may help ships survive better in missions by keeping the power low.
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« Reply #50 on: June 17, 2006, 10:21:26 PM »

well, I beleive in a way, yes, if I remember correctly, as far as attack, defense and HP goes, power is like attack/100+defense/100+HP/100 so in a way, no, HP and defense gives off exactly the same amount, or how much it is divided by 100.  however, keeping to the same cost, when you turn HP into defense, it is 50 HP to 1 defense, so say we are talking about 50000 HP.  50000 HP would 'cost' 500000 Credits, and give off 500 power.  however, 500000 credits worth of defense is only 1000, and since how power is calculated for defense is the same for HP, that would only give off 10 power.  see what I am saying?
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« Reply #51 on: June 20, 2006, 09:34:33 AM »

Aaaaaaaaaaaa...................... i can't understand anything ... you people are talking about some numbers ... but what this numbers meen ??? can someone post a simple plan of suppership ...
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« Reply #52 on: June 20, 2006, 09:51:31 AM »

guide to super ships from the borg

example one
weight
hull is 1000000
powercore   999000 all but 1000 energy (tip fost cost do weight x400 and always come up at 13.200
sheild 300 (3 shields using 100 energy ea)
computer 200 (2 shield 100 energy on ea)
special 400
weapon 100

energy dist
shield depends just get 60-70% abs on ships 10B+ and 40-60% on 10B or less
computer just get enough for the ammount of acu you dont want to spen on waepon i usualy do 2 20% to get 30% on the computer
special 70% of the remaining
weapon 30% of the remain

hers the design i made with this  tip
Attack     Defence     Hitpoints     Crew Level
   36382500          0          87150000          Rookie    
Attack accuracy    Absorb Power    SP Power    AP Power
   71 %            44%            00%            00%

and it costs 170m itake a little from its stats as i have a few command points in everything about 5-7% in all shown and 2% in def but that doesnt matter lol
can someone explain this to me ... haw to design my systems ... ARMOUR systems: Weight, Hitpoints ... or ... WEAPON systems: Weight, Energy Req, ACU Bonus, Attack ... i don't get it at all ... pleace : ( ...
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Seither
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« Reply #53 on: June 20, 2006, 06:54:02 PM »

Read the guide, it will help you.
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Rotod
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« Reply #54 on: June 22, 2006, 06:08:37 AM »

What need to be tne proportion between Attack and Hitpoints ... for a SupperShip ...
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Chronos
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« Reply #55 on: June 22, 2006, 02:49:14 PM »

Well, near even seems to be a good choice.
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Crazy Man
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« Reply #56 on: June 22, 2006, 08:08:38 PM »

Depends though. I spent 2/3 of my energy on HP, but that's cause the swarm bonus is scarier to us smaller people.

where do i find out about the swarm bonus?
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idonahu
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« Reply #57 on: July 22, 2006, 06:27:22 PM »

Thats a Really good question and I think Its one of parity.

I really dont know the answer as I started two days ago and all the communications on the forum about, well, formulas, and asking for formulas and stuff; they just don't communicate well with a right brainer.

My personal opinion though, is, multiple fleets are great!

I just wish I could afford some lol.

A mixed fleet would let you send out a scout ship, and match your following fleet according to what you see. Off the charts att or def or hp means larger hulls so you know they are smaller. You can kinda figure it out.

And then look at total rating vs number of ships vs zeroes around them.
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Gunfighter Frank
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« Reply #58 on: July 27, 2006, 03:56:12 PM »

well I design ships and refit ships all the time.  I just figure out how much I want to spend and then go from there.  I have hundreds of designs of each system I can pull from to fit my needs.  and I just use what I have on hand or do a complete refit.  larger ships for the most part use 99%+ hull space to power core
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« Reply #59 on: July 07, 2007, 11:43:35 PM »

Note this is just a starting point

This ship design will give you a 3/2 hp/atk ratio by energy after comps and shields

hull:decide hull size

core:hull w subtract 104 = core w (for 6 comps subtract 122w)
         core w multiplied by 400 minus 5279 = en
         (w * 400) - 5297 = en
         if it doesn't have a single digit price change the number that is second     

         from right to dial it in

install comps and shields
         Shield(x2):8w 69912899en 33%abs 3cr
         Shield(x2):8w 34960366en 32%abs 2cr
         Shield(x2):8w 17484099en 31%abs 3cr
         Comp(x4):9w 5468499en 15%acu 3cr
         
weapon:take remaining en divide by 5 multiply by 2 = weapon en
          make 55acu divide weapon en by 2 = first attack view weapon
          take cost divide by 10 subtract first attack = final attack
             
           w 10
           acu 55%
           (ren / 5) * 2 = weapon en
           weapon en / 2 = first attack             
           view weapon
           (cost / 10) - first attack = final attack
           add weapon to ship before next step

special:take remaining en multiply by .3 subtract 1199 = hp

              w 10
              (ren * .3) - 1199 = hp
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