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Author Topic: Asteroid/Planetary bases using Earth 2160 Map editor  (Read 4270 times)
AFB
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« on: August 09, 2007, 11:42:23 AM »

Since I was making maps for the game, I thought I could make a few pictures for the game with it  15 .I personally think it's a way more efficient way to create Bases on the surface, as it allows you to edit the area and position the buildings, instead of drawing them.

1) Asteroid Base.


2) Mountain mining facility.


3) Lava extraction facility (Daytime + night time.)



P.S. Excuse the Border writing, I did the pictures out of the editor, I didn't have time to take them from the game.
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Satan
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« Reply #1 on: August 09, 2007, 06:41:21 PM »

sweet...i should try teh same thing with unreal ed... tehres tons of seless meshes in there.....
I think something like 3dmax would be more preferable for building photolike landscapes and stuff, and then you could just add it into another editor and place particle efefcts where nedded, bit of photoshop just to fix any loose ends...and walla!

PS: anybody know where you can find serial numbers?
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AFB
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« Reply #2 on: August 09, 2007, 06:47:08 PM »

I wish I could use the FPS game editor, but it's 2 complicated  3 3 3. confused
A well, if I had Supreme commander, I would have made a much bigger base  laugh.
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Lammalord
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« Reply #3 on: August 09, 2007, 07:22:51 PM »

i have that game!
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Satan
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« Reply #4 on: August 09, 2007, 09:29:52 PM »

lol its not too compl9iacted once youve learned it, which isnt rewally that hard(took me about 3 days, i can do everything except scripting, which realyn only lets you do things like write your own AIs and such....)
Hahaha it can be slow but you can do anything...
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