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Author Topic: Attack signatures  (Read 3290 times)
SirEmi
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« on: May 30, 2007, 01:37:26 AM »

13 I found a sollution to the SO WARS attack signatures to make it more fair and PvP 1 on 1.

- The signature will be just as the name implies, an incomplete trace, a remnant of a warp signature, so your combat computer is not able to pinpoint the exact system the target is in, however by adjusting to the warp signature you are able to jump into the warp in point of the signature, therefore right over your target.

So you can't send your friends to soften your target before you strike now 1 At least not until you jump in first...
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Asria
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« Reply #1 on: May 30, 2007, 09:16:34 AM »

Excellent! ^^
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Lammalord
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« Reply #2 on: May 30, 2007, 06:15:51 PM »

that wouldnt slow softing them up.. i would of jumped their to attack him in the first place, whats the difference in jumping before and after he is attacked by a friend? chances he warped away?
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SirEmi
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« Reply #3 on: May 30, 2007, 06:33:19 PM »

yes, chances are you're gonna have a ride across the Galaxy and back to take the counter 1
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Lammalord
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« Reply #4 on: May 30, 2007, 08:14:18 PM »

good point, so the counters still last tell you do damage? you just now have a chance of them warping away when you try to make the intinal counter right?
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SirEmi
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« Reply #5 on: May 30, 2007, 10:59:57 PM »

yeah, they stay they warp they stay they warp again  laugh fun times 1
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Lammalord
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« Reply #6 on: May 31, 2007, 12:39:27 AM »

so then i can still hurt someone really bad.. but it would just cost a ton of turns.. mmm
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