The last three days I've been very busy with the galaxy structures combat. It's a whole new area of combat, with fighters / missiles and station weapons, and it's finally complete now.
I am now writing a new guide page dedicated to the galaxy structures and galaxy combat. I will post the link later today.
A few tips and tricks on how galaxy combat works:
- When you attack a structure, the space station will enter combat. It will grant the fleets in orbit the bonuses selected in the station maintenance area.
- You can scan a structure prior to an attack, if you have the Subspace Scanner technology. The basic chance to discover any info is 10%, modified by each tech level with +5%, and also modified by the enemy cloaking tech by -5%. Scanning takes 10 turns.
- Station combat: the station has weapons, missiles and fighters. The station will fire all available arsenal in the begining of the battle. Depending on how many fleets you attack with, the station will use it's attack on other fleets too. For example, if you attack with 2 fleets of 10 bil HP each, the station will attack the fleets until it exhausts it's attack, in this case if it has a 15 bil attack, it will go for first fleet and do 10 bil damage, then second fleet for the remaining attack. The attacked fleets can not retaliate.
After weapons, if the station has missiles, it will fire them. It will use missiles depending on how much damage the missiles did, so if it has 50 bil missiles with 3 attack each missile, if the missiles did 30 bil damage, then the station used 10 bil missiles. The attacked fleets can not retaliate.
Fighters: Last station resort, they attack for their tech damage, do their damage, but the attacked fleets can retaliate and destroy some of them.
Note: Increasing the tech level will make the fighters and missiles more powerfull.
- Emergency warps, looting, spilled minerals into space. After the station attacks the fleets, normal galaxy fleet combat commences. The attacking fleets go for the defender fleets. When there are no more defender fleets, the attacking fleets will go for the station. If the galaxy fleets have 10 or more fleets, it is possible the station would not be attacked, but a second attack will get to it.
When the station structural integrity is failing, it will try to escape via the emergency warp bubble... provided it has a module installed for this purpose, it will activate it now. The module is destroyed in the process. If it doesn't have the special module, it will be destroyed.
Stations / structures in warp bubble can be redeployed via the system building room, they show up under Undeployed structures. You can deploy them just like building them, however they have all the modules / resources on them. Of course normal building conditions apply, no reavers, or other commander fleets.
After the station is out of the way, the attacking fleets will proceed to loot the mining facility, if there is one. They will capture 10% of the minerals in the cargo holds, and an engineer specialist will transfer 100% of the credits in the facility to the attacking mothership.
70% of the minerals in the cargohold will be spilled into the system space, producing more asteroids.
Note: The way the combat is setup to be more realistic, it is is possible to attack your own structures / fleets. Also, if you find an undefended station and place system fleets of your own then try to attack it, the fleets you placed in system patrol will trun against you and aid the enemy. It has something to do with the sovereign of the system, the station will capture them and trun them on you
I have also noticed some systems contain 2 stations, the second station and mining facility will be placed in warp to be redeployed by the owner, as having 2 stations in a single system makes it confusing when trying to attack them, you could attack one or the other, so we're keeping one station / mining facility per system. Those commanders that will have the structures placed in warp will receive a message with intructions on how to redeploy it from the system building menu. The structures will be intact, all modules / weapons / resources installed.
Guide page with this info and more is in progress, more info on cloaks and stuff...
God Speed commanders!