FTP
First Sergeant
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« Reply #30 on: April 13, 2006, 01:31:22 PM » |
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You can just hit them and they will have a counter on you but they'll have to pay truce money to attack you.
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zyggy
Private First Class
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« Reply #31 on: April 13, 2006, 02:44:11 PM » |
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so, in theory, 1 alliance could use bounties to hit just 1 other alliance it is truced with, without breaking the truce, but in effect, have declared war. while the "victim" alliance has to pay to counter? i suppose thats 1 way to take care of a "rogue alliance".
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ONE OF THESE DAYS, I'M GOING TO CUT YOU INTO LITTLE PIECES!!!!
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Seither
Lord of the Post Count
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A True Hero is made of: Power, Wisdom, and Courage
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« Reply #32 on: April 13, 2006, 03:52:53 PM » |
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Gunfighter, you have a maximum reward and minimum reward in the box at the top of the bounty list, if their bounty isn't withen this range, you need to either raise or lower your bounty to hit them. FTP, you cannot get off the list, only lower or raise your bounty. And yes, positive rep does give you bounty apparently.
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ars68
Master Sergeant
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Viva la C&C
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« Reply #33 on: April 13, 2006, 07:34:18 PM » |
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1: why would hurting the bad guys badly make you a worse person? it is like superman finally beating up every scheme Luther puts out and exposes him to the whole world... and the police arrest SUPERMAN. (or insert any hero into superman place and villian into luther's place if unfamiliar with them)
2: I thought this was going to be a way to pay people to hurt others, not a constant sword hanging over everyone to hit people even after they go into neb.
3: (going off of what I think is going on) if you have to be withing a certain range of other people's rep, why don't make it the negative of the person's rep. this will mean:
"good guy" with 2000 rep can't do bounty on "good guy" with 2100 rep "bad guy" with -2000 rep can't do bounty on "bad guy with -2100 rep "good guy" with 2000 rep CAN do bounty on "bad guy" with -2100 rep
either this, or make it absolute value of the number, so that in this case everyone in example could attack everyone else in that list (if 2000 rep, you attack range maybe 1500~2500, -1500~-2500)
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control the present, seize the future. seize the future, conquer the past. conquer the past, control the present. that and cookies. lots and lots of cookies
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zyggy
Private First Class
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« Reply #34 on: April 13, 2006, 07:45:47 PM » |
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it works on bounty amount, if so&so has a 1000 bounty & ur min is 50 & ur max is 2000, u can hit him. rep has no play in being able to attack.
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ONE OF THESE DAYS, I'M GOING TO CUT YOU INTO LITTLE PIECES!!!!
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Seither
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A True Hero is made of: Power, Wisdom, and Courage
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« Reply #35 on: April 13, 2006, 10:27:59 PM » |
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Sir Emi, why did I lose around 200 rep when gunfigter attacked me through a bounty and won? Here are my logs from when I logged in way early this morning, till when I logged in just a bit ago. When I logged out, my bounty was close to 300, now it is at 60.
These are from most recent to oldest.
Type Details Date/Time Credits Action Credits Remaining Resupply Fleet -121.696.400 121.401.888 2006-04-15 02:19:23 Credits Action Credits Remaining BioFarm Trade +145.594.260 243.098.288 2006-04-15 02:19:02 Segments Action Segments Remaining Extend +4 77.692 2006-04-15 02:19:02 Stash Action Stash Remaining Stash Withdraw -97.504.028 0 2006-04-15 02:18:12 Credits Action Credits Remaining Stash Withdraw +97.504.028 97.504.028 2006-04-15 02:18:12 Access Login successful. Access granted. 2006-04-15 02:14:53 Bounty Hunter Commander Power Lost Remaining Gunfighter_Frank(#1693) 104.223.000 241.294.307 2006-04-14 22:46:18 Stash Action Stash Remaining Stash Depozit +63.658.400 65.291.186 2006-04-14 19:49:36 Credits Action Credits Remaining Stash Depozit -63.658.400 0 2006-04-14 19:49:36 Credits Action Credits Remaining BioFarm Trade +56.234.820 63.658.400 2006-04-14 19:49:20 Type Details Date/Time Credits Action Credits Remaining BioFarm Trade +56.234.820 63.658.400 2006-04-14 19:49:20 Segments Action Segments Remaining Extend +1 77.688 2006-04-14 19:49:20 Credits Action Credits Remaining BioFarm Trade +2.311.020 7.423.580 2006-04-14 19:49:08 Credits Action Credits Remaining Resupply Fleet -361.282.413 5.112.560 2006-04-14 19:48:49 Credits Action Credits Remaining Resupply Fleet -517.440.031 366.394.973 2006-04-14 19:48:38 Credits Action Credits Remaining Vote Bonus +9.000.000 883.835.004 2006-04-14 19:48:24 Segments Action Segments Remaining Vote Bonus +250 77.687 2006-04-14 19:48:24 Segments Action Segments Remaining Vote Bonus +250 77.437 2006-04-14 19:48:24 Credits Action Credits Remaining Vote Bonus +9.000.000 874.835.004 2006-04-14 19:48:23 Credits Action Credits Remaining Vote Bonus +6.000.000 865.835.004 2006-04-14 19:48:23 Type Details Date/Time Credits Action Credits Remaining BioFarm Trade +615.228.840 859.835.004 2006-04-14 19:48:09 Segments Action Segments Remaining Extend +13 77.187 2006-04-14 19:48:09 Credits Action Credits Remaining BioFarm Trade +3.826.050 244.606.164 2006-04-14 19:48:00 Credits Action Credits Remaining BioFarm Trade +3.776.450 240.780.114 2006-04-14 19:47:48 Credits Action Credits Remaining BioFarm Trade +3.776.450 237.003.664 2006-04-14 19:47:31 Segments Action Segments Remaining Mission Reward +310 77.174 2006-04-14 19:47:31 Credits Action Credits Remaining BioFarm Trade +3.776.450 233.227.214 2006-04-14 19:47:15 Credits Action Credits Remaining Mission Insurance +78.321.794 229.450.764 2006-04-14 19:47:15 Credits Action Credits Remaining Mission Reward +31.457.781 151.128.970 2006-04-14 19:47:15 Credits Action Credits Remaining BioFarm Trade +3.776.450 119.671.189 2006-04-14 19:44:40 Type Details Date/Time Credits Action Credits Remaining Resupply Fleet -121.696.400 115.894.739 2006-04-14 19:43:21 Credits Action Credits Remaining Resupply Fleet -517.440.031 237.591.139 2006-04-14 19:29:57 Stash Action Stash Remaining Stash Withdraw -47.864.900 0 2006-04-14 19:29:19 Credits Action Credits Remaining Stash Withdraw +47.864.900 755.031.170 2006-04-14 19:29:19 Access Login successful. Access granted. 2006-04-14 19:28:52 Credits Action Credits Remaining Design Royalty +10.560.001 707.166.270 2006-04-14 14:21:43 Credits Action Credits Remaining Design Royalty +10.560.001 696.606.269 2006-04-14 12:26:02 Credits Action Credits Remaining Design Royalty +10.560.001 686.046.268 2006-04-14 12:26:01 Credits Action Credits Remaining BioFarm Trade +3.776.450 675.486.267 2006-04-14 10:07:07 Credits Action Credits Remaining Mission Reward +28.310.350 671.709.817 2006-04-14 10:07:07
this is actually a bit before I logged on this morning too, but what did I do there that caused my rep to drop so severely, other then Gunfighter's attack?
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FTP
First Sergeant
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« Reply #36 on: April 14, 2006, 05:23:03 AM » |
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You can just wack a person till he's zeroed if youre with youre alliance Everyone attacks him till he has to few fleets :S
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Seither
Lord of the Post Count
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A True Hero is made of: Power, Wisdom, and Courage
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« Reply #37 on: April 14, 2006, 11:27:37 AM » |
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And guys, counters are SUPPOSE to go through truces, so if they are telling you that you need to pay to counter, we'd better let Sir Emi know, because that is wrong.
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ronald
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« Reply #38 on: April 15, 2006, 06:20:00 AM » |
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I think I'm starting to understand the bounty system. Everytime you loose a ship (without insurance) you will get negative reputation. So if you loose a ship in a normal battle or mission then your reputation will decrease. And I can tell you it goes fast. I lost 1 90.000.000.000 credit ship on a mission and I lost over 2000 reputation. Also for every mission you do, you get +7 reputation and the bounty on your head will lower by 7000000 credits. What I don't understand is, why do I get negative reputation from loosing a ship. Am I a bad guy because I loose some ships. It's not like that is crime. I can understand attacking other people gets you negative reputation but loosing ships, that's just crazy. There is nothing wrong with that.
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ronald
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« Reply #39 on: April 15, 2006, 06:23:10 AM » |
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Also, somebody needs to add this information to the guide, so everyone will know how the bounty system works.
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Lightseeker_Eu
Lance Corporal
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« Reply #40 on: April 15, 2006, 08:06:20 AM » |
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To lose thousands of reputation points just because u lost some ships in a mision is simply ludicrous
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Charlemagne
Staff Sergeant
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« Reply #41 on: April 15, 2006, 08:33:32 AM » |
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I agree with Lightseeker. Also, nice use of the word ludicris Lightseeker.
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In this picture there are 40 people. None of them can be seen. In this film we hope to show you how not to be seen.
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Lammalord
First Sergeant
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Lamma.
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« Reply #42 on: April 15, 2006, 04:22:38 PM » |
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i think its a little to much.. first of all loseing 1500-2500 rep for loseing 1 ship
and the loss for loseing a mission
-2164 -2157 -2330
that was my last 3 missions if you look at that i won one and got +7 rep (fairlly normal) but then i lost one and lost -173 rep.. at that rate it would take me about 25 missions to make up the rep that i lost for 1 mission... its a little to much and supposeing that emi also rised the missions to cost 15 turns instead of 5 tunrs it makes it 3x worst... in that case you get 96 missions a day (ruins the freedom in this game) and if i were to do 96 missions and lose 4 missions i would come out with a -rep.. noone can possible beat 96 missions in a row without loseing unless they have 10 fleets of really big ships (but then that would = way more losses)
for one i think that emi should keep the missions at 5 turns per mission and for two i think emi should lower the amount of loss for loseing a mission or a ship in a mission its just to much
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SirEmi
Administrator
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« Reply #43 on: April 15, 2006, 06:21:42 PM » |
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I twicked the rep a little, it should be working fine now, you can't lose more than 75 rep per mission if you fain, and gain max 15 Also gain in encounters should be better, and on bounty.
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FTP
First Sergeant
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« Reply #44 on: April 15, 2006, 06:27:47 PM » |
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And can you plz do sumthign about those blodoy 15 turns thats way to much :O
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