Lamma, you totally bent my words out of proportion:
I said we needed higher turns per mission, and I agreed with someone who said to raise the respawn rate and amount that that was needed too, but they wanted it set back to 5 turns, which isn't a good idea, because then we're back to square one. All we need is to get all the major updates in, and then end the round so that everyone can have a freash start and not have any huge changes until the end of the round.
I think no less then 10 turns per, though I'm fine with 15. But the respawn rate, in both the galaxy and in the missions and ranks need to be faster and more, too many players now, and not enough of those to go around. Also, mining needs to be choosable wither you use credits or turns, like training your commander. Makes it more balanced.