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Author Topic: Project "The Second Genesis"  (Read 12656 times)
SirEmi
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« on: February 07, 2007, 12:59:04 AM »

By mining the remaining asteroid fields after the destruction of the Galaxy, the surviving mothership commanders are gathering in rich asteroid systems in order to fortify themselfs against the many threats out there...
More and more commanders join together in an effort to protect themselfs against the raiding forces of Reavers and pirates. They build Space Stations to gain control of the richest systems, and Mining Posts to extract the asteroids needed for a Project that will ultimately lead to the discovery of the ultimate thechnology, the creation of artifficial celestial bodies with a solid core and controlled evironements, something that was long forgot about, and remaining only in ancient recordings.... planets.

Their hope and dream, to build the ultimate defence system by upgrading the Space Stations to a level never before achieved, combined with a supporting fleet, that will protect the place they will ultimately call home...

The Second Genesis, the Expansion for Space Odyssey
« Last Edit: February 07, 2007, 11:30:40 AM by SirEmi » Report to moderator   Logged

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« Reply #1 on: February 07, 2007, 01:16:57 AM »

Yeah, now this is what it's all about. cool



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« Reply #2 on: February 07, 2007, 02:33:41 AM »

is that why you made that ships and defense thing on the test server last round? i think at least cause i can see where your going with it you im right
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« Reply #3 on: February 07, 2007, 11:44:39 AM »

Yes, the idea is to make some interesting conquering in the Galaxy, with the systems with the most resources as primary targets for alliances, where they will fortify and build an operations base, defended by all alliance members. The Space Station, the primary defence of the system, will be the first stage in the developement of the solar system where it will be placed on.

The Project will relay on research in order to advance and aquire different technology that will make the structures of every commander unique in their attributes, depending on their particullar speciality in the different research fields...
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« Reply #4 on: February 07, 2007, 11:08:33 PM »

o and maybe the alliances members could like teleport back to there alliance system? at a cost or 2 % of segs or something and also you could like farm encounters?

just ideas that would make it cooler
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« Reply #5 on: February 13, 2007, 03:35:12 PM »

There need to be a way that an alliance can protect itself that the nr 1 doesnt just destroy all bases, as no player can defend against his superior ships.
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« Reply #6 on: February 14, 2007, 02:12:47 AM »

for the base upgrade things i think in stead of credits turns and cp it could be galaxy item, that way it puts mining into use and cp and turns are kinda valuable to spend like 300 on 1 upgrade/ lvl
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« Reply #7 on: February 14, 2007, 10:03:28 AM »

ya that is much to expensive for nothing but a defensles station that any one could knock out and it cost way too much for no benifit.  heck now most of my guys could just keep wacking the stations as they were put up. and that is not good in any way. and with the cost of building one of these things it could be better spent on just upgrading ships. since there is no benifit to them.  if this is going to be an alliance thing we need a way for the alliance to gain credits, cps, and mine items since all these things are required for this tech.  Maybe a way for the leader to tax his people to get the stuff to build these upgrades and stations and the like, thus making alliance activitiy and numbers a real factor unlike it is now.
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« Reply #8 on: February 14, 2007, 06:28:22 PM »

i'll make sure to play a lot more when this comes out
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« Reply #9 on: February 14, 2007, 11:02:36 PM »

As you can see a research tech will take some CP / Turns / Credits, however this is taken once to gain this tech.
The fact that it takes more resources is not important, they are calculated in a way that will make them available as you progress, as they only need to be gathered once, and will get you an advantage over the other commanders once you have them.

When you have the tech to build the space station, and also gather all the minerals to build it, you also need help from the alliance members to defend it, as alliance fleets stationed in the system will defend the space spation.

You may ask what is the profit in building them?

Well, the colonization of the system is as an investment, with the space station as the guard, and the other structures as profit makers. For example, the second structure you would want to build after the system is secure is the mining post.
This will enable automatic harvesting of asteroids in the system, whitout the need to use turns as you had to build the first space station. However, here is another interesting thing, there are different degrees of profitability for each system, for example a system will have 5 belts of the best asteroids, that is the system you would want to find out, because the mining post will extract a fixed number of resources from EVERY belt in the system, and as you know some are way better then others. Then comes the replication and energy / matter theory, that will bascally enable you to transform resources from one to the other depending on your tech levels and the resources and eventually credits, a complicated but very interesting process  1

So after you get resources from the mining post, this will then be used to build and upgrade the modules for all your structure and mothership needs, making your ascension dependant only on your number of active mining posts and the profitability of the systems they are in.

It's a lot of work, but it will make for some VERY interesting combat for the rich systems...

P.S.: Of course you know that there are infinite tech levels to get better, so there is always room for improvement to get the upper hand on the others laugh witch is very very nice

« Last Edit: February 14, 2007, 11:13:41 PM by SirEmi » Report to moderator   Logged

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« Reply #10 on: February 15, 2007, 12:52:50 AM »

well let me see top dog gets a station starts building.  now little dog gets station, top dog imeditly kills little dogs station. easy little dog got no chance. and since this does not help the whole of the alliance why do all the alliance have to or want to protect it, since they all have to build a station and stuff?  it should be a whole alliance thing so an alliance can pool thier rescouces to get this stuff going and the whole of the alliance should benifit from it accoding to thier contribution.  and you have stated that each member follows a differnt tree of research how does this help the individual members since all memberd dont reap the benifit of the work of the whole?
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« Reply #11 on: February 15, 2007, 01:13:29 AM »

I can see your point, but it will be ballanced so big top dog will get a headake trying to find little dogs station, be it time / effort e.g. system lockdown by galaxy fleets not letting you enter the system until you attack and take them out, so you have no way of knowing if the system has a station in it, unless top dog uses his precious turns and fleets to scout / kill all the Galaxy systems  laugh

There are other technologies that will be introduced that can further ballance this, like scanner & cloaking (hide fleets and structures from alts with lower tech skills), warp scrambling arrays, etc.
« Last Edit: February 15, 2007, 01:19:42 AM by SirEmi » Report to moderator   Logged

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« Reply #12 on: February 15, 2007, 02:50:38 AM »

you have said that alliances will build these things and defend them as a team. you have said that each alliance member can research a different tree to benifit the whole of the stations planets ect.  how is this to work to help the alliance as a whole?
From what I have seen each member has to build thier own station and install all thier own items. so how can an alliance build diffent tech trees and still have it benifit the alliance as a whole since each tech can only help thier own satiliet.  since alliance members are suppose to be able to contribute to the defense how can they since thier own techs cant be used by all memebers of the alliance.  So please explain to me how the alliance membership can contribute to said items.  I was under the impression that these stations would benifit the whole of the alliance.  I do not see this as of yet
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« Reply #13 on: February 15, 2007, 03:03:01 AM »

The research is done by each commander, however alliance fleets can secure a system, each member drops fleets in there that have to be destroyed in order to penetrate that system defence and reach the base. So then someone who wants to destroy the structures in the system needs to fight all the alliance fleets supported by the space station fleet bonus...

In this way, each member can have his own space stations, but they can also help eachother with fleets stationed in their systems... so it's a mix of solo and teamplay...

Dont know if anybody tried this yet, but several alliance members can drop fleets at a system and the alliance fleets will act as a whole to an enemy trying to clear that system...
« Last Edit: February 15, 2007, 03:05:31 AM by SirEmi » Report to moderator   Logged

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« Reply #14 on: February 15, 2007, 03:11:45 AM »

so let me get this straight every allied fleet in the system gains all the bonuses from each station that has been placed in that systems by all the members.  Is this correct?  then every station gains all the benifits from every other station in that system.  is that what you are saying?  but by leaving fleets a person weakens thier ability to do missions and encounters. thus weaking an alliance with a station.  Unless said station is producing cargo items to be sold to the choam that dont by much of anything to begin with.
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