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Author Topic: Bounty system  (Read 3026 times)
SirEmi
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« on: April 09, 2006, 07:25:51 AM »

Bounty placed based on reputation points
Reputation (your actions)

- Bad reputation will lower defence skills, and increase destructive power (dark side) and get bounty on him
- Good reputation will increase defence powers and lower attack power
- Reputation can also be bought, for merchants

Decreases rep:
- Negative rating given by other commanders (1 neg rating per day allowed)
- Multi-attack on same commander in the last 24 hours
- Attacking online peps whitout counter
- Attacking 0 ships commanders
- Mission fail rate
- Multi accounts

Increases rep:
- Positive rating given by other commanders (1 poz rating per day allowed)
- Alliance leader and member count
- Alliance vote support
- Attacks per day are mostly counters
- Mission success rate

System description
- Bounty list, with rep points and current bounty amount.
- Amount to be paid will be determined by fleet power of the rogue commander
   e.g: 100 mil cr bounty will require rogue to have 10 mil fleet power, if rogue has 1 mil fleet pow, bounty mission description will indicate 10 mil cr bounty, and require 800.000 - 1.350.000 fleet power. If rogue has 15 mil fleet power, mercenary can take 0.8*15 mil -> 1.35*15 mil fleet power
   
- Will only be awarded if 30% of the rogue commander fleets have been destroyed, and you didn't lose more fleet power.
- Bounty mission will be taken from bounty list. You will see how much fleet power you need to take the bounty, and reward, from the bounty description.
- Anyone can complete bounty contract, if the fleet power sent matches the criteria and insures a fair fight. Basically, top players can be cops 1

- Attack notification will be Bounty Hunter Attack!

- You need to be a legitimate bounty hunter before you can collect huge amounts. Bounty hunter rank depends on rep and commander level.
bounty hunter rank influences how much reward you can cash in.
« Last Edit: April 10, 2006, 03:29:50 PM by SirEmi » Report to moderator   Logged

SirEmi
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« Reply #1 on: April 12, 2006, 07:15:46 PM »

Completed, improvements will be updated here  12
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