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Author Topic: Board info and major projects  (Read 16177 times)
SirEmi
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« on: April 09, 2006, 06:35:44 AM »

Hello, everyone, this board was created to make our work transparent, and enable all commanders to see what projects and ideas we are considering to be added. They are ordered by their importance factor.

Any replies / suggestions should be posted in the suggestions area, and we will take them from there and set them up here

List of projects follows by priority:

Interface Updates
PvP Salvage
Project Rebirth - Planets

Bounty system ( bounty based on reputation, commander rating and manual bounty placement )
Commanders Gang ( a couple of online commanders join forces to battle a stronger enemy / bounty / contract / encounter. Reward is devided by the fleet cost ratio each commander contributed. Gang chat screen / feet selection / leader commands the battle )
Council Members ( 20 commanders will be appointed in the Council, acourding to their reputation. They will make motions, vote on them, and change certain aspects of the game )


« Last Edit: February 26, 2008, 01:26:00 PM by SirEmi » Report to moderator   Logged

Charlemagne
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« Reply #1 on: April 09, 2006, 09:01:40 AM »

Awesome! The technology tree idea sounds great.
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« Reply #2 on: April 09, 2006, 05:54:21 PM »

Sounds great, but I've got a question with the bounty system. Does the rep bonuses or penalties only apply when you do a bounty mission or are attacked through a bounty mission, or does it apply everywhere else in th game as well?
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« Reply #3 on: April 10, 2006, 08:45:34 AM »

hehe, everywhere, all good actions are repayed in good rep. while bad ones will get you ng rep and bounty on your head, that will attract bounty hunters. This is going to be fun lol... I'm testing it now  19
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« Reply #4 on: April 11, 2006, 07:56:52 AM »

woot ^^ bring it on  12

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« Reply #5 on: April 11, 2006, 01:21:13 PM »

Ok, then having a good rep can screw you over as well (unless I'm misunderstanding your description) since your attack gets lowered. Sure having higher defence is great, but I'd rather leave my ships how they were, rather then up the defence and lower the attack. Correct me if I'm wrong here Sir Emi.
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« Reply #6 on: April 12, 2006, 04:31:35 PM »

hmmm...  maybe you could instead have it where "good" guys have bonus to defense, and "bad" guys bonus to attack, and have both have bonus to HP (please please please  :13: )  with no penalty.  then that will mean you will actually be penalized somewhat for not taking sides, as you will have neither bonus to attack or HP. (wondering if maybe this would be better to make new thread in suggestions)
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« Reply #7 on: April 12, 2006, 05:58:01 PM »

yes , having bonus to either attack or HP is better than having bonus attack and HP penaly or viceversa.
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« Reply #8 on: April 13, 2006, 12:15:03 PM »

Yay!!!  a tech tree, from the dust of round two , the tree sprouts
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« Reply #9 on: April 13, 2006, 03:54:19 PM »

yea, I like the idea of just a bonus, rather then a bonus and penalty, because that could seriously mess the ships you make up, and having a 0 rep is Ni impossible.
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« Reply #10 on: April 13, 2006, 06:35:09 PM »

i think the bonty system is out of order:

fat monkey13 has rank 157, and he has a boutny on his head 3

palad has rank 100, he has bounty

rivaris, rank 50, bounty


all good and high ranks, and still bounty on their heads... something is definately wrong here
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« Reply #11 on: April 13, 2006, 10:52:04 PM »

I know, we know, Sir Emi might know, but we've heard nothing about it, so who knows what is going on. Just wait for all the bugs to be fixed before saying it's good or bad, lol.
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« Reply #12 on: April 14, 2006, 07:15:15 AM »

Emi, any idea how long it will be before the Council update is ready?
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« Reply #13 on: April 14, 2006, 11:36:42 AM »

I'd say around two weeks, but that's just a guess.
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« Reply #14 on: April 14, 2006, 02:23:15 PM »

i didn't sya it is good nor bad, i just said it wasn't right... unless you think without any sane 16
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