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Author Topic: Battle report improvements and enemy fleets  (Read 7441 times)
SirEmi
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« on: January 22, 2007, 03:31:48 PM »

From the feedback I have received I was able to do a couple of improvements:

- Decreased chance of 1 fleet spawn in missions / encounters from 1 out of 10 to 1 out of 30. This should reduce probability of single fleet spawn by 3 times and increase survivability of your fleets.
- Added the fleet power of the enemy in battle report in mission / enounter and your fleet loss % and enemy, as well as the primary objective, usually the destruction of x% fleet power
- Galaxy contracts in current quadrant only show up to your max encryption level

God Speed!
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Lammalord
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« Reply #1 on: January 22, 2007, 05:43:57 PM »

You lost 0/35,273,202 fleet power (0%), while the enemy lost 13,114,932/16,468,692 fleet power (80%)

Primary Objective: Destroy 31% of the enemy while losing less percent of the armada then the enemy.


thats SOO cool!! great update 13

oh, and i think you should use dots not coma's, so you match up with the rest of the game.. + dots just make it seem more well spacelike 1


4,345,400/8,768,617 fleet power (50%)

Primary Objective: Destroy 50% of the enemy while losing less percent of the armada then the enemy.

Your attack failed and achieved nothing.
You inflicted insufficient damage on Unidentified Fleet(#).


humm mabey you should make it say eaither "more than 50%" or change it to be 50% more..
« Last Edit: January 22, 2007, 06:03:29 PM by Lammalord » Report to moderator   Logged



SirEmi
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« Reply #2 on: January 22, 2007, 06:43:05 PM »

yeah it seems it's actually > not >= as I tought, I will fix that to more or equal in the next update...
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TheMerchant
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« Reply #3 on: January 22, 2007, 09:59:56 PM »

great update one of my favorites now 1

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« Reply #4 on: January 22, 2007, 10:04:29 PM »

very very nice emi, this update ownzors  1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 rockon rockon rockon rockon rockon rockon rockon rockon rockon rockon rockon rockon spam spam spam spam spam spam spam spam spam
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Kyle!! (#8446) - main
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« Reply #5 on: January 22, 2007, 10:29:13 PM »

well i still hav the prob that i cant do missions at all my commander lvl prevents that

Spayed(#8446)'s 1 Midnight44's Superior_Star_Destroyer v1 are destroyed during battle.
Spayed(#8446)'s 1 Midnight44's LowerClass Star Destroyer 2 are destroyed during battle.
Unidentified Fleet(#0)'s 2788 Yellow Jacket 6 are destroyed during battle.
You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 2788 ships and lost 2/2 ships.
You lost 4,836,611/4,836,611 fleet power (100%), while the enemy lost 616,148/10,096,164 fleet power (6%)

Primary Objective: Destroy 31% of the enemy while losing less percent of the armada then the enemy.
Your attack failed and achieved nothing.
You inflicted insufficient damage on Unidentified Fleet(#0).
(+4 Exp)

 4 4 4 4 4 4 4 4 4
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Kyle!! (#8446) - main
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SirEmi
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« Reply #6 on: January 23, 2007, 12:35:26 AM »

Ah yes, I have just the thing for that, gonna make mothership missions not dependet on commander level if you are running on a lower total power than usual, that should fix that problem I think.
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« Reply #7 on: January 23, 2007, 01:57:57 AM »

i dont mind the cash b on commander lvl, but some of us with higher commander lvls cant do missions because we dont hav the fleets they think we suld hav
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Kyle!! (#8446) - main
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« Reply #8 on: January 23, 2007, 07:29:13 AM »

540,371/1,065,765 fleet power (51%)

Primary Objective: Destroy 50% of the enemy while losing less percent of the armada then the enemy. 13


Yellow jackets are a sleeper :@
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« Reply #9 on: January 23, 2007, 10:11:07 AM »

Really cool update.
I would love to see one more thing in report... Total damage/fleet after battle.
Something like:
fleet ship1 received 12.345/123.450 (10%) total damage.
fleet ship2 received 0/123.450 (0%) total damage.
fleet ship2 received 123/123.450 (1%) total damage.

With that i could estimate if certain events/mission power is worth trying, or maybe not. Now i have to manually add it to see if ships had enought hp reserve. For small ships its easy, its enought to just look at it, but with trilions hp those numbers are too large for quick estimate 19
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Alright... rip
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« Reply #10 on: January 23, 2007, 10:24:36 AM »

What about if you only receive  a battle report if you lose a ship/s during a battle, if you only receive a message saying what you got for completing a misssion, and the option to look at a battle report.

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I guess it sucks to be on the outside lookin in. Then again, SUCKS TO BE YOU!!!

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« Reply #11 on: January 23, 2007, 03:32:40 PM »

i like the way it is. Nice update E.
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Remfer
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« Reply #12 on: January 23, 2007, 09:36:03 PM »

Great update...it really explains how i didn't win if i lose, and it tells me if i'm hosed before i even get down there at the bottom to see the battle report 16
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Midnight44
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« Reply #13 on: January 24, 2007, 07:31:51 AM »

I love the idea-

Really cool update.
I would love to see one more thing in report... Total damage/fleet after battle.
Something like:
fleet ship1 received 12.345/123.450 (10%) total damage.
fleet ship2 received 0/123.450 (0%) total damage.
fleet ship2 received 123/123.450 (1%) total damage.

It would allow new players to get a better idea of what they are up against on a mission so they can tell to go higher or not.  19
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« Reply #14 on: January 24, 2007, 03:51:43 PM »

That would be nice to see, great idea Midnight, at least you would be able to see if your ship is awesome or just barely survived.
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