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Author Topic: It makes no sense  (Read 10575 times)
Nicholas Duo Wolfwood
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« on: December 05, 2006, 01:42:37 PM »

I did a 69-70 bil encounter for a black hole.

What I don't understand is my two top ships did only a little over 23% of the attack as damage. If you count in accuracy it increases very little considering the two best ships I have are 99% accuracy without adding accuracy commander bonus. Why did my ships not do more damage?

The fleet I encountered, however did a vast majority more % of damage in the first attack, then leveled itself out.

Why would the fleet in the beginning do a tremendous hit that hits 6.5 times more damage, then the next 3 attacks?

Doesn't make sense. That was my strongest ship, however my weak ships survived due to the enemy fleet not doing as much damage? Why did the enemy fleet not do anywhere near the same damage? It's not because I destroyed ships. I know that because the 2nd through 4th attacks were around the same damage. third attack had more then the 2nd, fourth had less then all.

Either way, it does not matter. I replaced the ship already, I am just concerned with how these things are working. It seems odd to me The numbers dont add up properly. To me it seems that enemy AI differs from player AI for attacks. It's almost as if it gives them a bit of an advantage. Not sure, and now I am just rambling but I would like a few answers.



Below is the encounter: (Changed the names to protect fleet security)
Code:
Invader Nicholas D. Wolfwood (#3202) 

Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
Ship 1 1 656368839235 8 569475255375
Ship 2 1 656368839235 8 569475255375
Ship 3 1 607941811563 0 402121747654
Ship 4 1 589640367569 0 400274441404



Defender Unidentified Fleet (#)


Engaged Units
Fleet Name # of Units Attack Defence Hitpoints
Enemy Ship 53 45871066607 238598036 11728750000



Assault Note


Nicholas D. Wolfwood(#3202)'s Ship 1 fleet engaged Unidentified Fleet(#)'s Enemy Ship fleet on the battlefield.
The fleet Ship 1 did 151814080451 damage to fleet Enemy Ship.
Nicholas D. Wolfwood(#3202)'s Ship 1 fleet destroyed 12 of Unidentified Fleet(#)'s Enemy Ship fleet.
The fleet Enemy Ship did 569475255375 damage to fleet Ship 1.
Unidentified Fleet(#)'s Enemy Ship fleet destroyed 1 of Nicholas D. Wolfwood(#3202)'s Ship 1 fleet.

Nicholas D. Wolfwood(#3202)'s Ship 2 fleet engaged Unidentified Fleet(#)'s Enemy Ship fleet on the battlefield.
The fleet Ship 2 did 151814080451 damage to fleet Enemy Ship.
Nicholas D. Wolfwood(#3202)'s Ship 2 fleet destroyed 13 of Unidentified Fleet(#)'s Enemy Ship fleet.
The fleet Enemy Ship did 87847771393 damage to fleet Ship 2.
Unidentified Fleet(#)'s Enemy Ship attack failed.

Nicholas D. Wolfwood(#3202)'s Ship 3 fleet engaged Unidentified Fleet(#)'s Enemy Ship fleet on the battlefield.
The fleet Ship 3 did 136506748141 damage to fleet Enemy Ship.
Nicholas D. Wolfwood(#3202)'s Ship 3 fleet destroyed 12 of Unidentified Fleet(#)'s Enemy Ship fleet.
The fleet Enemy Ship did 104508555632 damage to Ship 3 Ship.
Unidentified Fleet(#)'s Enemy Ship attack failed.

Nicholas D. Wolfwood(#3202)'s Ship 4 fleet engaged Unidentified Fleet(#)'s Battlestar fleet on the battlefield.
The fleet Ship 4 did 139711478668 damage to Enemy Ship.
Nicholas D. Wolfwood(#3202)'s Ship 4 fleet destroyed 12 of Unidentified Fleet(#)'s Enemy Ship fleet.
The fleet Enemy Ship did 49765978873 damage to fleet Ship 4.
Unidentified Fleet(#)'s Enemy Ship attack failed.

 


Assault result


Nicholas D. Wolfwood(#3202)'s 1 Ship 1 are destroyed during battle.
Unidentified Fleet(#0)'s 49 Enemy Ship are destroyed during battle.
You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 49 ships and lost 1/4 ships.

Incoming transmision!
Thank you for your help commander, you have been awarded 452 turns.
Unidentified Fleet(#0) lost more power than you during battle.

(+79100 Exp)
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« Reply #1 on: December 05, 2006, 01:47:35 PM »

maybe those ships had high abs? I don't know, this seems to be popping up a lot lately.
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Nicholas Duo Wolfwood
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« Reply #2 on: December 05, 2006, 02:13:21 PM »

71% abs on the fleet. 89% accuracy

 Apparently what had happened is the accuracy on the fleet droped. But that wont make sense either because the third attack did more damage then the second attack =-/
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Nicholas Duo Wolfwood
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« Reply #3 on: December 05, 2006, 03:07:11 PM »

Here's the second jacked up encounter.

I am going to make an excel spreadsheet with all the information from these two encounters to get exact values.

Second jacked up encounter: (Names changed to protect Fleet Security)
Code:
Invader Nicholas D. Wolfwood (#3202) 

Engaged Units
 
Fleet Name # of Units Attack Defence Hitpoints
 
Ship 1 1 656368839235 8 569475255375
 
Ship 2 1 656368839235 8 569475255375
 
Ship 3 1 607941811563 0 402121747654
 
Ship 4 1 589640367569 0 400274441404


Defender Unidentified Fleet (#)

Engaged Units
 
Fleet Name # of Units Attack Defence Hitpoints
 
Enemy Ship 93779972 181595 0 10745


Assault Note

 
Nicholas D. Wolfwood(#3202)'s Ship 1 fleet engaged Unidentified Fleet(#)'s Enemy Ship fleet on the battlefield.
The fleet Ship 1 did 567102677099 damage to fleet Enemy Ship.
Nicholas D. Wolfwood(#3202)'s Ship 1 fleet destroyed 52778285 of Unidentified Fleet(#)'s Enemy Ship fleet.
The fleet Enemy Ship did 569475255375 damage to fleet Ship 1.
Unidentified Fleet(#)'s Enemy Ship fleet destroyed 1 of Nicholas D. Wolfwood(#3202)'s Ship 1 fleet.

Nicholas D. Wolfwood(#3202)'s Ship 2 fleet engaged Unidentified Fleet(#)'s Enemy Ship fleet on the battlefield.
The fleet Ship 2 did 440563122041 damage to fleet Enemy Ship.
Nicholas D. Wolfwood(#3202)'s Ship 2 fleet destroyed 41001687 of Unidentified Fleet(#)'s Enemy Ship fleet.
The fleet Enemy Ship did 38521801215 damage to fleet Ship 2.
Unidentified Fleet(#)'s Enemy Ship attack failed.

The enemy armada was destroyed.

Assault result

 
Nicholas D. Wolfwood(#3202)'s 1 Ship 1 are destroyed during battle.
Unidentified Fleet(#0)'s 93779972 Enemy Ship are destroyed during battle.
You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 93779972 ships and lost 1/4 ships.

Incoming transmision!
Thank you for your help commander, you have been awarded 500 command points.
Unidentified Fleet(#0) lost more power than you during battle.
(+79100 Exp)  
« Last Edit: December 05, 2006, 05:36:47 PM by Nicholas Duo Wolfwood » Report to moderator   Logged

Nicholas Duo Wolfwood
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« Reply #4 on: December 05, 2006, 05:19:47 PM »


« Last Edit: December 05, 2006, 05:42:15 PM by Nicholas Duo Wolfwood » Report to moderator   Logged

Nicholas Duo Wolfwood
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« Reply #5 on: December 05, 2006, 05:55:51 PM »

The numbers are correct. I triple checked the spreadsheets to make sure of that.

There is no way these encounters should keep happening since supposedly you fixed the killer fleet issue. Apparently, Emi you failed to fix the killer fleet problem.

I want both of my ships back. If anything, at least my ship I lost from the 32 billion encounter. The 32 billion encounter is obviously a bug. The 69 billion encounter could theoretically be accurate, however the 32 billion encounter is OBVIOUSLY a bug as you can see clearly that the fleet has more power then the 69 billion encounter for less then half of the cost. Granted, yeah small ships have swarm bonus still, but this obviously is a problem with swarm bonus that still exists. This isn't fixable by adjusting the costs of fleets to match yours when encountering them.

I've also heard and noticed when I have the fleet calculator works with encounters since encounters are pretty much just missions. I have the fleet calculator enabled. Never disabled it
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« Reply #6 on: December 05, 2006, 07:34:00 PM »

Here's how fleet counters work, as I have received messages about this before. I don't like to spoil the fun, but here it is, always been like this:

- Every fleet on the first attack (first shot) will fire with 100% attack (normal calcs, attack * numbers / accuracy).
- Second shot (this is when the fleet fires a second time in the same battle), random value between 0 - 40% (penalty 60%-100%) of the first shot attack (if it didnt lose any ships, then the first shoot is recalculated)
- Next shots: penalty between 70% - 100%

This explains why you lost the first ship, then received less damage to second fleet (e.g penalty was 85, you received 10 - 15% of normal), then a little more damage from 3 fleet (e.g penalty <85).

This is no bug, in a real combat situation, the projectile will not always miss, but the probability to miss increases as you fire more ammo, and sometimes it will hit when it wasn't suppoesed to...

On another note, this protects the lower fleets against those encounters, so they at least stand a chance, and you don't lose all your fleets in a single battle.

If you still want the ships back, others will have to express their opinion, and you need to make a pool for them to vote, and you need to have at least 3 votes from commanders that I know on your side, and be in majority and win the pool, and the pool should have at least 20 member votes.

God Speed!


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« Reply #7 on: December 07, 2006, 02:50:12 AM »

Dude, every1s been through that poop. if hes gonna get his ships back, every1 else should too. yeah it sux, and no it wasnt like this at all last round, but as ppl say, u gotta adapt to the bs.
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« Reply #8 on: December 09, 2006, 04:41:58 PM »

Well, Sir Emi, he meet your requirements.

And Soppe, not all commanders go to the lengths wolf did to prove he was right, so they don't deserve their ships back. All they do is whine and demand for them back. Wolf wen through and calculated everything and then posted showing he shouldn't have lost the fleets.
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Nicholas Duo Wolfwood
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« Reply #9 on: December 10, 2006, 04:19:22 AM »

pwned

Thx Luffy

(2nd post with practically the same reply)
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« Reply #10 on: December 11, 2006, 11:13:23 AM »

wait a sec...  huh?  the max damage possible going straight off of attack would be 2,163,738,211,852... ok...
but then you are SUPPOSED to have accuracy penalty of about 10% (you say the enemy ship has 89% acc)
so that bring it down roughly 200 bil, right?
that takes it down to: 1,925,727,008,548.28
now, your ships would have 80% ABS, right? well, that takes off everything but 20% of the damage, so then:
20% of 1,925,727,008,548.28 is 385,145,401,709.656

the ships actual att      your ships HP
385,145,401,709.656 < 569,475,255,375

so why did it do almost double that amount to kill anything?
or did you not lose that ship????  did I miss something somewhere???

seriously though, do you take a random number based on the ships actual ABS or something? and for that matter defense as well? because there's been more then once that taking everything into account, there should be no way a ship is lost, yet it is anyway.
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« Reply #11 on: December 12, 2006, 02:18:27 PM »

That was the actual numbers. I cloned the fleets and took the values I see in my edit/view fleet screen of the enemy fleets and then ran that data through the formulas. Everything is accurate
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« Reply #12 on: December 13, 2006, 05:23:13 AM »

Emi is right. There is nothing wrong with the battle calcs. There is no reason whatsoever to give the ships you lost back. I made the calculations and it all matches with the results off the battle.
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Nicholas Duo Wolfwood
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« Reply #13 on: December 13, 2006, 11:57:25 AM »

Show us then Ronald

You did the calculations, show us.
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« Reply #14 on: December 13, 2006, 11:49:27 PM »

I'm confused, nicholas did the calculations, and it shows they are off from the battle results.
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