Forum - Space Odyssey MMORPG - a massive free online space game
March 28, 2024, 05:53:00 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
   Home   Help Search Members Login Register  
Pages: [1]
  Send this topic  |  Print  
Author Topic: The Command Project- Fleet Commanders  (Read 11033 times)
Midnight44
Staff Sergeant
*

Reputation: +6/-505
Offline Offline

Posts: 332

Midnight44


View Profile
« on: May 22, 2015, 04:18:32 PM »

Unless I read it wrong you said that you could have 2 marine commanders in one fleet would that also include the ability to use 2 differnt types of commanders on a fleet like 1 marine and 1 acu ?

You can only have one fleet commander commanding a fleet, so if you use 10 fleets you can have up to 10 FC on a battle.
But in the fleet commander mess hall, or the FC pool you can have more specialists of the same profession to choose from...

I believe that with some hard testing and balancing we can avoid immortal fleets  laugh

Hm, let's see the exp... 20 levels * 100.000 exp / 35 exp = 57.142 battles at let's say 10 turns to find / do a battle... 570.142 turns / 1440 turns a day... ug... 395 days... well you can do battle with 10 commanders, that makes it faster and of course get more exp to them with mission multiplier... or
you also use turns to train your commanders... 1 turn trains 15 exp to one fleet commander... use 133.333 turns and you have a lvl 20...

I don't see any problems with FC really, it's worth a try it could make combat way more interesting, we can make them die like ants or be super heroes, it's up to us 1



One of the guys posted a link to this thread: http://spaceoforum.etvirtualworlds.com/index.php/topic,3434.30.html

I think it's a Great Idea, and I believe that it too, like most updates could be implemented and balanced with very little issues.


Since it's been so long ago that a new facet of the game has been introduced, at this point, I think we'd ALL be happy to see ANY new implementations you throw at us, Emi.
Report to moderator   Logged



monkeytm
Private
*

Reputation: +0/-0
Offline Offline

Posts: 8


View Profile
« Reply #1 on: May 22, 2015, 05:31:38 PM »

i agree here this could be added so easy you have put
   Future features received by gold accounts once they are added:   
1 FREE fleet commander, once they are introduced

in the gold account upgrade section. so seems you have already have some of the code already done.
if you could give us your opinion emi we would love to see some added features that will bring the game upto date.

i know i keep referencing back to the post you stated you had a updated game engine with more features and could give spaceo a makeover. (post found here http://spaceoforum.etvirtualworlds.com/index.php/topic,10386.msg70884.html#msg70884 ) but this could all be implemented at the same time. i would be willing to donate towards the whole thing (just give us a target to make this happen). i believe this game needs a overhaul to bring in more players thus increasing the possibility's of more donations which end up with more money in your pocket. plus more players for us to play against.
« Last Edit: May 22, 2015, 05:34:49 PM by monkeytm » Report to moderator   Logged
Pages: [1]
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!