Forum - Space Odyssey MMORPG - a massive free online space game
April 19, 2024, 02:49:23 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
   Home   Help Search Members Login Register  
Pages: [1]
  Send this topic  |  Print  
Author Topic: SO Elite new rounds change to 14 days  (Read 10281 times)
SirEmi
Administrator
First Sergeant
*

Reputation: +192/-122
Offline Offline

Posts: 1655



View Profile WWW
« on: February 19, 2013, 02:28:57 PM »

Congratulations to the winners of the last SO Elite round!


For the new round, there will be some changes to make Elite server more interesting and well, more Elite 1


The rounds will have 14 days, DDAY warning will start on day 13, so total round time will be 14 days + 1 day of DDAY.

The extra day for DDAY will make sure the round ends in different week days.

Prizes for top 10 every two weeks:
Gold days: 60, 30, 30, 14, 14, 14, 14, 14, 14, 14

      
Other changes:
- less salvage from PvP for defender and some other changes discussed to make it harder
« Last Edit: February 19, 2013, 03:38:43 PM by SirEmi » Report to moderator   Logged

Comatose
Master Sergeant
*

Reputation: +19/-74
Offline Offline

Posts: 1154



View Profile
« Reply #1 on: February 20, 2013, 09:23:36 AM »

14 gold days isnt a reward... thats only 1 round... regardless of how few people play.
Report to moderator   Logged
Cpt. Relentless
Sergeant
*

Reputation: +18/-15
Offline Offline

Posts: 203


View Profile
« Reply #2 on: February 20, 2013, 10:08:03 AM »

Agreed.. It should be a 30 day as the bottom few I reckon.. Should be 100, 60, 50, 30, 30, 30, 30, 30, 30, 30 in my opinion. More rewarding so makes people more willing to play I reckon
Report to moderator   Logged

Comatose
Master Sergeant
*

Reputation: +19/-74
Offline Offline

Posts: 1154



View Profile
« Reply #3 on: February 20, 2013, 10:09:47 AM »

Honestly, the only reason anybody played that server was for the gold accounts. Just got 2-3 accounts decently fp'd and then quit. And there was maybe 10 people. Dunno how many there'd even be now.
Report to moderator   Logged
Cpt. Relentless
Sergeant
*

Reputation: +18/-15
Offline Offline

Posts: 203


View Profile
« Reply #4 on: February 21, 2013, 08:55:03 AM »

Yeah I know happy
Report to moderator   Logged

Comatose
Master Sergeant
*

Reputation: +19/-74
Offline Offline

Posts: 1154



View Profile
« Reply #5 on: February 21, 2013, 01:05:18 PM »

I might as well throw my suggestions here. Blitz round, right?

Make missions player specific, so each person has their own pool. Remove segment missions. Double the amount of available missions. 1 hour spawn tick, so all missions replenish often. x5 or x10 experience gained doing anything. Start players off with a 10-20% discount. Reduce chance of ships exploding in board attacks. Remove turn amount cap, and any new players get the amount of turns that'd be normally gained by a player across the round -10%. Possibily make it x2 turn growth like borg suggested ages ago (for all you math wiz's out there, that's 2 turns a minute). Make maximum fleets allowed to be out 10 or less perhaps (removes completely pshipping up), not allowed to reserve with a counter on you. Fix the bug that reserving fleets gives you more total assets.
Report to moderator   Logged
Cpt. Relentless
Sergeant
*

Reputation: +18/-15
Offline Offline

Posts: 203


View Profile
« Reply #6 on: February 21, 2013, 02:39:59 PM »

Those, my friend, are some very good suggestions and I back them 100%. However, I'm new to elite so my opinion isn't as developed as some 16
Report to moderator   Logged

Borg!
Master Sergeant
*

Reputation: +1337/-666
Offline Offline

Posts: 1318


Learn from the past; to prepare for the future.


View Profile
« Reply #7 on: February 21, 2013, 04:02:56 PM »

ITS NOT ALL ABOUT THE REWARDS...

selfish. 4
Report to moderator   Logged

the borg(#183) wounded1 Borg!(#170) I'M ON TO YOU!
"If I agreed with you we'd both be wrong."
V
Sergeant First Class
*

Reputation: +51/-15
Offline Offline

Posts: 608



View Profile
« Reply #8 on: February 21, 2013, 04:27:53 PM »

If it's blitz, we should get more turns and XP, I agree. I don't mind the amount of missions there are now. I like the way that is actually.
Report to moderator   Logged

VoilĂ ! In view, a humble vaudevillian veteran, cast vicariously as both victim and villian by the vicissitudes of Fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished...
Cpt. Relentless
Sergeant
*

Reputation: +18/-15
Offline Offline

Posts: 203


View Profile
« Reply #9 on: February 21, 2013, 08:12:41 PM »

It may not all be about the rewards but they help get people to play 16
Report to moderator   Logged

Spayed
First Sergeant
*

Reputation: +87/-136
Offline Offline

Posts: 1977

hey hey hey :D


View Profile
« Reply #10 on: February 21, 2013, 11:35:23 PM »

ill play if sum 1 else does all the grinding
Report to moderator   Logged

Kyle!! (#8446) - main
Spayed (#7) - main
Spayed (#75) - wars
Spayed (#94) - pve
V
Sergeant First Class
*

Reputation: +51/-15
Offline Offline

Posts: 608



View Profile
« Reply #11 on: February 22, 2013, 09:05:30 AM »

there is no grinding. just old school mission poppin 1
Report to moderator   Logged

VoilĂ ! In view, a humble vaudevillian veteran, cast vicariously as both victim and villian by the vicissitudes of Fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished...
Pages: [1]
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!