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Author Topic: No, opponements?  (Read 3776 times)
FTP
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« on: July 31, 2006, 05:21:12 PM »

I did a reaver:


Invader FTP (#5182)

Engaged Units
XXX
XXX
XXX
XXX
XXX


Defender Unidentified Fleet (#)


Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints


Assault Note


Your fleet(s) meet no oposition.

Assault result


You attacked Unidentified Fleet(#)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#)'s 0 ships and lost 0/5 ships.
You destroyed many of the enemy armada...
Unidentified Fleet(#) lost more power than you during battle.
(+11 Exp)
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SirEmi
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« Reply #1 on: August 01, 2006, 08:17:12 AM »

reavers do that, when they are gone and you still attack. A common tactic to clear reavers is to just refresh until you don't meet any more...
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FTP
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« Reply #2 on: August 01, 2006, 10:25:15 AM »

Nope just clicked on reavers stack first fleet I encounter. Well somebody else will have cleared it at same time as me then. But hey this "bug" could be used to get free xp
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SirEmi
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« Reply #3 on: August 01, 2006, 10:26:58 AM »

sure, if you can waste 5 min for 10 exp, that's pretty fair
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FTP
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« Reply #4 on: August 01, 2006, 10:31:02 AM »

Back and forward will cost 3 secs as thats the time you'll ahve to wait. So 15 turns= 11 xp. Will gain you xp faster thencommander hologram training 1
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Lammalord
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« Reply #5 on: August 06, 2006, 03:45:49 AM »

wow ftp you do that
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ars68
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« Reply #6 on: August 11, 2006, 09:54:55 PM »

no, ftp, I think he's saying you are using 5 minutes worth of turns everytime you do that, not it takes 5 minutes just to hit back and attack again, lol.

and E, you have to correct me if I'm wrong here, but... I believe you set it to 5 turns for 1 experience, not 10.  so it still would be at least 10x faster (and/or cost effective) then hologram training.
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