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Author Topic: Aliens and rewards  (Read 1650 times)
drakken
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« on: May 18, 2008, 10:57:55 PM »

random rewards on hidden aliens suck, for 1.2 quad fp i get 30x gold hack card. make the reward values set, 5 to 10% of total fp, but reward types random, mainly take away credit rewards from aliens, doubt aliens would use same currency as we do, or have items that could be used on our ships,  but we could enslave them and take their minerals. just a thought since i often see emi refer to posts as unrealistic, thought it might help to have some sort of realism where aliens are concerned.

and since im on the topic of aliens, make them colonize planets, take over systems like we put system fleets to block encounters. the fighting on SO Wars is based on the hunt, on wars the system aliens could make random attacks on ships parked in same system leaving a counter and warp signature. make the game more interactive and less grinding. no matter how good the game is, grinding gets boring. put bounties on aliens in the bounty screen, buy info on them in info terminal.  could make alien bases spawn randomly and put bounties on them as well. could also encourage group or alliance hunting on wars. alien space station, alien system fleets = a big war, specially if they warp away(would also encourage pvp on wars, multiple alliances join the fight ect.) . utilize the updates here to their fullest potential and keep people playing the game.
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Zingaro
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« Reply #1 on: July 03, 2008, 11:37:58 AM »

I have to agree that the reward values do suck on the hidden aliens. If the rewards can not be increased then the cost of turns should be reduced to the same as encrptions, and heck, even the ecryptions give better rewards than the hidden aliens and the hidden aliens are more dangerous. Some rewards that could be items we could use on our ships would be great as well.

I also like the idea of group hunts on aliens and made so anyone could be added to the group, not just guild members.

Another idea would be to have alien trading posts where we could do trading, different alien races with diferent trade goods. It would be nice to see travel reduced to zero turns, this way we are not stuck sitting in one place doing nothing except Market when we've run out of turns. It would become even more interactive and we could then travel system to system, trading along the way with alien Trading posts or we could go scouting looking for minerals to mine and mine them as well(mining still requiring turns). Travel could only be so much distance each jump depending on the size of mothership, but no limit of jumps.
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