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Poll
Question: Should nebula suffer diminishing returns, if so whats your preferred choice?
Reduce by 6 hours per event, recovery time is 6hrs fixed - 2 (9.1%)
Reduce by 6 hours per event, recovery time is 12hrs fixed - 2 (9.1%)
Reduce by (6hrsx%Recovery Remaining) per event, recovery time is 12hrs fixed - 4 (18.2%)
Players have a pool of 48hrs worth of neb, it regenerates 18 hours every 24 hrs - 3 (13.6%)
Players have a pool of 48hrs worth of neb, it regenerates 12 hours every 24 hrs - 5 (22.7%)
Players have a pool of 48hrs worth of neb, it regenerates 6 hours every 24 hrs - 1 (4.5%)
No change is needed, self nebula is a fair tactic - 5 (22.7%)
Total Voters: 22

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Author Topic: Diminishing returns from nebula  (Read 7226 times)
FTP
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« Reply #15 on: December 15, 2007, 06:47:06 AM »

Ok will forward it to Sir Emi.
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lostedchylde
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« Reply #16 on: December 15, 2007, 08:07:49 PM »

what the heck, counters cut right through a nebula, thats ALL i care about. laugh
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Lostedchylde is Loveless Incarnate.
al3xazz
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« Reply #17 on: December 27, 2007, 08:13:47 AM »

i dont have anything against neb mechanics getting changed as long as its not a stupid change- especially if we speak about main (idk the situation on WARS) server- having a diminishing neb time is ok as long as its not a min 6hrs- it should be at least 12 hrs

dont forget that most players have jobs and if they can be attacked every 6hrs its quite easy to completely anihilate them-12hrs would help a bit since it would give more time to login and take appropriate actions 1
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VictoRy
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« Reply #18 on: January 03, 2008, 09:37:03 AM »

my vote 4

> Players have a pool of 48hrs worth of neb, it regenerates 18 hours every 24 hrs

i think that 6 hour more then enough 4 find any nebber and try get our segs  19
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Play 4 fun))

SirEmi
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« Reply #19 on: January 06, 2008, 11:01:23 PM »

I am monitoring this and working on a system to reduce the self-neb abuse.
Any new suggestions are welcome.

God Speed!
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