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Author Topic: SOWARS - server adjusting to mission multiplyer  (Read 3713 times)
Amagnon
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« on: November 29, 2007, 04:59:47 PM »

After the implementation of the mission multiplyer we have seen quick increases in segs, and a coresponding drop in PvP action as missions temporarily become the best source of segments.

The missions multiplyer is an excellent addition to the game, and I think especially for the SOWARS server.  However I think some extra changes could be made to increase the incentive for PvP.

The main issue now is if you see a target on INTEL - your loathe to go chase them due to the turns cost involved - which can be better spent on missions.  PvP loses turns, costs cash and risks a counter attack - so certainly for the moment, people are less likely to be tempted to hit a PvP target.

Heres the suggestions to make PvP a bit more attractive;

Allow Long Range Attacks from an INTEL contract (I understand there is an option like that on SO Server?)  Basically what I mean is, when you get an INTEL - you can launch an attack without moving - Id suggest a slight penalty to Attack Power - make it a small one though, too much, and you may as well not have it.

Allow players to warp to any base they own for free.  This means, you can engage an enemy player well outside of your normal area, and quickly return to your base without the nasty turns cost penalty.  IT also allows for easier base maintenance, and gives bases another utility function.

Perhaps instead of Long Range Attacks - you could allow a free warp to the enemy players location from an INTEL contract, coupled with a free return warp to your base this would eliminate one of the (currently) highest costs of PvP'ing.
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jessiedog
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« Reply #1 on: November 29, 2007, 05:19:14 PM »

i agree that there needs to be more pvp
but if those changes are made, players will have more turns to do contracts...

maybe, if u buy a contract, u get to go to that person for half the turn cost
and no change on the way back

if the thing with bases is changed to what u said, there will simply be no system in the galaxy without bases. people would warp to their bases for free and do contracts there. that cannot happen.
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« Reply #2 on: November 29, 2007, 06:03:51 PM »

aye atm grinding missions is better segs or is teching the way to go who knows time will tell all i would love the free warp to your own bases.
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Amagnon
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« Reply #3 on: November 29, 2007, 06:17:48 PM »

You couldnt allow Long Range Attacks to be launched with a bonus from a base - so youd eliminate the base bonus for a long range attack.

But I dont see any real issue with free warps to a base.  Makes base locations a bit more strategic as well, you dont really gain anything from the warp - it just tightens up the playing area - makes the galaxy a bit more accessible.

Turns cost was always a nasty expense for PvP - with the mission multiplyer - its effectively got higher - PvP is very expensive for other resources already - its not cost effective to PvP at all at the moment at the top of the ladder - I dont  know so much about lower down.

It will recover (in about 2 to 4 weeks) - but now is a good time to improve the rewards and opportunities I think.
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jessiedog
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« Reply #4 on: November 29, 2007, 06:45:15 PM »

i still think that free warp to bases would just give ppl more turns to use for missions. I could maybe making a set reduction. not a %, but say like 25 turns less going from any system to a base
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« Reply #5 on: November 29, 2007, 06:46:16 PM »

Free Warp Between bases is more fun I think, when you find a contract warp yourself to the closest base you have there and then fly from there.
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« Reply #6 on: November 29, 2007, 07:57:37 PM »

the free warp to bases is good as it uses 200 turns to collect from 7 bases and thats a lot out of researching as it takes 4k plus turns to research a base in its completeness without new cloaks so if you are doing intensive research it will make it much better, and 2-4 weeks sounds good for no atacks  1
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Amagnon
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« Reply #7 on: November 30, 2007, 01:17:36 AM »

and 2-4 weeks sounds good for no atacks  1

Ahaha - no-ones promising not to attack 16  Still - the cost/benefit ratio is pretty crappy atm - however, sometimes attacking is done without any regard to the reward ...
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basill
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« Reply #8 on: November 30, 2007, 01:45:07 AM »

I think the free base warp would work out fairly well, yes you would have more turns but it would really introduce a little more stratagy as to how they are to be used for your growth/goals just as the multiplier has done, it also helps people with less time to be more competative because both would end up with more turns available and that would help get a little more pvp going for both types of players.
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