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Author Topic: Fixed a number of things  (Read 2491 times)
SirEmi
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« on: December 29, 2006, 12:53:36 PM »

- A bug with the galaxy player owned system fleets not showing the proper fleet power when trying to attack them (war room) has been fixed.
- There was an issue when someone would use 1 ship and other very small ships, then try to get segments, and the small ships (decoys) would die in battle, the segments taken depends on the nr of ships at the beginning of the battle, e.g. lost 999/1000 ships and won, it will now take into account the 1 ship left when determining the number of segments captured / destroyed, previously it took 1000 into account.
- Improved speed and loading of battles
- Increased reputation gained from doing encounters, bounty attacks, missions, and decreased rep penalty for losing them.
« Last Edit: December 29, 2006, 01:15:33 PM by SirEmi » Report to moderator   Logged

Seither
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« Reply #1 on: January 02, 2007, 08:48:59 AM »

sounds great sir Emi, and thanks for fixing that bug with the decoy ships, losing 3k segments because of decoys was horrible. Glad to hear you're on the ball.
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Nicholas Duo Wolfwood
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« Reply #2 on: January 02, 2007, 02:41:02 PM »

Try losing over 250k each attack from people using decoys
Quite annoying
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Seither
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« Reply #3 on: January 03, 2007, 11:50:03 PM »

3k to me is probably about 250k to you nicholas, I only have 24k.
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